Loleo Posted September 3, 2022 Report Share Posted September 3, 2022 Effect: If you have no cards in your GY and a "Madolche" monster is returned to your hand: You can Special Summon this card from your hand. If this card is Summoned while there are no cards in your GY: You can draw 1 card.If this card is sent to the GY: Target up to 3 cards in each of the GYs; banish those targets. You can only use each effect of "Madolche Cremepuff Cadet" once per turn. Edit: EARTH Link to comment Share on other sites More sharing options...
Lone mouse Posted September 4, 2022 Report Share Posted September 4, 2022 Sounds like a good card to disrupt plays like banishing an opponent's monster to stop them from summoning it bac with monster reborn or something Link to comment Share on other sites More sharing options...
Loleo Posted September 4, 2022 Author Report Share Posted September 4, 2022 35 minutes ago, Lone mouse said: Sounds like a good card to disrupt plays like banishing an opponent's monster to stop them from summoning it bac with monster reborn or something Absolutely, but you would need a way to send it to the GY during your opponent's turn. Link to comment Share on other sites More sharing options...
Lone mouse Posted September 4, 2022 Report Share Posted September 4, 2022 right maybe a card like raigagi break? Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 5, 2022 Report Share Posted September 5, 2022 More Madolche support? Yes, please! More than easy enough to Summon. And as someone who likes fucking over opponent's Graveyard plays, the last effect...does put a smile on my face. It's just a solid frosting to this pastry. ONE GRIPE I have though...it should be EARTH. As all Madolches are EARTH Link to comment Share on other sites More sharing options...
Loleo Posted September 5, 2022 Author Report Share Posted September 5, 2022 2 minutes ago, The Nyx Avatar said: More Madolche support? Yes, please! More than easy enough to Summon. And as someone who likes fucking over opponent's Graveyard plays, the last effect...does put a smile on my face. It's just a solid frosting to this pastry. ONE GRIPE I have though...it should be EARTH. As all Madolches are EARTH It being LIGHT is actually a mistake. I'm glad you enjoy it Nyx! Link to comment Share on other sites More sharing options...
Lone mouse Posted September 5, 2022 Report Share Posted September 5, 2022 The shaddolls would like to talk to you Link to comment Share on other sites More sharing options...
Loleo Posted September 5, 2022 Author Report Share Posted September 5, 2022 7 minutes ago, Lone mouse said: The shaddolls would like to talk to you Ooooh I would like some elaboration >.> Link to comment Share on other sites More sharing options...
Lone mouse Posted September 5, 2022 Report Share Posted September 5, 2022 They like to chill in th grave for their effects Imaster duel I used a shaddoll fortune lady deck then swicthed to dinomorphia so all I was saying is that the grave is important for some archatypes Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted September 5, 2022 Report Share Posted September 5, 2022 Interesting card, with a solid effect. Honestly I never played with Madolche, but I have an idea of how they work more or less. I would limit this card to... maybe... Limited or Semi-limited, because this card's effects are busted. 1) You can Special Summon it from your hand as long as you don't have cards in your GY and a Madolche monster is returned to your hand; because of this, I imagine this: if you have only this card in your GY and then you use an effect that would add it to your hand, you would be able to use this card's first effect the moment you add it to your hand in other to Special Summon it. I don't know if this was your intention for this card, but if it was good then, if not then change it to "If you have no cards in your GY and a "Madolche" monster is returned to your hand, except "Madolche Cremepuff Cadet", ...". 2) The second effect, where you draw 1 card when this monster is summoned while there are no cards in your GY, was well thought out, since you can use it when the monster is either Normal or Special Summoned. 3) The final effect, where the moment this card is sent to the GY you can banish up to 3 cards from each player's GY, was kinda confusing for me. When you choose to banish 1 card from your GY, do you also have to choose 1 card from your opponent's GY to banish? Or you can just choose to banish from 1 to 3 freely? I think it would be better to just make it so you banish the same number of cards from each player's GY, cause I don't think is fair if you just banish 1 card from your GY and then banish 3 from your opponent's. Either that or make it so the effect activates only when the card is sent to the GY from a specific place (the field, the hand, or the deck). These adjustments are only an opinion, but I do hope that they would help you out. Either way, good card, I like it Link to comment Share on other sites More sharing options...
