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[DBAD] The Majestic Mambo of the “Mikanko” Mai Hime


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So, you like Equips? You like Reflecting Damage? Say no more, sit back, and enjoy the show.

Note: The theme’s name is written in Kanji as 御巫 (August/Divine Oracles/Mediums), but sounds like it could be “Orange Girls”, as in the fruit.

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DBAD-JP025 Tsurugi no Mikanko Hare (Hare the Sword Mikanko)

Level 3 FIRE Warrior Effect Monster

ATK 0 DEF 0

You can only use the 2nd effect of this cad’s name once per turn.

(1) If this card is not equipped with any Equip Card, you take no battle damage from battles involving it. If it is, it cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving it instead.

(2) If this card becomes equipped with an Equip Card: You can add 1 “Mikanko” Equip Spell from your Deck to your hand.

Note: Hare is themed after a mouse

 

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DBAD-JP026 Kagami no Mikanko Nini (Nini the Mirror Mikanko)
Level 3 WATER Spellcaster Effect Monster
ATK 0 DEF 0
You can only use the 2nd effect of this card’s name once per turn.
(1) If this card is not equipped with any Equip Card, you take no battle damage from battles involving it. If it is, it cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving it instead.
(2) During your opponent’s turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase.

Note: Nini is themed after a cat or more specifically, a Nekomata, a cat themed Yokai.

 

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DBAD-JP027 Oohime no Mikanko (Mikanko of the Oohime)

Level 6 LIGHT Fairy Ritual Effect Monster

ATK 0 DEF 0

You can Ritual Summon this card with “Mikanko Kagura”. You can only use the 1st and 3rd effect of this card’s name each once per turn.

(1) You can reveal this card in your hand; add 1 “Mikanko” card from your Deck to your hand, except “Mikanko of the Oohime”, then discard 1 card.

(2) Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead.

(3) (Quick Effect): You can target 1 Equip Spell in your GY; equip it to an appropriate monster on the field.

Note: Oohime means Big/Great Princess, but it also sounds like the Japanese term for Pristipomoides filamentosus, i.e. the crimson jobfish, rosy snapper, bluespot jobfish, crimson snapper, king emperor, king snapper or rosy jobfish.

 

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DBAD-JP028 Amatsu Mikanko no Tobira (Doorway of the Celestial Mikanko)

Field Spell Card

(1) While you control a monster(s) equipped with an Equip Card, your opponent’s monsters must attack them, if able.

(2) If your “Mikanko” monster battles, your opponent cannot activate cards or effects until the end of the Damage Step.

(3) If your “Mikanko” monster attacks, at the end of the Damage Step: You can send 1 Equip Card you control to the GY; that monster can make another attack in a row on a monster.

 

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DBAD-JP029 Denshou no Oomikanko (The Great Mikanko of Legend)
Quick-Play Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Special Summon 1 “Mikanko” monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent’s End Phase.
(2) During your Main Phase: You can banish this card from your GY; send 1 “Mikanko” card from your Deck to the GY, except “The Great Mikanko of Legend”.

 

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DBAD-JP030 Mikanko no Homura Mai (Blazing Dance of the Mikanko)
Equip Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Special Summon 1 “Mikanko” monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent’s GY to their field, but its effects are negated.
(2) The equipped monster cannot be destroyed by card effects.

 

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DBAD-JP031 Mikanko no Harae Mai (Purifying Dance of the Mikanko)
Equip Spell Card
Equip only to a “Mikanko” monster. You can only use the 2nd effect of this card’s name once per turn.
(1) The equipped monster cannot be destroyed by card effects.
(2) If a monster(s) is Special Summoned to your opponent’s field: You can target 1 monster you control and 1 monster your opponent controls; return them to the hand.

 

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DBAD-JP033 Mikanko no Izanai Rondo (Inviting Rondo of the Mikanko)
Equip Spell Card
Can be equipped to a monster your opponent controls. You can only activate 1 card with this card’s name per turn.
(1) You can only control 1 “Inviting Rondo of the Mikanko”.
(2) Take control of the equipped monster while you control a “Mikanko” monster.
(3) The equipped monster cannot activate its effects while you control it.
(4) When this card leaves the field, send the equipped monster to the GY.

 

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DBAD-JP034 Mikanko Kagura

Ritual Spell Card

This card can be used to Ritual Summon any “Mikanko” Ritual Monster. You can only activate 1 card with this card’s name per turn.

(1) Ritual Summon 1 “Mikanko” Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, then you can destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to them for each card destroyed by this effect.

 

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DBAD-JP035 Mikanko no Chigiri (Mikanko Promise)

Normal Trap

You can only activate 1 card with this card’s name per turn.

(1) Special Summon 1 “Mikanko” monster from your hand or Deck (but banish it when it leaves the field), then you can equip it with 1 appropriate Equip Spell from your hand or GY.

