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Messed-Up Room


John49WS1

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  • 2 months later...

Hmm I have a few notes:




* * * For Messy Room it is a bit much to blanket negate as a quick effect with no costs or conditions or anything like that so....

- I recommend it must have at least 1 monster whose position can be changed on both sides of the field to activate and resolve this card, and that it only negates the effects of those it successfully change. This would have the unfortunate result of making Links immune as well as any monster that somehow dodged changing positions, but it'd still largely work the same otherwise, being slightly less free by requiring you to also affect something of yours in the process. I think it could even go a step further and also only negate the effects of each monster changed while it remains in that position to give it an extra interesting twist.

Otherwise it already is trying to compete with "Dark Ruler No More" or "Forbidden Droplet" or even stuff like "Numeron Force" (its bonus effect) and it has the edges of no cost, no conditions, and being fully chainable, on top of having a follow up play it searches up in the form of "Dirty Room". And those are pretty big things, it needs some sort of twist to it in my opinion.




* * * For Dirty Room...
See? This is an uncounterable searcher for Messy Room. At this point I suggest you copy/paste the text of your cards under the cards themselves, it is usually standard ettiquete at YCM to help people commenting on the cards have an easier time suggesting fixes in the grammar and stuff like that. Otherwise we'd have to rewrite it by hand, errors included, THEN edit it. 
-The first effect nowadays would say "shuffle into the Deck" rather than returned. I remember cards used to be written with return in the text but it's been a while so it actually confused me for a bit..... IDK why xD
-The last effect doesn't say where it is grabbing the 2 Quick-Play Spells from and Messy Room's effect has it banish itself while Dirty Room doesn't, so they wouldn't be able to grab both from the same place if you want the effects to all be there. I don't know if that is by design or if it was an overlook but I mention it regardless just in case. This one btw can use "return" because it is indicating top or bottom, I forget if the new cards just say "place" instead but no card comes to mind to go look up and make sure of it myself so for now that bit's fine haha xD



Other than those, it... it is fine. It has a very interesting dynamic where you have to negate your own stuff to be able to pop the opponent's backrow, and it is an effect that doesn't NEED to be negation from Messy Room. That is very creative. I think I saw something similar in an Arc V episode (Yuya vs Sawatari iirc) but this is a more coplex use and I think it being a duo that searches and recycles each other works very well. It can even take advantage of some very fun interactions like having Beast-King Barbaros reset to 3000 ATK while you destroy an opponent's card without having to rely on Skill Drain because your engine is just a great aid for it. Or you can run Spells/Traps that do things when destroyed seeing how your opponent HAS to destroy when the effect kicks in.


 

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On 12/4/2022 at 5:26 PM, Sleepy said:

Hmm I have a few notes:




* * * For Messy Room it is a bit much to blanket negate as a quick effect with no costs or conditions or anything like that so....

- I recommend it must have at least 1 monster whose position can be changed on both sides of the field to activate and resolve this card, and that it only negates the effects of those it successfully change. This would have the unfortunate result of making Links immune as well as any monster that somehow dodged changing positions, but it'd still largely work the same otherwise, being slightly less free by requiring you to also affect something of yours in the process. I think it could even go a step further and also only negate the effects of each monster changed while it remains in that position to give it an extra interesting twist.

Otherwise it already is trying to compete with "Dark Ruler No More" or "Forbidden Droplet" or even stuff like "Numeron Force" (its bonus effect) and it has the edges of no cost, no conditions, and being fully chainable, on top of having a follow up play it searches up in the form of "Dirty Room". And those are pretty big things, it needs some sort of twist to it in my opinion.




* * * For Dirty Room...
See? This is an uncounterable searcher for Messy Room. At this point I suggest you copy/paste the text of your cards under the cards themselves, it is usually standard ettiquete at YCM to help people commenting on the cards have an easier time suggesting fixes in the grammar and stuff like that. Otherwise we'd have to rewrite it by hand, errors included, THEN edit it. 
-The first effect nowadays would say "shuffle into the Deck" rather than returned. I remember cards used to be written with return in the text but it's been a while so it actually confused me for a bit..... IDK why xD
-The last effect doesn't say where it is grabbing the 2 Quick-Play Spells from and Messy Room's effect has it banish itself while Dirty Room doesn't, so they wouldn't be able to grab both from the same place if you want the effects to all be there. I don't know if that is by design or if it was an overlook but I mention it regardless just in case. This one btw can use "return" because it is indicating top or bottom, I forget if the new cards just say "place" instead but no card comes to mind to go look up and make sure of it myself so for now that bit's fine haha xD



Other than those, it... it is fine. It has a very interesting dynamic where you have to negate your own stuff to be able to pop the opponent's backrow, and it is an effect that doesn't NEED to be negation from Messy Room. That is very creative. I think I saw something similar in an Arc V episode (Yuya vs Sawatari iirc) but this is a more coplex use and I think it being a duo that searches and recycles each other works very well. It can even take advantage of some very fun interactions like having Beast-King Barbaros reset to 3000 ATK while you destroy an opponent's card without having to rely on Skill Drain because your engine is just a great aid for it. Or you can run Spells/Traps that do things when destroyed seeing how your opponent HAS to destroy when the effect kicks in.


 

For "Messy Room" I didnt write "change the positions and if u do negate the effects" but "Change the positions and negate the effects by mistake.

For "Dirty Room" now, first I shall keep in mind copy/pasting the effects and writing them below, which i did 1 year before but because for one year i didnt visit card maker, i forgot. Anyways, for the effect i wanted to return the cards to the bottom of the deck so by whiting "shuffle to the bottom of the deck" is a syntax error because it means return them to the deck and suffle the deck which conclutes to the fact that they want placed to the bottom of the deck but randomly into the deck, thats why i used "return" instead of "shuffle". For the last effect, i meant from banished card and GY (which is extremely buffed). I could white "2 Quick-Play Spells from the GY (Among them there can be a a "Messy Room" from the banished cards)" or sth like that. Now for the last sentence that u said something for "Place" i didnt clearly understand what you meant.

But generally, or other are understood and i am glad u warned me (I am not sure if the word "warned" isnt actually a syntax error but i think u understood what i wanted to say).

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