NoOne1234 Posted September 11, 2022 Report Share Posted September 11, 2022 This is a good hero /neo spacian card Link to comment Share on other sites More sharing options...
Loleo Posted September 12, 2022 Report Share Posted September 12, 2022 It's almost balanced, all I would recommend is make its GY effect have to be activated at the start of your MP1. Easy fix to have a fun card that really ain't broken. other comments: -Would move the draw effect to the first effect -Probably should be a normal spell or trap (If trap that GY restriction can be the start of either player's MP1) So: Discard 2 cards; add 1 "HERO" or "Neo-Spacian" monster from your deck to your hand, then draw 1 card for each normal "HERO" monster you control with different names. At the start of your MP1 while this card is in your GY: You can banish this card; Special Summon 1 level 4 or lower "Neo-Spacian" or "HERO" monster from your GY, then Fusion summon 1 "HERO" or "Neo-Spacian" monster from your Extra Deck using monsters from your hand, deck, or field as fusion material, also you cannot summon monsters for the rest of the turn except "HERO" monsters. Doesn't even need a OPT. Link to comment Share on other sites More sharing options...
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