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Candelato Theme [Written]


Thomas★Zero

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A theme focused around anime card Candelato, the Beast of Light while also updating its effects for a more modern game state.

Candelato Spawn
lv 1 LIGHT
Beast/Effect
If this card is Normal or Special Summoned: Add 1 "Candelato Space" from your Deck to your hand. You can only use this effect of "Candelato Spawn" once per turn. If you control "Candelato, the Beast of Light", this card cannot be targeted for attacks or by your opponents card effects. This card gains ATK equal to the number of cards in your hand x 500. If this card is sent to the GY by the effect of "Candelato, the Beast of Light": Special Summon this card.  
ATK/0 DEF/0

Candelato Caller
lv 4 LIGHT
Machine/Effect
If this card is Normal or Special Summoned: Add 1 "Candelato, the Beast of Light" from your Deck or GY to your hand. If this card is sent from the hand or field by the effect of "Candelato, the Beast of Light": Gain LP equal to the number of cards in your hand x 1000. You can only use each effect of "Candelato Caller" once per turn.
ATK/1500 DEF/1500

Candelato, the Beast of Light
lv 12 LIGHT
Beast/Effect
Cannot be Normal Summoned/Set. You can send 2 other cards from your hand or field to the GY: Special Summon this card (from your hand.) Cannot attack directly during the turn it was summoned. Gains ATK equal to the number of cards in your hand and on the field x 1000. You cannot conduct your Draw Phase during each of your turns.
ATK/0 DEF/0

Candelato Space
Field Spell Card
After activation: Add 1 "Candelato" card from your Deck to your hand. "Candelato" monsters you control cannot be destroyed by battle or by your opponents card effects. During each your Standby Phase, if you control "Candelato, the Beast of Light": Draw 2 cards. You can only use this effect of "Candelato Space" once per turn. You can only activate 1 "Candelato Space" per turn. 

Candelato Light Ray
Continuous Spell Card
Once per turn, while you control "Candelato, the Beast of Light": You can discard 1 card from your hand; Your opponent discards 1 random card from their hand, also, all monsters your opponent controls lose 1000 ATK and DEF. If this card is sent from the hand or field to the GY by the effect of "Candelato, the Beast of Light": Draw 1 card. You can only use this effect of "Candelato Light Ray" once per turn. You can only control 1 "Candelato Light Ray".

Candelato Dual Fang
Continuous Spell Card
"Candelato, the Beast of Light" you control can attack twice during each of your Battle Phases, also, if it attacks a Defense Position monster, inflict piercing battle damage. If this card is sent from the hand or field to the GY by the effect of "Candelato, the Beast of Light": Draw 1 card. You can only use this effect of "Candelato Dual Fang" once per turn. 

Candelato Pronged Attack
Trap Card
If you control "Candelato, the Beast of Light" you can activate this card from your hand. Target 2 cards your opponent controls; destroy the targeted cards. If this card is sent from the hand or field to the GY by the effect of "Candelato, the Beast of Light": Draw 1 card. You can only use this effect of "Candelato Pronged Attack" once per turn. You can only activate 1 "Candelato Pronged Attack" per turn.

Candelato Flash
Counter Trap Card
If you control "Candelato, the Beast of Light" you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap card or a monster effect while you control a LIGHT Beast monster. Negate that cards activation and destroy it, then, if you control "Candelato, the Beast of Light", set this card instead of sending it to the GY. If this card is sent from the hand or field to the GY by the effect of "Candelato, the Beast of Light": Draw 1 card. You can only use this effect of "Candelato Flash" per turn. You can only activate 1 "Candelato Flash" per turn.

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not bad but there are a few problems.

 

1. Your entire archetype hingers around a single monster that requires heavy resource to get it out.

2.  The only way to search for said boss monster within your archetype is via the field spell which makes it unreliable.

3. In a game like yugioh where you are going to be committing all your resources to the field, having monsters reliant on hand size is often a bad idea.  This is why we don't see people running cards like tragoedia.

4. The boss monster has too many restriction such as not even being able to attack direct and locks u out of drawing 2. This reduces it's power drastically in the competitive scene where we have cards like sacred beast that not only let you draw 2, summon big beaters that can attack direct but don't hinder your draw phase.

5. In order for the boss monster to even be consistently good for otk, it has to utlizes like 2 other cards. This makes it such a subpar boss monster when we look at the standards today.

 

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