Loleo Posted September 5, 2022 Author Report Share Posted September 5, 2022 1 hour ago, JairoLeyn100 said: Interesting card, with a solid effect. Honestly I never played with Madolche, but I have an idea of how they work more or less. I would limit this card to... maybe... Limited or Semi-limited, because this card's effects are busted. If "Madolche" was already meta I would agree that this thing would be too much at 3, but as is I think its fine for now, playtesting may prove me wrong. 1) You can Special Summon it from your hand as long as you don't have cards in your GY and a Madolche monster is returned to your hand; because of this, I imagine this: if you have only this card in your GY and then you use an effect that would add it to your hand, you would be able to use this card's first effect the moment you add it to your hand in other to Special Summon it. I don't know if this was your intention for this card, but if it was good then, if not then change it to "If you have no cards in your GY and a "Madolche" monster is returned to your hand, except "Madolche Cremepuff Cadet", ...". It was intended the way it was 2) The second effect, where you draw 1 card when this monster is summoned while there are no cards in your GY, was well thought out, since you can use it when the monster is either Normal or Special Summoned. You know all those cards out there that specify "If this card is Normal or Special Summoned"? That's because they purposefully exclude flip summoning, so technically you can draw off that as well. 3) The final effect, where the moment this card is sent to the GY you can banish up to 3 cards from each player's GY, was kinda confusing for me. When you choose to banish 1 card from your GY, do you also have to choose 1 card from your opponent's GY to banish? Or you can just choose to banish from 1 to 3 freely? I think it would be better to just make it so you banish the same number of cards from each player's GY, cause I don't think is fair if you just banish 1 card from your GY and then banish 3 from your opponent's. Either that or make it so the effect activates only when the card is sent to the GY from a specific place (the field, the hand, or the deck). I'm so glad someone brought this up! It was intended to be the same number from each player's GY (You could always banish itself for at least 1) but I didn't know how to properly word the effect? maybe make banishing from your own GY the cost and then you banish from your opponent's as the effect? These adjustments are only an opinion, but I do hope that they would help you out. Either way, good card, I like it These are wonderful points Thank you (Replies in quote) Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted September 5, 2022 Report Share Posted September 5, 2022 2 minutes ago, Loleo said: These are wonderful points Thank you (Replies in quote) Anytime dude. Oh by the way, I forgot to mention that, this strategy would not work so well against Archetypes that don't need the GY. Like Virtual World or Tenyi or Floowandereeze; or worse "Swordsoul Supreme Sovereign - Chengying", whose effect allows it to banish 1 card from the opponent's GY and another or 1 from their field, not to mention the fact that it gains 100 ATK/DEF x each card banished from both players. Link to comment Share on other sites More sharing options...
Loleo Posted September 5, 2022 Author Report Share Posted September 5, 2022 1 minute ago, JairoLeyn100 said: Anytime dude. Oh by the way, I forgot to mention that, this strategy would not work so well against Archetypes that don't need the GY. Like Virtual World or Tenyi or Floowandereeze; or worse "Swordsoul Supreme Sovereign - Chengying", whose effect allows it to banish 1 card from the opponent's GY and another or 1 from their field, not to mention the fact that it gains 100 ATK/DEF x each card banished from both players. Floo and Swordsoul actively benefit from having their cards banished (Floo almost never has anything in the GY anyway). Madolche like keeping their GY empty also so its an alternative to it shuffling itself back into the deck (Which I kinda wanted to target up to 3 and do that it makes more sense for madolche, but if I did do that I would have to take your first suggestion and exclude itself in the first effect). You can side it out in a best of 3, if we're talking masterduel you might not even play it (and who said it should be banned? :P) Link to comment Share on other sites More sharing options...
Lone mouse Posted September 5, 2022 Report Share Posted September 5, 2022 What if vw and ss were in one deck? Link to comment Share on other sites More sharing options...
Loleo Posted September 5, 2022 Author Report Share Posted September 5, 2022 12 minutes ago, Lone mouse said: What if vw and ss were in one deck? Virtual World and Swordsoul? I mean there isn't a lot of synergy... I mean you could? Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted September 5, 2022 Report Share Posted September 5, 2022 38 minutes ago, Loleo said: Virtual World and Swordsoul? I mean there isn't a lot of synergy... I mean you could? I think he's talking about the fact that some Virtual World monsters are Wyrm, and the Swordsouls work around Wyrm monsters. There might be some kind of synergy, but it will be a difficult one to come up with. Link to comment Share on other sites More sharing options...
