Loleo Posted September 10, 2022 Report Share Posted September 10, 2022 "Invokable" Striky Brigade (Sky BRigade + Tri Birgade) Ghost Ogre x 3 Emergency Teleport Alpha Master of Beasts Melffy Puppy Archnemeses Eschatos Monster Reborn Harpies Feather Duster Raigeki FULL TRI-BRIGADE ENGINE (2 copies of most of the monster 3 fractal 1 revolt no other spell traps) Rookie for Hire x3 Mayhem Fur Hire x3 Filo x2 Beat x3 Seal x2 Donpa x3 Recon Rafael Dyna Sage ED: Appolosa Folgo x3 Crystron Halqifibrax Salamangreat Almaraj Relinkquished Anima Knighmare (Phoenix, Cerberus, Unicorn) (Tr-brigade links 1 of everything except 3 of Shurag) Side (+ a few): Gamaciel Kaiju Gandarla Kaiju Sagita ALL INVOKED ENGINE There can be only 1 IP Masquerena Boarlswoard dragon Saryuja Techs/wishes: Archnemeses protos the 2 about to come out I did this kina lazy, hope the idea at least comes across. Link to comment Share on other sites More sharing options...
Tinkerer Posted September 10, 2022 Report Share Posted September 10, 2022 I'll be honest.. I don't understand What's the through-line/what are you aiming to accomplish with the mix? Isn't Protos banned?? Wait, 4 Melffy Puppy??? Generally, the FH stuff doesn't really add much to the Tri-Bs. It gives the Tri-Bs a reason to go to Folgo, however, Folgo doesn't get its on-Summon effect which means the board will be pretty underdeveloped unless you draw an extender. At that point it'd almost be better to play Tri-B pure/with something else. On the other hand, I can't tell how much the Tri-B stuff adds to the FH... It's ineffective using Folgo, but Dona might be really strong. If you can Summon Dona then turn the extra Tri-B monster into Clara & Rushka during the MP2, then a single Tri-B normal Summon can net you Dona + 2 Fur Hires. ...Of course, that only works from turn 2 and onward, but this look like a going-second build anyway. I'd definitely recommend 3 Kerass. It really feels like the key to making this mix work since you really wanna keep your NS open. You'd probably also wanna get your hands on Offerings to the Doomed and/or some of the Runick cards for Folgo (Quick-Play destruction spells should give ya more versatility). Link to comment Share on other sites More sharing options...
Loleo Posted September 10, 2022 Author Report Share Posted September 10, 2022 7 hours ago, Redro said: I'll be honest.. I don't understand What's the through-line/what are you aiming to accomplish with the mix? Isn't Protos banned?? Wait, 4 Melffy Puppy??? As of the game plan, out grind. Literally just a deck to mess around and have fun. My best number of neagtes is 6 via app and 2 Fur Hire monsters. The draw engine is powerful and there are other forms of interaction typically some form of removal. Generally, the FH stuff doesn't really add much to the Tri-Bs. It gives the Tri-Bs a reason to go to Folgo, however, Folgo doesn't get its on-Summon effect which means the board will be pretty underdeveloped unless you draw an extender. At that point it'd almost be better to play Tri-B pure/with something else. Your right it doesn't! Pure tri-brigade is 100% better, but I just like the versatility of interaction. you can also banish some of the furs to make your Tri-Links if you need to. On the other hand, I can't tell how much the Tri-B stuff adds to the FH... It's ineffective using Folgo, but Dona might be really strong. If you can Summon Dona then turn the extra Tri-B monster into Clara & Rushka during the MP2, then a single Tri-B normal Summon can net you Dona + 2 Fur Hires. ...Of course, that only works from turn 2 and onward, but this look like a going-second build anyway. Absolutely made for going second, can put up a fight going first but not much. Who is dona (Dyna? Donpa?)? I will say I opted for Almaraj instead of Clara & Rushka for the somewhat relevant effect, Invoked side deck, and type versatility. I'd definitely recommend 3 Kerass. It really feels like the key to making this mix work since you really wanna keep your NS open. You'd probably also wanna get your hands on Offerings to the Doomed and/or some of the Runick cards for Folgo (Quick-Play destruction spells should give ya more versatility). I'll check out Runick, and giving up a draw for offeings doesn't seem to bad, I already cut MST and I think the way I set this up I can almost always proct Donpa or Recon with Mayhem, Rookie, or Puppy. Long story short, your right! It kind of sucks! Its a fun build that dies to any response of the normal summon normally, but it feels like I get 3 types of games, I lose instanly, I win with 10 cards in hand and a lovely board with flood gates, or like 80% close fun matches. The deck is designed to try and get past turn 2, and then make the game fun! Link to comment Share on other sites More sharing options...
Tinkerer Posted September 10, 2022 Report Share Posted September 10, 2022 Well, I'm assuming this is an IRL build.. the TCG doesn't have Dona yet. I was talking about this one. Link to comment Share on other sites More sharing options...
Loleo Posted September 11, 2022 Author Report Share Posted September 11, 2022 5 hours ago, Redro said: Well, I'm assuming this is an IRL build.. the TCG doesn't have Dona yet. I was talking about this one. OH YEAH! Absolutely want to play with Dona, There is also a Dino in a crate forgot the name but also really helps the strategy. Link to comment Share on other sites More sharing options...
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