MasterofGays Posted July 24, 2022 Report Share Posted July 24, 2022 Effect: You can send 1 Equip Spell from your deck to the graveyard: Special Summon this card from your hand. Once per turn, during either player's turn, when a card or effect is activated (Quick effect): You can negate that activation, and if you do destroy it. If this card in it's owner's control leaves the field: You can Special Summon 1 Fire Warrior type monster from your Hand or Graveyard except "Immortal Phoenix Gilford". You can only use each effect of "Immortal Phoenix Gilford" once per turn. Link to comment Share on other sites More sharing options...
D1G1TAL Posted July 25, 2022 Report Share Posted July 25, 2022 I think you made this card a too generic to bring out negate. Every deck that doesn’t become completely unplayable by running 2 equip spells (which is almost every deck), (and by the way, any equip spells,) can run this card at 3 no problem. Not even mentioning the fact that this is outright broken in fire warriors, a deck that with the recent dracoslayer support they got is already a powerhouse. I see this is a card that is meant to be like Immortal Phoenix Gearfried, which is very cool and original. However, this card is much easier to bring (getting an equip spell in the GY is much easier then getting an equip spell in your deck) out for no cost of its effects because even those are better than gearfried. And lastly, its floating effect triggers on link summon. Link to comment Share on other sites More sharing options...
Loleo Posted July 25, 2022 Report Share Posted July 25, 2022 Generic, summoning cost that's actually an advantage and almost always live, free omni-negate, AND it floats. Hell nah for realism. Seems super fun otherwise Link to comment Share on other sites More sharing options...
MasterofGays Posted July 27, 2022 Author Report Share Posted July 27, 2022 On 7/25/2022 at 4:03 PM, Loleo said: Generic, summoning cost that's actually an advantage and almost always live, free omni-negate, AND it floats. Hell nah for realism. Seems super fun otherwise This is level of power for realistic yugioh card. Not the cards that try to be "Balanced" on here that end up being underpowered and will never be used by anyone in actual tcg/ocg if it were made real. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 27, 2022 Report Share Posted July 27, 2022 47 minutes ago, MasterofGays said: This is level of power for realistic yugioh card. Not the cards that try to be "Balanced" on here that end up being underpowered and will never be used by anyone in actual tcg/ocg if it were made real. No it is not. No monster sends a card from the Deck to the GY to self-Summon in this manner. And certainly not with these other effects. Now I suggest you change the Summoning cost. Like banishing 2 face-up Equip Spells you control. Link to comment Share on other sites More sharing options...
MasterofGays Posted July 27, 2022 Author Report Share Posted July 27, 2022 3 hours ago, The Nyx Avatar said: No it is not. No monster sends a card from the Deck to the GY to self-Summon in this manner. And certainly not with these other effects. Now I suggest you change the Summoning cost. Like banishing 2 face-up Equip Spells you control. Technically all the branded fusion monsters and destiny hero monster send cards from the deck to summon themselves. Having to send 2 face-up equips in order to summon this card pretty much would make it not that playable due to consistency. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 27, 2022 Report Share Posted July 27, 2022 1 hour ago, MasterofGays said: Technically all the branded fusion monsters and destiny hero monster send cards from the deck to summon themselves. Having to send 2 face-up equips in order to summon this card pretty much would make it not that playable due to consistency. Yes. But those take 3 cards to spit out a monster. And they all have certain conditions/restrictions. Yours has none of those. Nor is it a Fusion monster to begin with. Thus you bringing up those for a comparison is invalid Link to comment Share on other sites More sharing options...
MasterofGays Posted July 27, 2022 Author Report Share Posted July 27, 2022 23 minutes ago, The Nyx Avatar said: Yes. But those take 3 cards to spit out a monster. And they all have certain conditions/restrictions. Yours has none of those. Nor is it a Fusion monster to begin with. Thus you bringing up those for a comparison is invalid Except it is not. My card requires you to run equip cards which in itself can be bricky, also it has to be part of the main deck while the cards previously mention are part of the extra deck and don't hamper you. In addition, the restrictions of both those mention cards aren't really that big to begin with and actual don't hinder the deck they are designed for. Overall, I see no reason why this is so OP. The card follows current level of power of tcg/ocg yugioh cards. Your suggestion would reduce the card back to 2015-2016 yugioh era power. Link to comment Share on other sites More sharing options...
Loleo Posted July 27, 2022 Report Share Posted July 27, 2022 4 hours ago, MasterofGays said: Technically all the branded fusion monsters and destiny hero monster send cards from the deck to summon themselves. Having to send 2 face-up equips in order to summon this card pretty much would make it not that playable due to consistency. I'm willing to give this a little more time of day, can you name a card or 2 for comparison? Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted July 27, 2022 Report Share Posted July 27, 2022 5 hours ago, MasterofGays said: Except it is not. My card requires you to run equip cards which in itself can be bricky, also it has to be part of the main deck while the cards previously mention are part of the extra deck and don't hamper you. 5 hours ago, MasterofGays said: In addition, the restrictions of both those mention cards aren't really that big to begin with and actual don't hinder the deck they are designed for. But they hinder other potential strategies or combos. Your card does not. 5 hours ago, MasterofGays said: Overall, I see no reason why this is so OP. The card follows current level of power of tcg/ocg yugioh cards. Your suggestion would reduce the card back to 2015-2016 yugioh era power. Perhaps you don't. But other users do. If you retooled this as a Fusion monster, you could get away with some of this stuff. But as is, it is too much for too little cost. Link to comment Share on other sites More sharing options...
