Loleo Posted July 23, 2022 Report Share Posted July 23, 2022 What Front Door? Trap While you control a face-down card in your field zone or a face-up field trap and your opponent activates a card or effect that would add a card to their hand: Negate that effect, then add that card to your hand or set 1 trap from your deck. You can only activate this effect of "What Front Door?" once per turn. Leave Them! Trap While you control a face-down card in your field zone or a face-up field trap and your opponent activates a card or effect that would move a card in the GY to another location: Target up to 5 cards in your opponent's GY; Negate that effect and return those targeted cards to your opponent's deck. You can banish this card from your GY to set 1 "Witches Strike" or "Waking the Dragon" from your deck. Why Are You Here?! Trap While you control a face-down card in your field zone or a face-up field trap and your opponent activates a card or effect that would move a card in the GY to another location: If your opponent discards a card: your opponent cannot special summon for the rest of the turn. You can banish this card from your GY; shuffle your set cards and reset them. Labrynth Hoard Field Trap If your opponent Special summons a monster from the extra deck and you have no cards in your extra deck you can activate this card: at the end of the turn you can draw a number of cards equal to the number of traps you activated this turn then put half the number you drew (rounded up) on the bottom of your deck, then return that summoned monster to the Extra deck. Neither player can activate the effects of monsters from the extra deck. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: you can reveal up to 3 field spell/traps from your deck; Set one at random. You can only activate this effect of "Labrynth Hoard" once per turn. Labrynth Bait Field Trap If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: you can reveal up to 3 field spell/traps from your deck and tribute all monsters your opponent's control; Set one of those field spell/traps at random, then Special summon a "Consequence" token (Level 2 FIRE Fiend/Effect 0/0) with the effect "This card cannot be tributed or used as material" in face-up Defense position. You can only activate each effect of "Labrynth Bait" once per turn. Labrynth Pit Field Spell Must be activated during your turn. This effect cannot be responded to. Send cards your opponent controls to the GY up to the number of your unoccupied main monster zones. While you control this card if a spell or trap would be banished from your field or GY add it to your hand instead. You can only activate each effect of "Labrynth Pit" once per turn. Labrynth Board Must be activated when an opponent's monster declares a direct attack: Negate that attack and end the battle phase, then inflict damage to your opponent equal to half the ATK of all monsters they control. If you would add/set a card from your deck or GY: you can instead reveal any number of cards that fit that condition from that location; add to your hand or set one of the revealed cards at random, then shuffle your deck, then return the rest to the bottom of your deck in any order. ?!? Spell Add 1 card with "?" or "!" from your deck to your hand, then discard a card. Link to comment Share on other sites More sharing options...
Loleo Posted July 24, 2022 Author Report Share Posted July 24, 2022 I fixed the idea finnaly! Link to comment Share on other sites More sharing options...
TheDeckmaker Posted July 24, 2022 Report Share Posted July 24, 2022 I do not really understand how the field traps are supposed to work. Do they stay on the field after activation like a continuous trap card, or do they immediately leave the field after resolving. Link to comment Share on other sites More sharing options...
Loleo Posted July 24, 2022 Author Report Share Posted July 24, 2022 16 hours ago, TheDeckmaker said: I do not really understand how the field traps are supposed to work. Do they stay on the field after activation like a continuous trap card, or do they immediately leave the field after resolving. I should have explained that in my original post! They function the same a Continuous trap except they must be played in the field spell zone. Link to comment Share on other sites More sharing options...
TheDeckmaker Posted July 25, 2022 Report Share Posted July 25, 2022 8 hours ago, Loleo said: I should have explained that in my original post! They function the same a Continuous trap except they must be played in the field spell zone. Oh okay I get. I also just realized that your Spell Card: "?!?" is a support for the Danger! archetype. That's so hilarious. I mean you could also use it to search out the "Danger!" cards like Bigfoot and Jackalope. Link to comment Share on other sites More sharing options...
D1G1TAL Posted July 25, 2022 Report Share Posted July 25, 2022 wow that is really interesting Link to comment Share on other sites More sharing options...
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