Zamazenta the OS-Tan Fan Posted August 21, 2022 Report Share Posted August 21, 2022 Card Containment Quick-Play Spell You can only activate 1 card with this card's name per turn. (1) Declare 1 card name; look at your opponent's hand, and if that card is in your opponent's hand, they must place all copies of it on the top of their Deck, then if your opponent placed 2 or more cards with the declared card's name on the top of their Deck, until the end of your next turn, negate the effects of cards or effects your opponent activates with the same original type (Monster, Spell, or Trap) as the declared card's type. If you declared the wrong card name you shuffle 2 random card, or otherwise take 4000 damage. Link to comment Share on other sites More sharing options...
Loleo Posted August 21, 2022 Report Share Posted August 21, 2022 So this might be good against cyber dragons? what else? It also cost 2 cards to get up to 3, the discard is cost, and you can respond to it. I strugle to see its use? Honestly even if this worked on a whole TYPE of card (monster, spell, trap) or had the discard cost removed it still seems very situational. Anyone see use for this? Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted August 21, 2022 Author Report Share Posted August 21, 2022 1 hour ago, Loleo said: So this might be good against cyber dragons? what else? It also cost 2 cards to get up to 3, the discard is cost, and you can respond to it. I strugle to see its use? Honestly even if this worked on a whole TYPE of card (monster, spell, trap) or had the discard cost removed it still seems very situational. Anyone see use for this? Hmm I wanted to make this a balanced card that's why Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted August 21, 2022 Author Report Share Posted August 21, 2022 @Rayfield Lumina @Redro @Animav @KH911 @The Nyx Avatar hmmm would do you think of the card Too Strong Too Weak or is it Balanced I can't tell @Loleo says its a very niche card I still want others options before buffing it? I don't want to make this card too strong :'( so can you tell me if its Too Strong Too Weak or is it Balanced or not and if it is 1 of those 3 I can make some adjustments. Also I'm very unsure how strong this card really is should I make it stronger? Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 21, 2022 Report Share Posted August 21, 2022 4 hours ago, Zefra Zamazenta said: @Rayfield Lumina @Redro @Animav @KH911 @The Nyx Avatar hmmm would do you think of the card Too Strong Too Weak or is it Balanced I can't tell @Loleo says its a very niche card I still want others options before buffing it? I don't want to make this card too strong :'( so can you tell me if its Too Strong Too Weak or is it Balanced or not and if it is 1 of those 3 I can make some adjustments. Also I'm very unsure how strong this card really is should I make it stronger? I think you can replace the cost for this one. It looks like a Quick-Play variant of Mind Crush. One thing it has over Mind Crush is shuffling instead of discarding. You could do something similar to Mind Crush. By that I mean, instead of having a cost, you just shuffle 1 of the cards in your hand into the Deck if your opponent has no declared cards in their hand Link to comment Share on other sites More sharing options...
KH911 Posted August 21, 2022 Report Share Posted August 21, 2022 I feel like the effect is little bit too niche. The chances that you call a specific card and the opponent just happens to have that card makes me think you'll never make use of it. On top of that, you're not removing those cards, they're being placed on top of the deck so the opponent will still draw them. I'd say if you're going to keep such a specific activation requirement, make it banish all cards with the designated name. Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted August 21, 2022 Report Share Posted August 21, 2022 I'm not very in-tune with the current meta, but here are my two cents. This doesn't feel like a "containment" effect, maybe something like "temporary prevention" of sort. Kind of weird how you'd let your opponent have (realistically) easy access to pull all the cards or key pieces you don't want them to use. I guess this would combo nicely with Necroface, but that amps up the combo ante to 4 cards (this card, Necroface, 1 card to discard, 1 card to banish Necroface with)... and to be consistant, you still need 1 more card to somehow peer at your opponent's hand or bounce a main deck monster to their hand so you could pull this off. If we think of cards with the same general idea, like "Crossout Designator" or "Karma Cut", those 2 have very immediate results, but this card is just a stall mechanic for 1-2 turns with disproportionate cost to its gameplay value. Kinda OK, since this is in the casual section, but i'd suggest going for stronger initially in what you want your card to do, then coming up with fair restrictions and conditions will be easy. Link to comment Share on other sites More sharing options...
