Tinkerer Posted August 2, 2022 Report Share Posted August 2, 2022 Entropy Sorcerer WATER 6* Spellcaster/Effect You can banish 2 WATER monsters from your GY to Special Summon this card (from your hand). Once per turn: You can target 1 monster your opponent controls; destroy it. If you have a FIRE monster in your GY, inflict damage to your opponent equal to half the ATK of the targeted monster on the field. If you have an EARTH monster in your GY, shuffle that target into the Deck instead. If you have a WIND monster in your GY, this effect is a Quick Effect. 2300/2000 Entropyre the Blaster FIRE **** Pyro/Effect If you have no LIGHT or DARK monsters on your field or in your GY, you can Special Summon this card (from your hand). If this card is sent from the field to the GY: You can activate this effect; when this effect resolves, send up to 1 each of WATER, WIND, and EARTH monsters from your hand to the GY and draw an equal number of cards, then, if you sent 2 or more cards to the GY by this effect, you can Special Summon this card from your GY. You can only use this effect of "Entropyre the Blaster" once per turn. 1800/200 Entropic Prismatic Stone EARTH * Rock/Effect You cannot activate this card's effects if you control a LIGHT or DARK monster(s). If this card is sent from the field to the GY: You can send 1 FIRE, WATER, or WIND monster from your Deck to the GY. If you have a FIRE, WATER, and WIND monster in your GY: You can banish the top 3 cards of your Deck; Special Summon this card from your GY. You can only use each effect of "Entropic Prismatic Stone" once per turn. 0/2000 Entropic Winds of Saturn WIND 7* Wyrm/Effect You can Special Summon this card (from your hand) to either player's field in Attack Position by tributing 1 monster Special Summoned from the Extra Deck on that side of the field. This monster is unaffected by the effects of LIGHT and DARK monsters. The first time this card battles a LIGHT or DARK monster (Quick Effect): This card gains ATK equal to that opponent's monster's ATK until the End Phase. During your Standby Phase: Give control of this card to your opponent unless you have a FIRE, WATER, and EARTH monster(s) in your GY. 2000/1200 Link to comment Share on other sites More sharing options...
Loleo Posted August 3, 2022 Report Share Posted August 3, 2022 This feels like it would be really good with Tearalaments but even better with Element sabers! Link to comment Share on other sites More sharing options...
Tinkerer Posted August 3, 2022 Author Report Share Posted August 3, 2022 12 hours ago, Loleo said: This feels like it would be really good with Tearalaments but even better with Element sabers! I can def agree with the sabers, but I'm not sure I see how these benefit Tears. Link to comment Share on other sites More sharing options...
MasterofGays Posted August 3, 2022 Report Share Posted August 3, 2022 These cards are underpowered and would see no play. The summoning conditions alone are dreadful and they have too many unnecessary restrictions. This would do well in a 2011/2012 yugioh era not a 2022 modern yugioh era. Link to comment Share on other sites More sharing options...
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