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Lone mouse

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Wulfaz (dark level 1 fiend effect 100 ATK/DEF)
When you summon this card summon all others Wulfazs you can by the same way
Only other wulfaz monsters can be on your side of the field
Attack points double when fighting a beast, plant, fairy, and machine type monsters
Deals piercing damage 
When attacked defense points double and any battle damage is halved
If this card battles the monster with the lowest attacks points on the opponent’s\ field destroy it 
When this card attack points lower destroy this card and give its attack points to another wulfaz
When this card attacks a monster and the opponent controls another monster with the same name take control of it (the monster taken becomes a wulfaz monster)
Gains 100 ATK/def during your standby phase
You can only use each effect of wulfaz once per turn
 

Please give feed back onthis card and feel free to put your own in as well and reveiw other cards

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If this card is Summoned: Special Summon any number of "Wulfaz" monsters from your hand, deck, or GY. You can only control monsters named "Wufaz". If this card battles a Beast, Plant, Fairy, or Machine monster: Double the ATK of this card until the end of the damage step. If this card is attacked: double the DEF of this card until the end of the damage step and halve the battle damage of this battle. This card deals piercing battle damage. If this card battles the monster with the lowest ATK your opponent controls: You can destroy that monster at the start of the damage step. If this card's ATK decreases: Increase the ATK of a "Wulfaz" monster you control by the ATK of this card, then destroy this card. If this card attacks a monster and your opponent controls another monster with the same name: you can take that monster (its name is treated as "Wulfaz"). Gains 100 ATK and DEF during you standby phase. you can only use each effect of "Wulfaz" once per turn.

My best attempt at fixing the grammar of this card is above.

Recommendations: 

I would probably drop a couple of these effects: the stealing, the halving the battle damage, piercing, and the ATK lowering martyr effect, and the Special Summon the others.

make it so you can only summon 3 per turn.

I would make it unaffected by effects that would banish it or modify its ATK/DEF except its own.

The standby phase ATK/DEF gain should be each standby phase and give it to all monsters you control because of the HOPT.

The ATK doubling effect shouldn't be type specific.

The ATK/DEF doubling effects should be permanent.

 

Would love to see other support for these guys that grant them modified versions of the effects I removed (you receive no battle damage from battles involving them, if 1 is destroyed give its ATK to all other ones you control, if it battles you can steal instead of proceeding, OPT revive from the GY, etc.) [all of these could have the effect to Special Summon/add 1 from your deck or GY ]

 

P.S. Cards are typically posted here or in casual cards if you just want to share your work with little restrictions (this section "Realistic cards" is typically reserved for cards with a solid understanding of the current state of yugioh and would be something realistically printed) People are also not allowed to post cards in other people's threads. If they want you to see it they can @Owen Dase or message it to you. Card Game Workshop is typically reserved for some kind of game or restriction in the cards you make. Hope this helps!

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