Lone mouse Posted August 31, 2022 Report Share Posted August 31, 2022 Wulfaz (dark level 1 fiend effect 100 ATK/DEF) If this card is Summoned: Special Summon any number of "Wulfaz" from your hand, deck, or GY. You can only control "Wulfaz" monsters.if this card battles double its attack. If this card battles the monster with the lowest ATK your opponent controls: You can destroy that monster at the start of the damage step. All your monsters Gain 100 ATK and DEF during your standby phase. you can only use each effect of "Wulfaz" once per turn. Wulfaz Sonic weapon (normal spell) Negate all monster effects and monsters cannot declare an attack until your opponent's end phase. Wulfaz Howling (normal trap) When your opponent's monster targets one of your “wulfaz” monsters for an attack, negate the attack then end the battle phase. All “wulfaz” monsters hve their attck doubled. Dark wulfaz (dark level 2 fiend effect 300 ATK/DEF) If this card is Summoned: Special Summon any number of "Dark Wulfaz" from your hand, deck, or GY. You can only control "Wulfaz" monsters .if this card battles double its attack. If this card battles the monster with the lowest ATK your opponent controls: You can destroy that monster at the start of the damage step. All your monsters Gain 200 ATK and DEF during your standby phase. Once per turn this card cannot be destroyed by battle. When this card battles all monster you control gain 200 ATK/DEF. you can only use each effect of "Wulfaz" once per turn. Wulfaz whip(equip spell) Equip only to a “wulfaz” monster. The equipped monster gains 200 ATK/DEF.. If the equiped monsters would be destroyed destory this card instead. Link to comment Share on other sites More sharing options...
Kollin Odneal Posted August 31, 2022 Report Share Posted August 31, 2022 could work Link to comment Share on other sites More sharing options...
Lone mouse Posted August 31, 2022 Author Report Share Posted August 31, 2022 What do you think of wulfaz whip? Link to comment Share on other sites More sharing options...
Kollin Odneal Posted August 31, 2022 Report Share Posted August 31, 2022 would be a very helpful card Link to comment Share on other sites More sharing options...
Lone mouse Posted September 1, 2022 Author Report Share Posted September 1, 2022 Do you think its good for an equip card or should I add anthor effect Link to comment Share on other sites More sharing options...
Kollin Odneal Posted September 1, 2022 Report Share Posted September 1, 2022 another card effect like it could be a hunter or a god or a mythical creature Link to comment Share on other sites More sharing options...
Lone mouse Posted September 1, 2022 Author Report Share Posted September 1, 2022 WDYM Link to comment Share on other sites More sharing options...
Kollin Odneal Posted September 1, 2022 Report Share Posted September 1, 2022 like a hunter or a god or a mythical creature Link to comment Share on other sites More sharing options...
Lone mouse Posted September 1, 2022 Author Report Share Posted September 1, 2022 Mythical creature I have always thought that the wulfazs would be wolfs Link to comment Share on other sites More sharing options...
Kollin Odneal Posted September 1, 2022 Report Share Posted September 1, 2022 yeah i'm saying a hunter wolf or a god wolf or a mythical creature of a wolf Link to comment Share on other sites More sharing options...
Lone mouse Posted September 1, 2022 Author Report Share Posted September 1, 2022 1 minute ago, Kollin Odneal said: mythical creature of a wolf That one Link to comment Share on other sites More sharing options...
Lone mouse Posted September 1, 2022 Author Report Share Posted September 1, 2022 Wulfaz counter(counter trap) If you control a “wulfaz” monster you can activate this card. When your opponent activates a card effect negate and destroy it. Link to comment Share on other sites More sharing options...
Loleo Posted September 2, 2022 Report Share Posted September 2, 2022 How about we boost it to Wulfaz Counter (continous trap) You can activate this card from your hand if you control exactly 3 "Wulfaz" and no other cards. Once per turn, If your opponent activates the effect of a card on the field while you control a "Wulfaz" monster: negate that effect, and if you do destroy that card. Link to comment Share on other sites More sharing options...
Lone mouse Posted September 2, 2022 Author Report Share Posted September 2, 2022 How about impermanence If this card was set before activation "wulfaz" monsters you control cannot be destoryed by card effect Link to comment Share on other sites More sharing options...
Loleo Posted September 2, 2022 Report Share Posted September 2, 2022 cool bonus! I think is becoming a wonderful archetype Link to comment Share on other sites More sharing options...
Lone mouse Posted September 2, 2022 Author Report Share Posted September 2, 2022 Thanks! I have made cards before this but never had anyone to show them too that part o the reason why the first car posted had very bad grammerand I am really having fun making these cards and having people who I can share them with Link to comment Share on other sites More sharing options...
Lone mouse Posted September 2, 2022 Author Report Share Posted September 2, 2022 Wulfaz cave(Field spell) All “wulfaz monsters gain 200 ATK/DEF. Once per turn if a “wulfaz” monster would be destoryed it is not destoryed. Link to comment Share on other sites More sharing options...
Lone mouse Posted September 4, 2022 Author Report Share Posted September 4, 2022 Wulfaz whirlwind(normal trap) If you control a wulfaz monster you can target one card your opponent controls return it to the hand. Link to comment Share on other sites More sharing options...
Loleo Posted September 4, 2022 Report Share Posted September 4, 2022 1 hour ago, Lone mouse said: Wulfaz Whirlwind(normal trap) If you control a "Wulfaz" monster: You can target one card your opponent controls; return it to its owner's hand. Link to comment Share on other sites More sharing options...
Lone mouse Posted September 4, 2022 Author Report Share Posted September 4, 2022 ? Link to comment Share on other sites More sharing options...
Loleo Posted September 4, 2022 Report Share Posted September 4, 2022 I made minor grammatical corrections Whirlwind and Wulfaz capitalized, Wulfaz in "", added : and, lastly specified whose hand. Link to comment Share on other sites More sharing options...
Lone mouse Posted September 4, 2022 Author Report Share Posted September 4, 2022 ok thanks Link to comment Share on other sites More sharing options...
Loleo Posted September 4, 2022 Report Share Posted September 4, 2022 2 minutes ago, Lone mouse said: ok thanks Oh yeah, that reminds me! we have a functionality on here that allows users to like comments which adds to reputation so you know whose more experianced on this particular site at giving well recieved responses. You can like comments and its much appreciated (it also saves the time of typing out thanks) Link to comment Share on other sites More sharing options...
DifferentDimensionVanessa Posted September 5, 2022 Report Share Posted September 5, 2022 "Howling" Like "Storm" , such a simple name, like many used on older, quaint cards. It is also one of many actions that is realistic in what animals do. They howl and make a threat of themselves in other ways too. Link to comment Share on other sites More sharing options...
Lone mouse Posted September 7, 2022 Author Report Share Posted September 7, 2022 Dark wulfaz fiend(dark level 3 fiend effect 600 ATK/DEF) If this card is Summoned: Special Summon any number of "Dark Wulfaz fiend" from your hand, deck, or GY. You can only control “Wulfaz” monsters. if this card battles double its attack. If this card battles the monster with the lowest ATK your opponent controls: You can destroy that monster at the start of the damage step. All your monsters Gain 300 ATK and DEF during your standby phase. Twice per turn this card cannot be destroyed by battle. When this card battles all monster you control gain 300 ATK/DEF. When this card is summoned your opponent chooses one card in their hand discard it. you can only use each effect of "Wulfaz" once per turn. Link to comment Share on other sites More sharing options...
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