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Window Tax


ClemsContent

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Since having more cards in your hand is pretty much always a good thing, I had an idea for a card that would make it advantageous to have as few cards as possible, while your opponent has as many as possible. The name is inspired by the 17th-19th century taxation in Britain depending on how many windows a home had. I expect this card would synergise well with something like "Dark Bribe".

Name: Window Tax

Trap: Continuous

Effect: Once per turn, during the End Phase: Both players take 1000 damage for each card in their hand. If this card would be destroyed: You can discard 1 from your hand, and if you do, this card is not destroyed.

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Nice! Solid burn card to play alongside something like summon limit, anything that forces draws (like jars), and conditions the opponent to empty their hand. I think this is particularly good against drytron because this acts as an additional cost for all their negates. 

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Anything that synergizes with Infernity is a good card in my book. I honestly don't see many issues with this, except that the damage might be a bit too high for no activation cost. You do take damage as well, but I dunno if that's enough of a tradeoff.

Also, this card singlehandedly deletes Maxx C from viability, since neither you nor your opponent will want to resolve that one while this card is active.

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3 hours ago, Animav said:

Anything that synergizes with Infernity is a good card in my book. I honestly don't see many issues with this, except that the damage might be a bit too high for no activation cost. You do take damage as well, but I dunno if that's enough of a tradeoff.

Also, this card singlehandedly deletes Maxx C from viability, since neither you nor your opponent will want to resolve that one while this card is active.

I think the damage is fair as you have to wait to activate it, and Max C still has plenty of use seeing how short games Max C first turn can still be absurdly powerful. There is a spell that does less daage per card in your opponent's hand (I think 500?) but I think as a trap this is equally fair.

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3 hours ago, Loleo said:

I think the damage is fair as you have to wait to activate it, and Max C still has plenty of use seeing how short games Max C first turn can still be absurdly powerful. There is a spell that does less daage per card in your opponent's hand (I think 500?) but I think as a trap this is equally fair.

That trap is called Greed, and it does 500 damage for every card the opponent draws. I tried to build around it by using cards that force the opponent to draw like Bistro Butcher, Sasuke samurai, etc. But the problem is if you don't draw Greed, you give your opponent like 20 free cards.

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3 hours ago, Loleo said:

I think the damage is fair as you have to wait to activate it, and Max C still has plenty of use seeing how short games Max C first turn can still be absurdly powerful. There is a spell that does less daage per card in your opponent's hand (I think 500?) but I think as a trap this is equally fair.

Maybe "deleting" was a bit too much of an exaggeration, admittedly. Also, I forgot Maxx C is banned in TCG, so that offhand comment is mostly irrelevant. I've been watching too much Master Duel videos...

Ah, and by the damage being a bit much, I was mostly comparing it to other cards I know had that -- or a similar enough -- effect, like Lightning Warrior or Secret Barrel. Then again, emptying your hand off isn't too hard to do for meta decks, so maybe it's inherently balanced in that regard, but what about casual play? Am I reading too hard into this?

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1 hour ago, KH911 said:

That trap is called Greed, and it does 500 damage for every card the opponent draws. I tried to build around it by using cards that force the opponent to draw like Bistro Butcher, Sasuke samurai, etc. But the problem is if you don't draw Greed, you give your opponent like 20 free cards.

I meant the normal spell that burns for the number they have once.

1 hour ago, Animav said:

Maybe "deleting" was a bit too much of an exaggeration, admittedly. Also, I forgot Maxx C is banned in TCG, so that offhand comment is mostly irrelevant. I've been watching too much Master Duel videos...

Ah, and by the damage being a bit much, I was mostly comparing it to other cards I know had that -- or a similar enough -- effect, like Lightning Warrior or Secret Barrel. Then again, emptying your hand off isn't too hard to do for meta decks, so maybe it's inherently balanced in that regard, but what about casual play? Am I reading too hard into this?

Yeah, it's also a little slow, it acts like a check

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