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Elemental HERO Honest Flame Wingman [Written]


Thomas★Zero

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Elemental HERO Honest Flame Wingman
lv 6 WIND
Warrior/Fusion/Effect
2 "Elemental HERO" monsters with different names
Must be Fusion Summoned. If this card destroys a monster by battle: Inflict damage to your opponent equal to the destroyed monsters original ATK. You can only use the following effects of "Elemental HERO Honest Flame Wingman" once per turn.
* (Quick Effect): You can banish 1 "Elemental HERO Honest Neos" from your Deck or GY; this cards gains 2500 ATK until the End Phase this turn.
* If this card leaves the field: Special Summon 1 "Elemental HERO" Normal monster from your hand, Deck, GY or that's banished. 
ATK/2100 DEF/1200

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Kind of bad and see no reason to run this over better elemental hero fusion. For one this card  has baseline flame wingman stats and initial effect. It's quick effect to banish 1 hero to power itself up is nice but Mask hero Koga does something similar and it sees little to no play in current yugioh format. The floating effect is subpar as the targets you have available are neos, bursinatrix, avian, clayman, alius and sparkman and that's it. Being able to summon back a worthless vanilla that likely will get run over during the same battle phase does not give people incentive to run it. 

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5 hours ago, KH911 said:

I think this is cool, but for a strictly better version of Flame Wingman, it needs a harder summoning condition. Maybe if the fusion materials were something like "Flame Wingman + 1 light monster" it would be good.

That would make this thing god damn pack filler material that no one would play.

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3 hours ago, MasterofGays said:

That would make this thing god damn pack filler material that no one would play.

Maybe you should stop worrying about every card being tier 0 and focus on actually enjoying the playstyle that different archetypes have. Elemental Heroes are meant to use specific monsters as material to fusion summon a variety of monsters with different effects. Flame wingman is a really damn good battle focused monster despite its age, and this new one upgrades flame wingman do it should be harder to summon, and is also more flavourful that way.

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On 8/4/2022 at 8:30 AM, KH911 said:

Maybe you should stop worrying about every card being tier 0 and focus on actually enjoying the playstyle that different archetypes have. Elemental Heroes are meant to use specific monsters as material to fusion summon a variety of monsters with different effects. Flame wingman is a really damn good battle focused monster despite its age, and this new one upgrades flame wingman do it should be harder to summon, and is also more flavourful that way.

I do enjoy playstyle and i see your still salty because someone gave you some constructive critism of your card design.

Elemental heroes requiring specific monsters as their material to SS has not been a thing since 2013-2014. In modern yugioh, Konami has made it where at least 1 of the fusion material is  generic thus making it very easy for you to turbo it out.

The problem is battle focus cards with no protection are bad on their own. This is why most big beater cards with no protection sees no play in modern yugioh.

The new flame wingman barely is an improvement over the original flame wingman having nearly the exact same effect and physical stats and its potential power to be a 7100 atk beater is situational. Its secondary effect is mundane and chances are will be run over while your opponent goes for an OTK. 

The card would have been much better being able to send any elemental hero and not just honest neos. In addition, the card should have some form of protection.  Just look at some of the recent elemental hero mosnters or even big boss monsters in sword souls, they have an innate protection against destruction for the very least because modern yugioh has evovlved from the Yu-Gi-Oh!GX era where summoning flame wingman was good.

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1 hour ago, MasterofGays said:

I do enjoy playstyle and i see your still salty because someone gave you some constructive critism of your card design.

Elemental heroes requiring specific monsters as their material to SS has not been a thing since 2013-2014. In modern yugioh, Konami has made it where at least 1 of the fusion material is  generic thus making it very easy for you to turbo it out.

The problem is battle focus cards with no protection are bad on their own. This is why most big beater cards with no protection sees no play in modern yugioh.

The new flame wingman barely is an improvement over the original flame wingman having nearly the exact same effect and physical stats and its potential power to be a 7100 atk beater is situational. Its secondary effect is mundane and chances are will be run over while your opponent goes for an OTK. 

The card would have been much better being able to send any elemental hero and not just honest neos. In addition, the card should have some form of protection.  Just look at some of the recent elemental hero mosnters or even big boss monsters in sword souls, they have an innate protection against destruction for the very least because modern yugioh has evovlved from the Yu-Gi-Oh!GX era where summoning flame wingman was good.

First off, you didn't actually review any of my cards, nor have I seen any constructive criticism so I'm not sure what the first part is about.

Second, I appreciate that this post actually does contain feedback and brings up some good points. I agree that for his effect it should be any elemental hero, honest is too restrictive. But it's weakness is supposed to be that it's vulnerable to effects. A strong battle focused effect coupled with battle protection makes it hard for your opponent to deal with. A fusion monster this easy to summon should not have that kind of power. One of my recently posted cyber angels provides battle protection for all ritual monsters. Another one can negate targeted effects. But neither has strong battle effects because the other cyber angels take that role. You're not supposed to win with 1 monster, you're supposed to combine their different effects to win.

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On 8/3/2022 at 8:58 PM, KH911 said:

I think this is cool, but for a strictly better version of Flame Wingman, it needs a harder summoning condition. Maybe if the fusion materials were something like "Flame Wingman + 1 light monster" it would be good.

I personally think it would be cool if it was Flame wing man contact fused with Neos, making it a Neos fusion target. (Which would also give it the protection of Neos fusion). It isn't too generic or broken as per power creep, but it is by no means weak either.

On 8/8/2022 at 10:48 AM, MasterofGays said:

Elemental heroes requiring specific monsters as their material to SS has not been a thing since 2013-2014. In modern yugioh, Konami has made it where at least 1 of the fusion material is generic thus making it very easy for you to turbo it out.

That was part of the suggestion, "1 LIGHT monster" is so generic it would make it a super poly target.

The problem is battle focus cards with no protection are bad on their own. This is why most big beater cards with no protection sees no play in modern yugioh.

 

In general, yeah big beaters aren't the best. They are still something that exist as an option. 4600/7100 ATK + the burn + Floating is a significant upgrade and nothing to laugh at.

The new flame wingman barely is an improvement over the original flame wingman having nearly the exact same effect and physical stats and its potential power to be a 7100 atk beater is situational. Its secondary effect is mundane and chances are will be run over while your opponent goes for an OTK. 

"7100 ATK is situational" if you're saying to get to that, yes, it is. If you're saying it's situational whether that's helpful, that stat line is godly especially with the effect.

The card would have been much better being able to send any elemental hero and not just Honest Neos. In addition, the card should have some form of protection.  Just look at some of the recent elemental hero monsters or even big boss monsters in sword souls, they have an innate protection against destruction for the very least because modern yugioh has evolved from the Yu-Gi-Oh!GX era where summoning flame wingman was good.

As is, its Flame Wingman with generic materials, a much higher consistent stat line, and floats!

I would suggest changing the materials to "1 'Elemental HERO' Normal monster or 'Elemental HERO Fame Wingman' + 'Elemental Hero Neos'" and then it's perfect. Right now, it's perfectly fine even if nothing changed.

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