 

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DBAD-JP036 Mikanko Kamikurabe (Mikanko Catfight)
Normal Trap Card
You can only use the 1st and 2nd effect of this card’s name once per turn each.
(1) If you control a “Mikanko” monster: Target 1 face-up monster on the field; equip it with 1 appropriate Equip Spell from your Deck.
(2) If an Equip Spell(s) is sent to your GY while this card is in your GY: You can banish this card, then target 1 Equip Spell in your GY; add it to your hand.

Note: This one exactly alludes us, it probably is referencing Kami as in God, Kami possibly as in Hair, but I think it’s going for Kami (Argue) and Kurabe (Contest) for Argument. Considering the cat notions of Nini and Hare being mouse themed, I think ‘Catfight’ might work.

 

As to cite Ness on this of how much this card is a headache: “I’m just super confused by “cat and mouse also sword and mirror also goddess is citrus and chicken”” and “don’t ask questions, just consume cute girls and get excited for next cute girls”

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As much as I love equip based playstyles, this feels busted. Cannot be destroyed by battle, reflects damage, the equips protect against effect destruction, and they got several monster stealing effects. And to top it all off, their ritual spell could quite literally FTK if people could find a way to send 8 equips to the GY, which is not hard to do.

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4 minutes ago, KH911 said:

As much as I love equip based playstyles, this feels busted. Cannot be destroyed by battle, reflects damage, the equips protect against effect destruction, and they got several monster stealing effects. And to top it all off, their ritual spell could quite literally FTK if people could find a way to send 8 equips to the GY, which is not hard to do.

How would that FTK though ?

If you go first the opponent won't have any cards for you to blow up.

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14 minutes ago, The Highlander said:

How would that FTK though ?

If you go first the opponent won't have any cards for you to blow up.

I mean theoretically, you can give your opponent 8 cards to blow up and have 8 equip spells in GY and still be able to ritual summon, but that would be REALLY difficult.

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4 hours ago, The Warden said:

So like, would it be possible for this archetype to have some kind of synergy with the Bamboo Sword series?

Unless your goal with the Bamboo Swords is to load the GY with equips, probably not.

The bamboo swords trigger/care about inflicting damage via direct attacks. They can facilitate direct attacks, but since these have no ATK, the swords won't gain their effects without additional outside help.

~~~

On another note: I do find it amusing that 2 different archetypes in this deck build pack have a FIRE Warrior monster. At least this one works with the pre-established synergy between FIRE Warrior & Equips. (EDIT: Also LIGHT Fairy & Ritual xD) 

That said, maybe I'm just projecting a bit, but these feel like a new age form of Gemini monsters. Instead of having no base effect, they have a minimal effect and the condition to gain their "gemini effects" has evolved from an extra Normal Summon to simply equipping them.

That said, these feel like they're doing a lot. I don't feel like I can parse together the deck in my head until I try them out. I suppose there's potential in the unknown, but eh... I'm not as interested in these as much as I am the firefighters or the fluffball.

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4 hours ago, Redro said:

That said, maybe I'm just projecting a bit, but these feel like a new age form of Gemini monsters. Instead of having no base effect, they have a minimal effect and the condition to gain their "gemini effects" has evolved from an extra Normal Summon to simply equipping them.

Noble Knights (one of my favourite archetypes to play) actually did this first. Some of their monsters were normal monsters, but when equipped, they get powerful effects. This archetype to me feels like Konami didn't want to update Noble Knights since they aren't cute, so they instead made a cute archetype that does the same thing but better. Overall, I'm not a fan, I think this is overloaded, overpowered, and unnecessary.

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1 hour ago, KH911 said:

Noble Knights (one of my favourite archetypes to play) actually did this first. Some of their monsters were normal monsters, but when equipped, they get powerful effects. This archetype to me feels like Konami didn't want to update Noble Knights since they aren't cute, so they instead made a cute archetype that does the same thing but better. Overall, I'm not a fan, I think this is overloaded, overpowered, and unnecessary.

The archetype has like 3 interactions on your Opponent's turn and 2 are being used to steal one of their monsters and a bounce. All in all it doesn't do too much. It's a very good power level, but maybe playtesting will prove me wrong.

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DBAD-JP032 御巫の水舞踏 Mikanko no Arabesque (Arabesque of the Mikanko)
Equip Spell Card
You can only use the (2) effect of this card’s name once per turn.
(1) The equipped monster cannot be destroyed by card effects.
(2) During your Main Phase: You can Special Summon 1 “Mikanko” monster from your hand or Deck with a different original name than the equipped monster, and if you do, equip this card to it, then return the monster this card was equipped to to the hand.

Note: Arabesques are classical pieces of music meant to evoke an ‘Arabic’ feel. Basically Hare does more Japanese folk dances, while Nini does foreign dances.

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