Sleepy Posted September 5, 2022 Report Share Posted September 5, 2022 The card looks ok. The hard OPT clause balances things out. For a moment I thought you'd have something that punishes Maxx C with a Summoning loop but I guess it is fine if it doesn't go there. Madolches technically already have a loop combo that doesn't see any play because lol requiring 2 Contiruous Traps (Madolche Walts & Desperate Tag). Madolches usually go Fairy to unlock the bonus effects of S/T cards, or Beast to unlock Messengelatto as well as a great bundle of generic support for Beast monsters (I personally like Rescue Cat, Ayer's Rock Sunrise, and Dark Desertapir). Other than gelatto and Magileine for their search effects the deck doesn't use much of the older members that happen to be where most of the other Warriors and Spellcasters are, and their "no GY" policy seems to be almost completely dropped from wave 2 onward.... With this paragraph what I am getting to is: Yeah it is fine, it tries to build on a branch/playstyle the newer cards diverged from, which is cool. The art is scary though. Makes me think of that one Satan scene from "The Adventures of Mark Twain" for some reason xD Link to comment Share on other sites More sharing options...
Loleo Posted September 6, 2022 Author Report Share Posted September 6, 2022 16 hours ago, Sleepy said: The card looks ok. The hard OPT clause balances things out. For a moment I thought you'd have something that punishes Maxx C with a Summoning loop but I guess it is fine if it doesn't go there. Madolches technically already have a loop combo that doesn't see any play because lol requiring 2 Contiruous Traps (Madolche Walts & Desperate Tag). Madolches usually go Fairy to unlock the bonus effects of S/T cards, or Beast to unlock Messengelatto as well as a great bundle of generic support for Beast monsters (I personally like Rescue Cat, Ayer's Rock Sunrise, and Dark Desertapir). Other than gelatto and Magileine for their search effects the deck doesn't use much of the older members that happen to be where most of the other Warriors and Spellcasters are, and their "no GY" policy seems to be almost completely dropped from wave 2 onward.... With this paragraph what I am getting to is: Yeah it is fine, it tries to build on a branch/playstyle the newer cards diverged from, which is cool. The art is scary though. Makes me think of that one Satan scene from "The Adventures of Mark Twain" for some reason xD I think this is a way to reenable that "No GY" gameplay because it can hit things like Ayers and Rescue cat in your own GY. One thing I was thinking about changing is removing the cap on the banish effect and just making you banish as much of your own GY as you hit out your opponent's Would love to hear a little more about that scene. Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted September 18, 2022 Report Share Posted September 18, 2022 On 9/4/2022 at 10:19 PM, Loleo said: I'm so glad someone brought this up! It was intended to be the same number from each player's GY (You could always banish itself for at least 1) but I didn't know how to properly word the effect? maybe make banishing from your own GY the cost and then you banish from your opponent's as the effect? welp, that sounds a bit overcomplicated. How about: Target an equal number of cards in each GY, up to 3; banish those targets Note that, by saying "those targets", it means you absolutely need to screw each and all of them or no dice at all, so I'd probably change the wording to "banish them" to give the effect more flexibility. I'm of the same opinion of the peeps here, the effects are fairly strong, but acceptable thanks to the OPT, and well, auto special summoning while some other members depend of Anjelly or Hoot is a great thing, then the draw effect being any type of Summon is a excellent decision, imo. ~~~ Now, the artwork swapping of @Sleepy and @The Nyx Avatar is being rough on my tiny brain xD. I start reading Nyx's comment with Phoebe's artwork and I think it's Sleepy until I reached "As someone who likes fucking over" and I think, well, that sounds like... oh, right, it's Nyx. Then I read what Nyx's James said and he's like "xD", and I'm like, "but Nyx never uses the xD... oh, right, it's Sleepy" equisde Link to comment Share on other sites More sharing options...
Loleo Posted September 19, 2022 Author Report Share Posted September 19, 2022 10 hours ago, Rayfield Lumina said: Target an equal number of cards in each GY, up to 3; banish those targets I'd probably change the wording to "banish them" Thank you! I think that' very solid! I'm of the same opinion of the peeps here, the effects are fairly strong, but acceptable thanks to the OPT, and well, auto special summoning while some other members depend of Anjelly or Hoot is a great thing, then the draw effect being any type of Summon is a excellent decision, imo. :) ~~~ Now, the artwork swapping of @Sleepy and @The Nyx Avatar is being rough on my tiny brain xD. I start reading Nyx's comment with Phoebe's artwork and I think it's Sleepy until I reached "As someone who likes fucking over" and I think, well, that sounds like... oh, right, it's Nyx. Then I read what Nyx's James said and he's like "xD", and I'm like, "but Nyx never uses the xD... oh, right, it's Sleepy" XD equisde Link to comment Share on other sites More sharing options...
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