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Inkon


Lone mouse

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Inkon blob 
level 1 dark aqua tuner
0/0
When this card is summoned: add one inkon spell/trap from your deck to your hand. Once per turn: you can target on monster your opponent controls this card's level becomes that targeted monster until the end of the turn. This card cannot be destroyed by battle. 

Inkon serpent
level 1 dark aqua
0/0
When this card is normal summoned: add one inkon monster from your deck to your hand. This card cannot be destroyed by battle. 

Inkon beast
level 1 dark aqua tuner
0/0
If your opponent controls a monster and you control none: you can special summon this card. Once per turn: you can target on monster your opponent controls this card's level becomes that targeted monster’s until the end of the turn. This card cannot be destroyed by battle. 

Inkon fairy
level 1 dark aqua
0/0
 If you control another inkon monster except inkon fairy you can special summon this card(from your hand). This card cannot be destroyed by battle. 

Inkon thief 
level 1 dark aqua
0/0
If you control another inkon monster except inkon thief you can special summon this card from your graveyard as a tuner but banish this card when it leaves the field. This card cannot be destroyed by battle. 

Inkon necromancer
level 1 dark aqua tuner
0/0
When this card is normal summoned: special summon one inkon monster from your graveyard. Once per turn: you can target on monster your opponent controls this card's level becomes that targeted monster’s until the end of the turn. This card cannot be destroyed by battle. 

Inkon gardna
level 1 dark aqua
0/0
When you would take battle damage: you cannot banish this card from your graveyard to negate the damage. This card cannot be destroyed by battle.

Inkon formation (normal spell)
Discard one card; add two inkon monsters with different names from your deck to your hand. This turn, you can normal summon one inkon monster in addition to your normal summon/set. You can only activate one inkon formation per turn.

Inkon ACCEL (quick-play spell)
Imetidly after this resolves synchro summon one inkon monster using monsters on your field. 

Inkon engage (continuous spell)
When this card is activated add one inkon card from your deck to your hand. You take no battle damage from battles involving an inkon monster you control. Once per turn: you can discard one card; special summon one inkon monster from your graveyard.

Inkon cavern (field spell)
All inkon synchro monsters gain 500 atk/def. Inkon monsters cannot be destroyed by card effects. Your opponent cannot activate effects in response to the summon of your synchro monsters.

Inkon rebirth (normal trap)
Special summon two inkon monsters from your graveyard then implicitly after this effect resolves synchro summon one inkon synchro monster using those two monsters (their levels can count as whatever is needed for the summon).

Inkon choice (normal trap)
Target one non-turner inkon monster declare a level from 2-11 that monster’s level becomes the declared level.

Inkon united (continuous trap)
When you synchro summons an inkon monster it gains 200 ATK/def for each monster used to summon it. 

Inkon accelerator 
Level 2 dark aqua tuner
500/500
1 tuner + 1+ non- tuners
During your opponent's main phase: implicitly after this effect resolves synchro summon one inkon synchro monster using monsters on your field. Once per turn (quick effect): you can target on monster your opponent controls this card's level becomes that targeted monster’s until the end of the turn. This card cannot be destroyed by battle. 

Inkon enhancer
Level 3 dark aqua
1000/1000
1 tuner + 1+ non- tuners
All inkon synchro monsters gain 500 ATK/DEF. This card cannot be destroyed by battle. 

Inkon warrior
Level 4 dark aqua
1500/1500
1 tuner + 1+ non- tuners
When this card is synchro summoned: special summon one inkon monster from your graveyard. This card cannot be destroyed by battle.

Inkon blade warrior
Level 6 dark aqua
2000/2000
1 tuner + 1+ non- tuners
When this card declares an attack: this card's attack doubles during the damage step only. This card cannot be destroyed by battle.

Inkon sheild warrior
Level 6 dark aqua
2000/2000
1 tuner + 1+ non- tuners
Monsters your opponent controls must attack if able. This card cannot be destroyed by battle.

