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Evil HERO Support [Written]


Thomas★Zero

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Evil HERO Deforester
lv 4 EARTH
Fiend/Effect
If this card is Normal or Special Summoned: Add 1 "Dark Fusion" from your Deck or GY to your hand. If this card was sent to the GY or banished as material to summon a "Evil HERO" Fusion monster: Discard 1 random card from your opponents hand. You can only use each effect of "Evil HERO Deforester" once per turn.
ATK/1000 DEF/2000

Evil HERO Polluter
lv 4 WATER
Fiend/Effect
If this card is Normal or Special Summoned: Add 1 "Evil HERO" monster from your Deck or GY to your hand. If this card was sent to the GY or banished as material to summon a "Evil HERO" Fusion monster: Inflict 1500 points of damage to your opponents LP. You can only use each effect of "Evil HERO Polluter" once per turn.
ATK/1500 DEF/1200

Evil HERO Terra Destroyer
lv 8 DARK
Fiend/Fusion/Effect
2 "Evil HERO" monsters
Must be Special Summoned with "Dark Fusion". During your Main Phase: You can send 1 other "Evil HERO" monster from your hand, field or Deck to the GY; this card gains ATK equal to that cards ATK until the End Phase this turn. If this card is destroyed by battle or by an opponents card effect and sent to the GY: You can banish this card from your GY; destroy all cards your opponent controls. You can only use each effect of "Evil HERO Terra Destroyer" once per turn.
ATK/2500 DEF/2000

Evil HERO Hollow Shell
lv 9 DARK
Fiend/Fusion/Effect
1 "Evil HERO" monster + 2 Level 4 or higher effect monsters
Must be Special Summoned with "Dark Fusion". At the start of the damage step, if this card battles an opponents monster: Target 1 card your opponent controls; destroy the targeted card. (Quick Effect): Banish 1 monster from either players GY; this card gains ATK equal to the banished cards ATK until the End Phase this turn. If this card is destroyed by battle or by an opponents card effect: Special Summon 1 non-DARK "Evil HERO" Fusion monster from your Extra Deck ignoring its summoning conditions. You can only use each effect of "Evil HERO Hollow Shell" once per turn.
ATK/2700 DEF/2200

A Evil Lives
Spell Card
Activate this card while you control no monsters or all monsters you control are "Evil HERO" monsters. Pay half your LP; Special Summon 1 Level 4 or lower "Evil HERO" monster from your Deck. You can only activate 1 "A Evil Lives" per turn.

Supreme King's Domain
Continuous Spell Card
When this card is activated: You can activate 1 "Supreme King's Castle" from your Deck. The first time a "Evil HERO" monster(s) and/or "Supreme King's Castle" you control would be destroyed by an opponents card each turn, it is not. You can only activate 1 "Supreme King's Domain" once per turn.

Super Dark Fusion
Quickplay Spell Card 
Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", using monsters from either field as Fusion Material. (This is treated as a Fusion Summon with "Dark Fusion".) Your opponent cannot activate cards or effects in response to the activation of this card. You can only activate 1 "Super Dark Fusion" per turn.

Evil Barrier
Trap Card
If you control no monsters or all monsters you control a "Evil HERO" monsters, you can activate this card from your hand. Negate 1 attack from an opponent's monster, then, inflict damage to your opponent equal to that monsters original ATK. If a "Evil HERO" Fusion monster is Fusion Summoned while this card is in your GY: You can set this card, but banish it the next time it leaves the field. You can only activate 1 "Evil Barrier" per turn.

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Evil HERO Deforester and Evil HERO Polluter first effect is good but their second effect is pretty bad. Terra destroyer is decent but hollow shell is really bad and would see no play.  A evil lives is fairly decent card and would see play. Supreme King's Domain seems redundant since the most common evil hero people would put out is malicious bane which has an inherent protection in itself. Super dark fusion could have been decent if you had made the new evil hero fusion similar to that of fossil monsters in that one of the material just require a generic level on a monster to help summon it, as it stands now it won't see any play unless your going into a mirror match. Evil barrier won't be used in evil hero but burn decks will gladly welcome it.

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