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A Spell-caster/Dragon Archetype for a Tabletop RPG.


Rjlikestoduel

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So, this is a bit of a Unique (and very involved) post. Basically, To celebrate the Life of Kazuki Takahashi, I started a fun tabletop project. We're going to Play Pathfinder but with Duels. Our intention? to create a relatively Realistic YuGiOh! Anime (Because I personally can't stand this rush duel shit). It's based on a script I had for a fan comic that never got made. Because this has moved from anime script to a live game with live & rowdy people, The original ending is up in the air. We could very well get the bad ending, but I have hope in my friends. 

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Story to the game (so far):

In the future, A Perfected VR has taken the world by storm. Translation technology has gotten so perfect, people who speak entirely different languages can have translated conversations in real time. With this, Duelists from around the world battle eachother to find out who is the best. We follow a boy named Yuumo Onishii (16) who runs an archetype called "VR/Virtual Hero." He's relatively popular at his local circuit for his personality, but he's a mid-tier duelist. One day, in an act of unmitigated hubris, He accepts a challenge from a Rogue Administrator (For the time being his name is Rogue). Rogue programmed a rule-related exploit into the game that can only be used when a player with a buggy console pod agrees to certain conditions. With the fate of the entire virtual world on the line Yuumo duels and loses to the Rogue administrator, granting him unlimited access to break all of the game's safety mechanisms and forces players to continue playing in the game with their very lives now on the line. Losing All your pints or Deletion of your account will result in instant death - his goal, to force humanity to leave their bodies and evolve in the digital world. 

Just when all seems lost, a benevolent albeit weakened Secret AI system named Admin Activates. Admin temporarily stops Rogues corruption by initiating the Meta War Game. The final Piece of Code still bound to the original VR rules (Ultimate Admin Code, or UAC) has been frozen and broken into 20 golden cards scattered around the Virtual World.

Rules:

  1. The UAC Cannot be changed or modified at all during the game
  2. Yuumo (A "Champion" for Admin) Can recruit a crew of up to 5.
  3. First person to find, collect, and combine all 20 golden cards wins.
  4. Champion starts with 1 Golden Card - VR Hero: Admin
  5. Champion cannot disclose the game or its rules to anybody who he has not recruited. Those who decline despite knowing the rules of the game are subject to deletion.
  6. Golden Cards cannot be removed without consent.
  7. All Games dueled between Champions and bounty hunters or anybody working on behalf of a champion must play with Ante Rules - they must surrender their most valuable card or a Golden Card (Golden cards are mandatory if present).
  8. There are 4 "Meta" Cards (think of them like Action Spells) which can be used outside of duels. Traveler/ Force Duel/ Escape Duel (Can only be used on first turn) and /Move duel (Move duel moves the duel to a new, secret location)
  9. Rogue Can only recruit up to 3 bounty hunters every 5 hours.
  10. Any Player who breaks the rules will be deleted.
  11. Any Administrator who cheats or breaks the rules be deleted, and the UAC will be granted to the winner.

Yuumo is now a soldier, responsible for the horrors humanity will face. With a thirst for redemption, Yuumo and the AI, Admin at his side must save the world.

Relevant Rules for Tabletop Players.

I'll keep it short for this post. We can use up to 5 printouts of cards (And 3 copies so at max, 15 cards) made on this website (They must be sleeved, obviously) And a Neutral Party is used to check deck balance. One of the first Mob Characters I play uses a deck from the first story. 

 

So the Cards I'm listing here will be slipped into the deck of the first bounty hunter. He's a Spellcaster and Dragon User.

GoRiDo DoRaGo

492512279_GoridoDorago.jpg.a80ecda09f2e67f66a00a3edbaf43939.jpg

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2 or more level 4 dragon-type monsters. 
This card gains 500 Atk and Def for each Xyz material Attached to it. This Card's Atk and Def cannot be lowered by other effects.
When you draw outside of your Draw Phase, Draw 2 cards. You may add any number of cards drawn outside of your draw phase to this Card as Xyz Material. This card gains 500 Attack and Defense for each Xyz material attached to it. If this Card would be destroyed by battle, or removed from the field, you can detach all Xyz Material from it instead.

