Lone mouse Posted September 7, 2022 Author Report Share Posted September 7, 2022 Wulfaz artillery(continous spell) “Wulfaz” monsters with an equip card gain 300 ATK/DEF. Once per turn you can add one “wulfaz” card form your deck to your hand. You can control a wulfaz monster to activate and resolve this effect. If you control a face-up “wulfaz backup” all “wulfaz” monsters gain 300 ATK/DEF. Wulfaz backup(continuous trap) When a “wulfaz” monster is targeted for an attack, pay 300 lie points to negate the attack. If you control a face-up “Wulfaz artillery” all wulfaz monsters gain 300 ATK/DEF. Link to comment Share on other sites More sharing options...
Loleo Posted September 10, 2022 Report Share Posted September 10, 2022 life points in backup (you wrote lie points) love these! The doubling of the attack is starting to become scarier though. Link to comment Share on other sites More sharing options...
Lone mouse Posted September 10, 2022 Author Report Share Posted September 10, 2022 I cannot spell or proofread apparently Link to comment Share on other sites More sharing options...
Loleo Posted September 10, 2022 Report Share Posted September 10, 2022 Just now, Lone mouse said: I cannot spell or proofread apparently all good lol we all make mistakes Link to comment Share on other sites More sharing options...
Lone mouse Posted September 10, 2022 Author Report Share Posted September 10, 2022 Wulfaz sneak attack(normal trap) If you control a “Wulfaz” monster target one card on the field banish it. You can only activate “Wulfaz sneak attack” one per turn. Link to comment Share on other sites More sharing options...
Lone mouse Posted September 10, 2022 Author Report Share Posted September 10, 2022 Wulfaz emblem(equip) Equip only to a wulfaz monster. The equipped monster gains 300 ATK/DEF. The equipped monster cannot be targeted by an opponent's card effects. Link to comment Share on other sites More sharing options...
Lone mouse Posted September 11, 2022 Author Report Share Posted September 11, 2022 Wulfaz barrier(counter) You can only activate this card if you control a “wulfaz” monster. all cards summoned or activated this turn have their effects negated until the end of the turn. Link to comment Share on other sites More sharing options...
Lone mouse Posted September 15, 2022 Author Report Share Posted September 15, 2022 Dark inky wulfaz fiend(dark level 4 fiend effect 1000 ATK/DEF) If this card is Summoned: Special Summon any number of "Dark Wulfaz fiend" from your hand, deck, or GY. You can only control “Wulfaz” monsters. if this card battles double its attack. If this card battles the monster with the lowest ATK your opponent controls: You can destroy that monster at the start of the damage step. All your monsters Gain 400 ATK and DEF during your standby phase. Thrice per turn this card cannot be destroyed by battle. When this card battles all monsters you control gain 400 ATK/DEF. When this card is summoned, discard one random card from your opponent's hand: then destroy one card your opponent controls. you can only use each effect of "Dark Wulfaz fiend" once per turn. Wulfaz ink(Quick-play) Target one card on the field it is counted as a wulfaz card until the end of the turn. If you control a “wulfaz” monster you can destroy one spell or trap card on the field. Link to comment Share on other sites More sharing options...
Lone mouse Posted September 21, 2022 Author Report Share Posted September 21, 2022 Wulfaz writings(Normal trap) Target one “wulfaz” card your opponents controls destory it. If your opponent controls a “wulfaz” monster you can set this card from your graveyard but banish this card when it leaves the field. Wulfaz quill (Normal spell) Add one “wulfaz” spell/trap from your deck to your hand and if you do summon one “wulfaz token” (dark level 4 fiend effect 400 ATK/DEF). Link to comment Share on other sites More sharing options...
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