Inkon dragon
Level 8 dark aqua
2500/2500
1 tuner + 1+ non- tuners
When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. This card cannot be destroyed by battle.

Inkon dragon nova
Level 12 dark aqua
5000/5000
2 tuners + 1+ non-tuners
During the end phase: if this card is in your graveyard: you can banish one inkon monster to special summon this card. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): Negate the activation, and if you do, destroy it. This card cannot be destroyed by battle.

Inkon shadow dragon 
Level 10 dark aqua
3500/3500
1 synchro tuner + 1+ synchro monsters
When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): Negate the activation, and if you do, destroy it. This card cannot be destroyed by battle. This card cannot be targeted by opponent's card effects.

Inkon shadow emperor dragon
Level 12 dark aqua 
1 synchro tuner + 2+ synchro monsters
When an effect that targets one of your inkon card(s) you control: tribute this card, negated the activation, and if you do destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): Negate the activation, and if you do, destroy it. This card cannot be destroyed by battle. This card cannot be targeted by opponent's card effects.
 

This is a new archetype I made hope its balanced!

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Inkon blob 
level 1 dark aqua tuner
0/0
When this card is summoned: add one “inkon” spell/trap from your deck to your hand. Once per turn: you can target on monster your opponent controls this card's level becomes that targeted monster until the end of the turn. This card cannot be destroyed by battle. 
 

Inkon formation (normal spell)
Discard one card; add two “inkon” monsters with different names from your deck to your hand. This turn, you can normal summon one “inkon” monster in addition to your normal summon/set. You can only activate one “inkon formation” per turn.
 

Inkon serpent
level 1 dark aqua
0/0
When this card is normal summoned: add one “inkon” monster from your deck to your hand. This card cannot be destroyed by battle. 

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14 hours ago, Lone mouse said:

Inkon blob 
level 1 dark aqua tuner
0/0
If this card is summoned: You can add one “Inkon” spell or trap from your deck to your hand. Once per turn: you can target on monster your opponent controls; this card's level becomes that targeted monster until the end of the turn. This card cannot be destroyed by battle. 
 

Inkon formation (normal spell)
Discard one card; add two “inkon” monsters with different names from your deck to your hand. This turn, you can normal summon one “Inkon” monster in addition to your normal summon/set. You can only activate one “Inkon Formation” per turn.
 

Inkon serpent
level 1 dark aqua
0/0
If this card is normal summoned: You can add one “Inkon” monster from your deck to your hand. This card cannot be destroyed by battle. 

Ifs, you cans, capitalize name. The rest of the grammar here is great. I can do 3 more later.

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Inkon beast
level 1 dark aqua tuner
0/0
If your opponent controls a monster and you control none: You can special summon this card. Once per turn: You can target one monster your opponent controls this card's level becomes that targeted monster’s until the end of the turn. This card cannot be destroyed by battle. 
 

Inkon fairy
level 1 dark aqua
0/0
 If you control another inkon monster except “Inkon fairy”: You can special summon this card(from your hand). This card cannot be destroyed by battle. 
 

Inkon thief 
level 1 dark aqua
0/0
If you control another Inkon monster except “Inkon thief”: You can special summon this card from your graveyard as a tuner but banish this card when it leaves the field. This card cannot be destroyed by battle. 

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Inkon necromancer

level 1 dark aqua tuner

0/0

When this card is normal summoned: special summon one inkon monster from your graveyard. Once per turn: you can target on monster your opponent controls this card's level becomes that targeted monster’s until the end of the turn. This card cannot be destroyed by battle. 

 

Inkon gardna

level 1 dark aqua

0/0

When you would take battle damage: you cannot banish this card from your graveyard to negate the damage. This card cannot be destroyed by battle.

 

Inkon ACCEL (quick-play spell)

Imetidly after this resolves synchro summon one inkon synchro monster using monsters on your field (their levels can count as whatever is needed for the summon). 

