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Archetype About Space-Time Distortions


D1G1TAL

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Hi everyone!

Welcome to the Distorted Realm, where time travelling entities break the laws of physics for the sake of nostalgia and let you can finally play 2003 normal monsters in a playable(?) deck again! Use these ancient relics with old normal monsters like “Neo the Magic Swordman” to make the cool “new” modern Synchro and Xyz monsters we all know and love. This deck has a never before seen playstyle where you use the banished pile as a “pocket dimension” of sorts to grab from anytime you need synchro or xyz materials for your board.

Welcome… to the “Distort” archetype!

We will start with the 3 monsters:

(If you do not comprehend the effects, don’t worry, i explain them step by step underneath the third one)

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- Time Distorter Kusanagi

Level 1 WIND Psychic Tuner

0 ATK 0 DEF

During your Main Phase: You can banish this card from your hand, field or GY, and if you do, banish 6 Level 5 or lower Normal Monsters with different names from your hand or Deck, then you can draw cards until you have the same amount in your hand as before you activated this effect. If this card is in your hand or GY: You can target 1 of your banished Normal Monsters; Special Summon both this card and that monster, also you cannot activate monster effects until the end of the next turn, except those of “Distort” monsters and Synchro and Xyz monsters, after this effect resolves. You can only use each effect of “Time Distorter Kusanagi” once per turn. For a Synchro Summon, you can treat this card as Level 5. For an Xyz Summon, you can treat this card as Level 4.

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-   Space Distorter Yata

Level 1 WIND Psychic Tuner

0 ATK 0 DEF

During your Main Phase: You can banish this card from your hand, field or GY, and if you do, banish 6 Level 5 or lower Normal Monsters with different names from your hand or Deck, then you can add 1 “Distort” card from your Deck to your hand. If this card is in your hand or GY: You can target 1 of your banished Normal Monsters; Special Summon both this card and that monster, also you cannot activate monster effects until the end of the next turn, except those of “Distort” monsters and Synchro and Xyz monsters, after this effect resolves. You can only use each effect of “Space Distorter Yata” once per turn. For a Synchro Summon, you can treat this card as Level 4. For an Xyz Summon, you can treat this card as Level 5.

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-   Reality Distorter Yasaka

Level 1 WIND Psychic Tuner

0 ATK 0 DEF

During your Main Phase: You can banish this card from your hand, field or GY, and if you do, banish 6 Level 5 or lower Normal Monsters with different names from your hand or Deck, then you can Special Summon up to 2 of your banished Normal monsters. If this card is in your hand or GY: You can target 1 of your banished Normal Monsters; Special Summon both this card and that monster, also you cannot activate monster effects until the end of the next turn, except those of “Distort” monsters and Synchro and Xyz monsters, after this effect resolves. You can only use each effect of “Reality Distorter Yasaka” once per turn. For a Synchro Summon, you can treat this card as Level 3. For an Xyz Summon, you can treat this card as Level 6.

The lake trio from pokemon was my first inspiration, but then i discovered they are based on the same things that 3 yugioh cards are already based on, so i used those for the art and names instead. 

———

I first goal was to make a normal monster deck as consistent as possible, and i think i succeeded. They are all 3 level 1 (one for one) psychic (e tele) TUNERS with 0 ATK/DEF (Piri Reis Map) that activate their first and most important (and gamewarping) effect from hand, field or GY (foolish burial). This makes for 17 starters.

Their first effect banishes all (considering you run exactly 6) normal monsters from the hand and deck to avoid topdecking dead cards in the future. In addition, they let you gain back the card advantage lost (by banished from hand) with 3 different effects. Time Distorter makes your hand size go back to before you activated the card (i.e. draw until you same the same number), Space searches a “Distort” card and Reality special summons up to 2 of those normal monsters to your field.

Their second effect lets them all special summon themselves from hand or GY (not banished notably) along with another banished normal monster.

Their third effect lets them be used as a specific level for synchro and a specific level for xyz. What level that should be is debatable (You can tell me which level lineup with be the most balanced, they all just need to be different).

Thats it for the monsters, now the 2 spells. Dont worry, these arent complicated.

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Distorted Realm

Field Spell

You cannot Special Summon monsters from the Extra Deck, except Xyz and Synchro monsters. Any Normal Monster sent to the GY is banished instead. Synchro and Xyz monsters that were Summoned using a Normal Monster as material are unaffected by your opponent’s Spell/Trap effects. If a Normal Monster is Normal or Special Summoned: You can return 1 card on the field to the hand, then draw 1 card. You can only use this effect of “Distorted Realm” once per turn.

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Distorted Energy Wave

Equip Spell

Target 1 “Distort” monster in your GY: Special Summon it and equip it with this card. You cannot Special Summon monsters from the Extra Deck, except Xyz and Synchro monsters. You can banish all cards from your GY; Special Summon 1 banished monster to your field. If this card is sent to the GY because the equipped monster left the field: You can return all Spell/Traps your opponent controls to the hand. You can only use each effect of “Distorted Energy Wave” once per turn.

———

These are pretty straightforward. They have a macro cosmos and a “banish all cards from your GY” to be able to recur your normal monsters and to synergise with the only “distort” card in the ENTIRE game, being Dimension distortion:

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Since this is in the archetype, why not give it some synergy? 

And thats it! I hope you enjoyed reading this and please tell me what you think!

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Love it. I myself am still trying to make an archetype that relies on their own monster banishing themselves for cost to activate effects, and then proc second effects if they're summoned from the banished pile. I'm still working on it, but I'm really excited that somebody else is also going through with a similar idea.

Now, onto the cards proper, the biggest issue I see is that their banishing effects are too easy to proc, and yet you effectively lose no advantage by doing so, as you're setting up your banished pile and selectively thinning out your deck while you're at it. For example, Pot of Desires banishes 10 to draw 2, but the downside is that they go face-down, so you can really use them for anything. Instead of you choosing, I think it would be more fair if you banished a certain amount of cards off the top of your deck, or maybe excavating and banishing any number of Normal Monsters revealed this way. You can keep pitching cards from your hands as well, of course.

Next actually is a mild suggestion with the Spell Cards. I would actually suggest for the field to protect monsters from monster's effects, rather than spell/traps, since the equip card already takes care of those by itself.

This is a pretty interesting idea, but I still think it could use some more work. For instance, the card it's supposed to work along with (Dimension Distortion) actually doesn't appreciate that 4 out of the 5 cards have GY effects, so you're more often than not having at least a copy of any in the GY to Special Summon the monsters you're banishing. Otherwise, this deck would combo well with floodgates like Macro Cosmos, that get every single card you use directly into the banished pile and not just monsters. Gran Maju does appreciate all the banishing, regardless of what ends in the grave, though.

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2 hours ago, DifferentDimensionVanessa said:

What if I accidentally summon Origin Forme Giratina, the Satan of Pokemon, from the Distortion World?

Then you've successfully made a crossover between the Pokémon and Yu-gi-oh universes!

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