Loleo Posted August 21, 2022 Report Share Posted August 21, 2022 I just don't know how to make use of this. Can I hear 1 way you think you could? Link to comment Share on other sites More sharing options...
Animav Posted August 21, 2022 Report Share Posted August 21, 2022 Honestly, this is the kind of card that would be pretty nice as a very niche tech if there weren't so many draw engines in the game, since you guarantee that the next few draws of your opponent are potentially bricks -- especially if you get the 3 of to negate their effects. But well, be everyone pretty much already said everything that had to be said: This card is way too sacky for its sake -- early meta kind of sacky. It's a fun card, but I think that this card is overbalanced, and underpowered. Kinda ironic, considering how you often end on the other side of the spectrum when it comes to this kind of thing. What this card needs is just a better payoff, since this card is anything but consistent. Maybe you can make it that, if you do get the name right, you get the negate even if you don't hit three copies. However, if you do hit the coveted three of, rather than putting them at the top of their deck, you can make justice to the name of this card and banish them... face-down. I would also remove the cost, but instead, if you get it wrong, you must banish 1 card from your extra deck, your deck and your hand, face-down. (Mandatory, so if you don't have a card in your hand, for example, you can't actually activate this effect, otherwise stuff like Monarch might like this a little bit too much) Still sacky as eff, but at least the payoff is pretty powerful, regardless of how many copies you hit. Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted August 21, 2022 Author Report Share Posted August 21, 2022 13 hours ago, The Nyx Avatar said: I think you can replace the cost for this one. It looks like a Quick-Play variant of Mind Crush. One thing it has over Mind Crush is shuffling instead of discarding. You could do something similar to Mind Crush. By that I mean, instead of having a cost, you just shuffle 1 of the cards in your hand into the Deck if your opponent has no declared cards in their hand Okay I'll will remove the discard cost and put the shuffle as a draw back if you get it wrong also should I if it hits 3 cards with the decaled name have a stronger Floodgate if I hit all of of them or no cause @Loleo Suggestion that I should also make it affect a whole type that shares a type with the declared card's Type? I don't know I want your opion on that first before I make the floodgate Stronger with @Loleo Suggestion. 19 hours ago, Loleo said: So this might be good against cyber dragons? what else? It also cost 2 cards to get up to 3, the discard is cost, and you can respond to it. I strugle to see its use? Honestly even if this worked on a whole TYPE of card (monster, spell, trap) or had the discard cost removed it still seems very situational. Anyone see use for this? I don't know @The Nyx Avatar should I? So I'll remove discard cost make it like Mind Crush where if you get it wrong you shuffle a card into your Deck but I don't know If I should change the called by the Grave with a Number 13 Shockwave Master Floodgate if I mange to hit all 3 in my opponent's hand? Please tell me what I should do about that? 23 minutes ago, Animav said: Honestly, this is the kind of card that would be pretty nice as a very niche tech if there weren't so many draw engines in the game, since you guarantee that the next few draws of your opponent are potentially bricks -- especially if you get the 3 of to negate their effects. But well, be everyone pretty much already said everything that had to be said: This card is way too sacky for its sake -- early meta kind of sacky. It's a fun card, but I think that this card is overbalanced, and underpowered. Kinda ironic, considering how you often end on the other side of the spectrum when it comes to this kind of thing. What this card needs is just a better payoff, since this card is anything but consistent. Maybe you can make it that, if you do get the name right, you get the negate even if you don't hit three copies. However, if you do hit the coveted three of, rather than putting them at the top of their deck, you can make justice to the name of this card and banish them... face-down. I would also remove the cost, but instead, if you get it wrong, you must banish 1 card from your extra deck, your deck and your hand, face-down. (Mandatory, so if you don't have a card in your hand, for example, you can't actually activate this effect, otherwise stuff like Monarch might like this a little bit too much) Still sacky as eff, but at least the payoff is pretty powerful, regardless of how many copies you hit. Maybe But I still need more time to think about it with more Replies from @The Nyx Avatar Then I might make a decision then I still don't want to make the card too OP but I don't like how weak it is either I'm still too unsure until @The Nyx Avatar approves of @Loleo Idea to hit a whole card type as a pay off maybe. Link to comment Share on other sites More sharing options...