MasterofGays Posted August 3, 2022 Author Report Share Posted August 3, 2022 On 7/27/2022 at 5:16 PM, Loleo said: I'm willing to give this a little more time of day, can you name a card or 2 for comparison? On 7/27/2022 at 8:01 PM, The Nyx Avatar said: But they hinder other potential strategies or combos. Your card does not. Perhaps you don't. But other users do. If you retooled this as a Fusion monster, you could get away with some of this stuff. But as is, it is too much for too little cost. Both cards you mention become dead draws when you have no monsters to equip to. This is why most equip base decks do poorly and Konami have opted now to giving equip base deck tokens (e.g. Adventure) so the card is never dead. It's also the reason why infernoble see little to no play in the current meta. In 2022 yugioh every card needs to be live and a combo piece. Any card that can be a liability will be cut. The fusion cost and summoning condition is no more broken than some of the other cards konami has made in the game as of late. See for example KhastriLa Unicorn. An easily summon 2500 atk monster that can freely Special summon from hand, search cards, banish 1 monster from your opponent's extra deck face-down. Again, the problem with so many card makers these days is that they try to make their cards "Balance" and often end up with underpowered cards that no one would actual use if it were released into a pack. On 7/27/2022 at 5:16 PM, Loleo said: I'm willing to give this a little more time of day, can you name a card or 2 for comparison? Please elaborate on what two cards you are asking for. Link to comment Share on other sites More sharing options...
Tinkerer Posted August 3, 2022 Report Share Posted August 3, 2022 In one sense, you are correct in that the game has amped up in speed and intensity again, especially recently. How that is currently affecting what is "balanced" or not is still up in the air at the moment (since a lot of it comes from POTE/DABL). However, I'd counter with this: what is the point making cards at the upper end of that limit? I mean, I suppose you CAN make an argument that it can be printed irl. You have made that argument. But then showing it off in this space means that you are open to people calling it OP. You get frustrated. Commenters get frustrated. In this case: I would strongly recommend that you acknowledge how strong it is up front and maybe open up an area of discussion to drive conversation. "How would this card compare to Splight/Tears/KhastriLa?", "How would you use it in/against those decks?", "What equips would you use with this to get the most benefit?", something like that. Otherwise, the default conversation will be "is this card broken", which is... unhelpful to anyone. Link to comment Share on other sites More sharing options...
KH911 Posted August 4, 2022 Report Share Posted August 4, 2022 15 hours ago, MasterofGays said: In 2022 yugioh every card needs to be live and a combo piece. Any card that can be a liability will be cut. According to my knowledge, most yugioh players hate that the game has devolved into generic combos that dish out omni-negates. Pretty much everybody and their mothers want the game to return to a more archetype based format because OP generic cards get boring quick. That's not to say combos and generic cards are bad. I'm a Mayakashi player (but also use upwards of 20 archetypes) and I love combo based decks, but dishing out all your boss monsters and creating unbreakable boards on turn 1 is absolutely ridiculous and only allows 1 person to have fun. And generic cards are good for providing support to archetypes that can make use of said generic cards, however they can't be too generic and they definitely should not have omni-negates. A good example of generic support is type-based spell/trap cards. Water Hazard, Valhalla, or Call of the Mummy are great to have with their respective types, but cannot be used outside of their intended decks. Bad examples of generic cards are, surprise-surprise, on the ban list, like Verte and Halqifibrax because of their abilities to be splashed into any deck and enabling degenerate combos for next to no cost. The more generic a card is, the weaker it should be. If it can be splashed into literally any deck, it should be weak, if it's type or attribute specific, it should be strong, and if it's archetype specific, that's when we can enter free negate territory. All this to say your monster can not only be splashed into any deck by running 1 equip card (which is not a cost, look at DPE or garnet), but it also provides a free omni-negate as well as a special summon when it leaves the field (including as a combo piece!?!?). That is easily on the same power level as cards like Verte, DPE, and Halqifibrax that all found a place on the ban list. 16 hours ago, MasterofGays said: Again, the problem with so many card makers these days is that they try to make their cards "Balance" and often end up with underpowered cards that no one would actual use if it were released into a pack. The problem is that cards recently have reached such a ridiculous power level that every game is won by the first turn. And when people design cards, they design with the intent of it being fun for both sides, which means they don't allow consistent first turn 6 omni-negates attached to 3k+ attack monsters. Link to comment Share on other sites More sharing options...
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