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On 9/17/2022 at 9:37 AM, Lone mouse said:

Inkon beast
level 1 dark aqua tuner
0/0
If your opponent controls a monster and you control none: You can special summon this card. Once per turn: You can target one monster your opponent controls this card's level becomes that targeted monster’s until the end of the turn. This card cannot be destroyed by battle. 
 

Inkon fairy
level 1 dark aqua
0/0
 If you control another "inkon" monster except “Inkon fairy”: You can special summon this card(from your hand). This card cannot be destroyed by battle. 
 

Inkon thief 
level 1 dark aqua
0/0
If you control another Inkon monster except “Inkon thief”: You can special summon this card from your graveyard as a tuner but banish this card when it leaves the field. This card cannot be destroyed by battle. 

If only your opponent controls monsters: You can Special Summon this card from your hand.  Once per turn: You can target one monster your opponent controls; the level of this card becomes that of the targeted monster until the end of the turn. This card cannot be destroyed by battle. 

 If you control another "Inkon" monster except “Inkon Fairy”: You can Special Summon this card from your hand. This card cannot be destroyed by battle. 

Inkon thief 
level 1 dark aqua
0/0
If you control another "Inkon" monster except “Inkon thief”: You can special summon this card from your graveyard as a tuner but banish this card when it leaves the field. This card cannot be destroyed by battle. 

 

compare them, minor grammatical corrections. A little generic (not in use but in design) but definitely balanced

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14 minutes ago, Lone mouse said:

This is my first time trying to make a balanced archetype with senergy since the wulfazs are all over the place

Wulfaz is a little chaotic but has a lot of personality. Inkon have a solid unique gimmick and are well structured (but to be honest the idea has been done almost exactly before)

@Kokoroshi came up with a very similar idea of level 1 WATER Aqua slime monsters with 0/0 stats and changing levels. It's mind blowing how similar these are honestly (Yours are a little simpler). I appreciate both arrchetypes as additions to this site and I'd love to see you and Kokoroshi work together! maybe you can pull a few ideas from their thread.

 

To make this more unique I would look to the link monster "Puzzlomino, the Drop-n-Deleter" for future synergy potentially, Slimes support would work with this (The real ones), maybe some Aqua boosting effects?

Some key difference between you 2:

Kokoroshi added additional type based effects

Kokoroshi focused on XYZ

You played with battle immunity

You went the Synchro route

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Inkon engage (continuous spell)

When this card is activated add one inkon card from your deck to your hand. You take no battle damage from battles involving an inkon monster you control. Once per turn: you can discard one card; special summon one inkon monster from your graveyard.

 

Inkon cavern (field spell)

All inkon synchro monsters gain 500 atk/def. Inkon monsters cannot be destroyed by card effects. Your opponent cannot activate effects in response to the summon of your synchro monsters.

 

Inkon accelerator 
Level 2 dark aqua tuner
500/500
1 tuner + 1+ non- tuners
During your opponent's main phase: implicitly after this effect resolves synchro summon one inkon synchro monster using monsters on your field. If this card synchro summons with two other synchro monsters: those monsters' levels become 5. Once per turn (quick effect): you can target on monster your opponent controls this card's level becomes that targeted monster’s until the end of the turn. This card cannot be destroyed by battle. 

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Inkon enhancer

Level 3 dark aqua

1000/1000

1 tuner + 1+ non- tuners

All inkon synchro monsters gain 500 ATK/DEF. This card cannot be destroyed by battle. 

 

Inkon warrior

Level 4 dark aqua

1500/1500

1 tuner + 1+ non- tuners

When this card is synchro summoned: special summon one inkon monster from your graveyard. This card cannot be destroyed by battle.

 

Inkon blade warrior

Level 6 dark aqua

2000/2000

1 tuner + 1+ non- tuners

When this card declares an attack: this card's attack doubles during the damage step only. This card cannot be destroyed by battle.

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