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The "Greenery Ghost" archtype so far.


Chu The Shooting star

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holy moly, seems like you have been having fun posting a lot in this section. I'll kindly ask you to, from now on, continue posting your Greenery cards in this thread. If you plan on adding more cards, you can do it by Editing the first post of this thread. This is done by clicking the 3 dots on the top right of the post and selecting Edit. Alrighty, let's get into the cards!

Uhum, there's some learning and improving to do. I'll start by providing you what I consider the right grammar/PSCT (problem-solving card text, the rules you got to follow when creating a card, then some design notes in some cases.

A Noise in the Greenhouse

You can discard up to 3 Level 3 or lower monsters; gain LP equal to the combined ATK of the discarded monsters.

I guess it's fine? There are 1700 ATK Level 3 monsters out there, it'd be funny gaining 5100 LP with this card. Btw yeah, use gain LP (Life Points) instead of "are healed from your Life Points.

Unearthed Grave

Special Summon 1 Level 5 or lower Zombie monster from your Deck, but its ATK/DEF becomes 0, and it cannot attack.

Ok.

Greenery Ghost The Darkness Afoot

Whaa, eh? I don't understand the text, it really needs to be redacted again, sorry xD

Greenery Ghost Seal of Fox

Once per turn, when a "Greenery Ghost" monster you control is targeted for an attack: You can change the battle position of this card; that monster cannot be destroyed during that battle.

NEEDS that Once per turn clause. Otherwise, you could change the battle position (which I assume is the "mode" you mentioned) whenever your Greenery mons are attacked. IDK why the monster is Machine, tho, it looks Fairy or Beast to me, or since it's a Ghost, Zombie, then.

Greenery Ghost of the Flowers

If this card is Summoned: You can add 1 "Greenery Ghost" Spell and one "Greenery Ghost" monster from your ? to your hand. If the monster added to your hand by this effect is Summoned: Gain LP equal to that monster's combined ATK/DEF.

This one is a bit overpowered. I find it funny how you use Summon, which is the right term in this very card, but only in the second effect, but used that "enters play" thing at the start xD. I used a question mark because you didn't specify from where you're adding the card from. If they're added from the GY, the card becomes fairer. At any rate, I made I vital change: the Spell is limited to archetype. It can only live like this, as a card that gets summoned in any way (Normal, Special or Flip Summoned) and gets you any Spell in the game is OP as hell lol. The problem here is that the Spells in here aren't called Greenery Ghost. This is easily solved by adding a clause in each of the Spells "This card is always treated as a "Greenery Ghost" card. Cute artwork

Greenery Ghost of the Mountains

Once per turn, when you gain LP by the effect of a "Greenery Ghost" card: This card gains ATK/DEF equal to that gained LP.

This card already has a couple of suggested changes. OPT (one per turn) clause, and effect limited to archetype. However, this card, as things stands, is a no. Remember the first card, and how you could easily gain a ton of LP with it? This card can get absurdly powerful with it, since "A noise in the Greenhouse" is not limited to discarding archetypal mons. If it was, this card would be perfectly fine, ad the monsters in the archetype are pretty low in ATK/DEF. Actually, since we're talking about ATK/DEF, I'd say they're in need of a boots. Tbh, they could do with 800/800 while the Xyz are doubled. Also cute artwork.

Greenery Ghost of the Field

If you would take damage from a battle involving this card, you gain that much LP,  instead, and if you do, add 1 "Greenery Ghost" monster from your ? to your hand.You can banish this card from your GY: Inflict 800 damage to your opponent.

Again, you forgot to mention from where the cards are being added. Otherwise, the card is cool.

Greenery Ghost of the Ocean

While this card is in Attack Position, it cannot be destroyed. Once per turn, during your End Phase, if this card is in Attack Position: Gain 400 LP. If a "Greenery Ghost" monster is Summoned to your field while you control this face-up card: Inflict 400 damage to your opponent.

Nice card that goes along with the archetype. It could be used as a punching bag, so be wary.

Greenery Ghost of the Dawn

If this card is Summoned: You gain 800 LP for each "Greenery Ghost" monster in your hand. If you gain LP: this card gains 800 ATK/DEF.

That interaction with Ghost of the Mountains... if you have 4 or more Ghosts in your hand, it will become too nasty lol. Anyway, it's good that its own effect allows it to gain ATK/DEF quickly and in a much saner way than Mountain Ghost.

Greenery Ghost of the Pumpkin

If this card is targeted for an attack: Negate the activation, and if you do, you can target 1 "Greenery Ghost" monster you control, and if you do, inflict damage to your opponent equal to that target's ATK.

Mountain Mountain. If it has over 3000 ATK, this also becomes an issue. If you're able to force your opponent into attacking this card, you can really screw them bad. See the problem? Mountain Ghost needs to be controlled... probably with a limit to how much ATK it can gain per turn... like 2000 or something.

Greenery Ghost of the Lost Souls

If you would take damage from a battle involving a "Greenery Ghost" monster you control while this card is in Attack Position: You gain that much LP, instead, and if you do, inflict 500 damage to your opponent.

I guess it's good. Note that in this effect, and in Ghost of the Field's, the monsters are STILL destroyed by battle, even if you gain the LP. It doesn't prevent destruction, but changes the damage into recovery. Not saying to fix this, though, it's fine this way.

Greenery Ghost of the Girl

During the turn a monster your opponent controls is Summoned, it must attack, if able, also, you choose the attack target of that monster. While this card is in Attack Position, all "Greenery Ghost" monsters you control cannot be destroyed by battle. 

AHAHAAAA, this card is the key piece in it all! Cutests of the artworks, btw lol. Anyway, good stuff, I'd say... I'm assuming you want the forced attack effect only during the turn the opponent's monsters are summoned, right? Otherwise, OP.

I actually enjoyed going through these, it has been a while since I made a full review of an archetype (tbh I prefer giving feedback to singles). The archetype is probably on the weak side, leaving aside the issue I mentioned many times about Mountain Ghost. Beyond that, it has simple, yet effective and nice interactions and seem to work fine for a friendly play. Those artworks are really kawaii, specially the last one n.n. Pretty sweet in general n.n

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