Loleo Posted August 22, 2022 Report Share Posted August 22, 2022 1 hour ago, Zefra Zamazenta said: Okay I'll will remove the discard cost and put the shuffle as a draw back if you get it wrong also should I if it hits 3 cards with the decaled name have a stronger Floodgate if I hit all of of them or no cause @Loleo Suggestion that I should also make it affect a whole type that shares a type with the declared card's Type? I don't know I want your opion on that first before I make the floodgate Stronger with @Loleo Suggestion. I don't know @The Nyx Avatar should I? So I'll remove discard cost make it like Mind Crush where if you get it wrong you shuffle a card into your Deck but I don't know If I should change the called by the Grave with a Number 13 Shockwave Master Floodgate if I manage to hit all 3 in my opponent's hand? Please tell me what I should do about that? Maybe But I still need more time to think about it with more Replies from @The Nyx Avatar Then I might make a decision then I still don't want to make the card too OP but I don't like how weak it is either I'm still too unsure until @The Nyx Avatar approves of @Loleo Idea to hit a whole card type as a pay off maybe. Looking back on it my original suggestion was a little harsh the way I meant it, but the way you said it sounds perfect (If you hit 3 cards with the same name all cards that share a type with the cards returned to the top of the deck are negated until the end of the turn). I would still like to hear the other's opinions. ...now I might be getting power hungry here but what if we follow @KH911's advice and banish the cards, and last but certainly not least, if they had at least 1 copy in their hand it also affects the field and GY. The more I think about this I can't find a way to consistently pull off having all 3 cards with the same name between the hand field and GY. This feels slow enough going first or second because you can't play it turn 1 and if you play it turn 2 it only works in some conditions or with setup. Not to mention your opponent cannot only respond with negates, but also by trying to get at least 1 copy out of their hand, field, or GY (ideally out of their hand). I like the idea that this is: MIND CRUSH X NUMBER 13 SHOCK MASTER Maybe after all that require 2 shuffles from your hand into deck (or take 4000 damage for each card you can't) on a miss or exclude any 1-2 of the above bonuses. Thanks for putting the time and effort into taking the ideas of others into consideration Zefra, you made this topic really fun. Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted August 22, 2022 Author Report Share Posted August 22, 2022 42 minutes ago, Loleo said: Looking back on it my original suggestion was a little harsh the way I meant it, but the way you said it sounds perfect (If you hit 3 cards with the same name all cards that share a type with the cards returned to the top of the deck are negated until the end of the turn). I would still like to hear the other's opinions. ...now I might be getting power hungry here but what if we follow @KH911's advice and banish the cards, and last but certainly not least, if they had at least 1 copy in their hand it also affects the field and GY. The more I think about this I can't find a way to consistently pull off having all 3 cards with the same name between the hand field and GY. This feels slow enough going first or second because you can't play it turn 1 and if you play it turn 2 it only works in some conditions or with setup. Not to mention your opponent cannot only respond with negates, but also by trying to get at least 1 copy out of their hand, field, or GY (ideally out of their hand). I like the idea that this is: MIND CRUSH X NUMBER 13 SHOCK MASTER Maybe after all that require 2 shuffles from your hand into deck (or take 4000 damage for each card you can't) on a miss or exclude any 1-2 of the above bonuses. Thanks for putting the time and effort into taking the ideas of others into consideration Zefra, you made this topic really fun. No Problem It will take me time to not only make sure its PSCT is well but I word the effects properly for people to understand I'm still waiting on @The Nyx Avatar Next Reply so I will update you when that happens. That could work too. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted August 22, 2022 Report Share Posted August 22, 2022 4 minutes ago, Zefra Zamazenta said: No Problem It will take me time to not only make sure its PSCT is well but I word the effects properly for people to understand I'm still waiting on @The Nyx Avatar Next Reply so I will update you when that happens. I still stand by the removing the discard cost part. As this card is very dependent on your opponent. I know Mind Crush was on the banlist. But this was many years ago Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted August 22, 2022 Author Report Share Posted August 22, 2022 Just now, The Nyx Avatar said: I still stand by the removing the discard cost part. As this card is very dependent on your opponent. I know Mind Crush was on the banlist. But this was many years ago Okay then I will change its funacantiy more. Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted August 22, 2022 Author Report Share Posted August 22, 2022 @The Nyx Avatar @Loleo How good or bad is the card now? Also Thank you. Link to comment Share on other sites More sharing options...
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