GoGo OToKo DoRaGo

2101926947_OtokoDorago.jpg.4df30d673f85baa4a5155102137cf6ec.jpg

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When GoGo OToKo DoRaGo is summoned, except by this effect, You can summon up to 2 other GoGo OToKo DoRaGo from your hand, deck, or (once per game) graveyard. When this card is used as Xyz Material, Draw 1 card. If this card is detached from an Xyz Monster to activate it's effect, Draw 1 card. Only one copy of  GoGo OToKo DoRaGo can be used as XYZ Material for an Xyz monster Unless it is Dragon-type.

A Handy Spellbook About Xyzs

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Target one Spellcaster or Dragon-type Xyz monster you control. Any Xyz Material it detaches goes to the hand instead of to the graveyard. You can count this as a "draw"

You can guess what the combo is with these 3 cards, and the last one was made a Spellbook to slip in with decent Search support. I want the first Bounty Hunter to really be a challenge and hammer home just how dangerous a situation our main character/player is in. There will eventually be 2 more to join this, since I like this archetype and combo so much. But for now, lets see what the consensus is on these cards.

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So, the main deck monster is 2 free summons from deck, + a draw on use as material and detachment, no OPT [so starting with one you get a 3 material XYZ and 2 extra cards in hand]

With the spell, you can just try to use your XYZ monster as Link material, then you detach the 3 dragons adding them to hand drawing 3 cards per each (even assuming you fixed the XYZ monster's effect to not be activatable on itself) meaning you can start with the spell and the dragon and net 13 cards in advantage which can be used to have a monster that can't leave the field while you control the continuous spell because you're just basically netting 9 cards from the top of your deck to it each time it even might leave the field. (Easy 13 materials makes this a 7500 ATK monster that gets stronger if you try to do anything to it)

 

Long story short, by far the most broken 3 cards I've ever seen being tried to be passed off as not.

 

PS if both monsters had a HOPT on using only 1 effect per turn, they would both still be busted.

 

I would be very interested in this concept after a neutral party determines deck balance.

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  • 1 month later...
On 7/23/2022 at 9:04 PM, Loleo said:

So, the main deck monster is 2 free summons from deck, + a draw on use as material and detachment, no OPT [so starting with one you get a 3 material XYZ and 2 extra cards in hand]

With the spell, you can just try to use your XYZ monster as Link material, then you detach the 3 dragons adding them to hand drawing 3 cards per each (even assuming you fixed the XYZ monster's effect to not be activatable on itself) meaning you can start with the spell and the dragon and net 13 cards in advantage which can be used to have a monster that can't leave the field while you control the continuous spell because you're just basically netting 9 cards from the top of your deck to it each time it even might leave the field. (Easy 13 materials makes this a 7500 ATK monster that gets stronger if you try to do anything to it)

 

Long story short, by far the most broken 3 cards I've ever seen being tried to be passed off as not.

 

PS if both monsters had a HOPT on using only 1 effect per turn, they would both still be busted.

 

I would be very interested in this concept after a neutral party determines deck balance.

It's been a while. We've been sorting out our decks getting ready to play by September. 

GoGo OToKo DoRaGo's effect was changed. To summon it's copies, it must now be special summoned. 

GoRiDo DoRaGo's field-staying effect was forced to be at most a "twice per turn" effect. But we went with Once Per Turn. To go with this compromise, another monster was made to allow it to break the once per turn limit that is exclusive to the DoRaGo archetype. The DM is making the card for me to keep things in balance. our DM  actually referred to your critique when making these calls.

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5 hours ago, Rjlikestoduel said:

It's been a while. We've been sorting out our decks getting ready to play by September. 

GoGo OToKo DoRaGo's effect was changed. To summon it's copies, it must now be special summoned. 

GoRiDo DoRaGo's field-staying effect was forced to be at most a "twice per turn" effect. But we went with Once Per Turn. To go with this compromise, another monster was made to allow it to break the once per turn limit that is exclusive to the DoRaGo archetype. The DM is making the card for me to keep things in balance. our DM  actually referred to your critique when making these calls.

Interesting! I would love to see the final card and I hope you have lots of fun!

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  • 6 months later...

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