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Hakanai


ClemsContent

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My attempt at designing a spirit monster, and one that synergises with LP increase cards, by gaining extremely powerful effects if you have more than 8000 LP.

 

Name: Hakanai

Fairy/Spirit/Effect

Attribute: LIGHT

Level: 1

Effect: Cannot be Special Summoned. You cannot Special Summon monster(s) or Set card(s) during the same turn this card is Normal Summoned. If this card is Normal Summoned, and you have more than 8000 LP: Banish all effect monster(s) in either opponent's hand, field or GY (you choose). If this card is Normal Summoned, and you have more than 10000 LP: Banish all spell/trap card(s) in either your opponent's hand, field or GY (you choose). If this card is Normal Summoned, and you have more than 12000 LP: Banish up to 6 monster(s) from your opponent's extra deck (you choose). Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

ATK/DEF: 100/100

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It's not hard to gain LP! This is WAYYY too much. Let's start by saying if each of these effects only applied to cards they controlled it would still be broken.

How about your opponent must choose to banish one monster from each location for the first effect, all set cards they control for the second effect, and like 6 random cards in their ED for the third? Even then this might still be OP but at least this would be worth testing.

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I love the idea that it gains effects based on your LP, especially with all LP increasing spirit support cards, but I agree these effects are way too much. My suggestion would be at 8K banish LP 1 random monster from the hand, 10K banish 1 random trap from the hand, 12K banish 1 random spell from the hand. Keep in mind this is a recurring effect since you can summon it again next turn, so you have to be careful with this.

Now I'm inspired to make some spirit support, it's such a cool mechanic and one of the most fun decks I've made.

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Adding onto the suggestions that have been already made, I think adding a fourth threshold so you're free to pick the type of card you're banishing would be good, too. The best threshold in my opinion is monster, and after you go past 12k you can only banish traps indefinitely, and since the aim is to increase your LP, I doubt you want to waste resources into undoing all that effort.

I'm honestly not very familiar with Spirits, but I always thought LP gaining effects were way underappreciated in general (at least lowering effects have their strategy in burn), so I like the way you're headed with this effect. It just needs some fine tuning and balance, as everyone else before me have pointed out.

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3 minutes ago, Aníbal Salazar said:

Adding onto the suggestions that have been already made, I think adding a fourth threshold so you're free to pick the type of card you're banishing would be good, too. The best threshold in my opinion is monster, and after you go past 12k you can only banish traps indefinitely, and since the aim is to increase your LP, I doubt you want to waste resources into undoing all that effort.

I'm honestly not very familiar with Spirits, but I always thought LP gaining effects were way underappreciated in general (at least lowering effects have their strategy in burn), so I like the way you're headed with this effect. It just needs some fine tuning and balance, as everyone else before me have pointed out.

I thought the rewards were cumulative? Banishing a trap is arguably worse than a monster/Spell also less likely to even have one.

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11 minutes ago, Loleo said:

I thought the rewards were cumulative? Banishing a trap is arguably worse than a monster/Spell also less likely to even have one.

That... would make sense, yes. I probably misread the effect? From the wording, I honestly thought it just skips straight to the appropriate threshold, instead of accounting for the previous ones.

If it's as Loleo mentions, though, please ignore my previous suggestion.

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Sorry for the late reply. Yes, the effects are cumulative, retaining each one even if a higher threshold is met. I was thinking about maybe a clause to prevent or limit the user Special Summoning any other monsters during a turn where Hakanai is Normal Summoned as well, to make it a bit more balanced, in addition to bringing down the potency of the other effects.

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