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Entropy Series [WRITTEN]


Tinkerer

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Entropy Sorcerer
WATER 6*
Spellcaster/Effect
You can banish 2 WATER monsters from your GY to Special Summon this card (from your hand).  Once per turn: You can target 1 monster your opponent controls; destroy it.  If you have a FIRE monster in your GY, inflict damage to your opponent equal to half the ATK of the targeted monster on the field.  If you have an EARTH monster in your GY, shuffle that target into the Deck instead.  If you have a WIND monster in your GY, this effect is a Quick Effect.
2300/2000

Entropyre the Blaster
FIRE ****
Pyro/Effect
If you have no LIGHT or DARK monsters on your field or in your GY, you can Special Summon this card (from your hand).  If this card is sent from the field to the GY: You can activate this effect; when this effect resolves, send up to 1 each of WATER, WIND, and EARTH monsters from your hand to the GY and draw an equal number of cards, then, if you sent 2 or more cards to the GY by this effect, you can Special Summon this card from your GY.  You can only use this effect of "Entropyre the Blaster" once per turn.
1800/200

Entropic Prismatic Stone
EARTH *
Rock/Effect
You cannot activate this card's effects if you control a LIGHT or DARK monster(s).  If this card is sent from the field to the GY: You can send 1 FIRE, WATER, or WIND monster from your Deck to the GY.  If you have a FIRE, WATER, and WIND monster in your GY: You can banish the top 3 cards of your Deck; Special Summon this card from your GY.  You can only use each effect of "Entropic Prismatic Stone" once per turn.
0/2000

Entropic Winds of Saturn
WIND 7*
Wyrm/Effect
You can Special Summon this card (from your hand) to either player's field in Attack Position by tributing 1 monster Special Summoned from the Extra Deck on that side of the field.  This monster is unaffected by the effects of LIGHT and DARK monsters.  The first time this card battles a LIGHT or DARK monster (Quick Effect): This card gains ATK equal to that opponent's monster's ATK until the End Phase.  During your Standby Phase: Give control of this card to your opponent unless you have a FIRE, WATER, and EARTH monster(s) in your GY.
2000/1200

 

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