Sangan7 Posted July 14, 2022 Report Share Posted July 14, 2022 Sandfin Hammer EARTH - Level 4 - Fish/Flip/Effect - ATK: 1600/DEF: 1900 FLIP: Special Summon 1 “Sandfin” monster from your Deck in face-down Defense Position, except “Sandfin Hammer”. During your opponent’s turn (Quick Effect): You can reveal this card in your hand, then target 1 face-down monster you control; change it to face-up Attack Position, and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of “Sandfin Hammer” once per turn. Sandfin Tiger EARTH - Level 4 - Fish/Flip/Effect - ATK: 1700/DEF: 1500 FLIP: Set 1 "Sandfin" Trap from your Deck, and if it's your opponent's turn, it can be activated this turn. During your opponent’s turn (Quick Effect): You can reveal this card in your hand, then target 1 face-down monster you control; change it to face-up Attack Position, and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of “Sandfin Tiger” once per turn. Sandfin White EARTH - Level 4 - Fish/Flip/Effect - ATK: 1800/DEF: 1200 FLIP: Target 1 face-up monster on the field; destroy it, then if it's your opponent's turn, this card gains 600 ATK until the End Phase. During your opponent’s turn (Quick Effect): You can reveal this card in your hand, then target 1 face-down monster you control; change it to face-up Attack Position, and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of “Sandfin White” once per turn. Sandfin Sleeper EARTH - Level 4 - Fish/Flip/Effect - ATK: 1000/DEF: 2100 FLIP: Banish 1 random card from your opponent's hand until the End Phase. During your opponent’s turn (Quick Effect): You can reveal this card in your hand, then target 1 face-down monster you control; change it to face-up Attack Position, and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of “Sandfin Sleeper” once per turn. Sandfin Sensors Normal Spell Add 1 “Sandfin” monster from your Deck to your hand, then, if you control no face-up monsters, you can Special Summon 1 Flip monster from your hand in face-down Defense Position. You cannot Special Summon during the turn you activated this effect, except in face-down Defense Position. You can only activate 1 “Sandfin Sensors” per turn. Sandfin Lurk Continuous Trap When a monster is flipped face-up, monsters you control gain 300 ATK. You can target 1 face-up Flip monster you control and 1 face-up monster your opponent controls: Change them to face-down Defense Position. You can only use this effect of “Sandfin Lurk” once per turn. Sandfin Bait Continuous Trap When a monster is flipped face-up, monsters you control gain 300 ATK. You can target 1 face-down monster you control: Change it to face-up Attack Position, and if you do, monsters you control cannot be destroyed by an opponent’s card effect this turn, except that monster. You can only use this effect of “Sandfin Bait” once per turn. Sandfin Scare Continuous Trap When a monster is flipped face-up, monsters you control gain 300 ATK. If a Flip monster you control if flipped face-up: You can target 1 face-up monster your opponent controls; negate its effects until the End Phase. You can only use this effect of "Sandfin Scare" once per turn. Link to comment Share on other sites More sharing options...
D1G1TAL Posted July 15, 2022 Report Share Posted July 15, 2022 I can see this doing a lot of turn 0 plays if you ever make a card that can manage to get a monster facedown on your field turn 0. Maybe a non-flip that can special summon itself face-down on the opponents turn? That wouldn't be broken. Also if you ever want to make a big boss monster, I would recommend a contact fusion, that would be super cool Nice archetype! Flips need more love Link to comment Share on other sites More sharing options...
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