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Soulviathan Archetype [WRITTEN]


Tinkerer

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Soulviathan 1

DARK *

Sea Serpent/Tuner/Effect

You can banish this card from your GY; Special Summon 1 "Soulviathan 1" from your GY. If this card on the field is banished: You can return all monsters banished this turn to the bottom of your Deck in any order; Special Summon 1 "Soulviathan" monster from your Extra Deck, then, if you returned 3 or more monsters, you can Special Summon 1 additional "Soulviathan" monster from your Extra Deck. HOPT.

100/500

 

Soulviathan 2

DARK *

Sea Serpent/Effect

You can banish this card from your GY; Set 1 "Spirit Elimination" from your hand or Deck. If this card on the field is banished: You can return all monsters banished this turn to the bottom of your Deck in any order; draw 1 card, then, if you returned 3 or more monsters, you can add 1 "Soulviathan" monster from your Deck to your hand. HOPT.

100/1000

 

Soulviathan 3

DARK *

Sea Serpent/Effect

You can banish this card from your GY; send 1 "Soulviathan" monster from your Deck to the GY. If this card on the field is banished: You can return all monsters banished this turn to the bottom of your Deck in any order; Special Summon 1 "Soulviathan" monster from your Deck, then, if you returned 3 or more monsters, you can send 1 "Soulviathan" monster from your Deck or Extra Deck to the GY.

100/1500

 

 

Soulviathan EX1

DARK 8*

Sea Serpent/Fusion/Effect

"Soulviathan 2" + "Soulviathan 3"

This card gains 1000 ATK for each of your banished Sea Serpent monsters.

OPT (QE): You can banish this card until the End Phase, and if you do, all battle damage you take this turn is halved.

OPT: You can banish this card from your GY and target 1 monster you control; that target can attack all monsters your opponent controls once each.

If a monster you control is banished while this card is in the GY: You can target 1 face-up card on the field; negate its effects.

100/3000

 

Soulviathan EX2

DARK 5*

Sea Serpent/Synchro/Effect

"Soulviathan 1" + 1+ non-Tuner monster

This card gains 800 ATK for each of your banished Sea Serpent monsters.

OPT (QE): You can target 1 "Soulviathan" monster in your GY; Special Summon that target, but banish it when it leaves the field, also, banish this card until the End Phase.

OPT: You can banish this card from the GY and target 1 monster you control; that target gains 800 ATK for each banished Sea Serpent monster until the End Phase.

If a monster you control is banished while this card is in the GY: You can add 1 "Spirit Elimination" or 1 "Soulviathan" Spell/Trap from your GY to your hand. HOPT.

100/2500

 

Soulviathan EX3

DARK R*

Sea Serpent/Xyz/Effect

2+ Level 1 monsters

This card gains 600 ATK for each Xyz Material.

When this card is Special Summoned: You can target 1 banished Sea Serpent monster or 1 Sea Serpent monster in the GY; attach it to this card as Material.

OPT (QE): You can detach 1 Xyz Material from this card; until the End Phase, monsters that would be sent from the field to the GY are banished instead, also, banish this card until the End Phase.

If a monster you control is banished while this card is in the GY: You can target 1 Spell/Trap on the field; destroy it. HOPT.

100/2000

 

Soulviathan EX4

DARK Links: S E

Sea Serpent/Link/Effect

2 monsters, including a Sea Serpent monster

This card gains 500 ATK for each of your banished Sea Serpent monsters.

If this card is Special Summoned: You can Special Summon 1 "Soulviathan" monster from your Deck, then, banish 1 card you control.

If a monster you control is banished while this card is in the GY: You can target 1 face-up monster your opponent controls; that target loses 1000 ATK.

100/LINK-2

 

 

Soulviathan Spell 1

Continuous Spell

The first time a monster(s) you control would leave the field, banish it. The first time each turn your monster(s) is banished: You can send 1 Sea Serpent monster from your Deck to the GY; gain 800 LP. If a "Soulviathan" monster you control would be destroyed, you can send this card to the GY instead. You can only control 1 "Soulviathan Spell 1"

 

Soulviathan Trap 1

Trap

Special Summon up to 1 banished Sea Serpent monster and 1 Sea Serpent monster from your GY, but banish them when they leave the field. You can banish this card from the GY; add 1 "Spirit Elimination" from your Deck to your hand.

 

 

SpiritElimination-LON-EN-C-UE.png.6d54a7bfaad2395a8a3598cd473c8efc.png

Planned this archetype entirely around this card.

Archetype is pretty incomplete though and lacks names as well as using my design shorthand. Any suggestion for name theme (or even a change to type/Attribute to go with a theme) would be really helpful!

There's also the fact that I didn't exactly think about how these would play irl. This is meant to be a control deck with a constant cycling mix of resources that play out of the GY while explicitly caring about being banished. However, I haven't thought enough on whether they'd be able to get that point.. I might need to add some more play starters or something?

Definitely needs some more tweaking. Any suggestions would be greatly appreciated!

 

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