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Maple


MoonlightRose

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Maple - Level 8 - DARK

 

Warrior / Effect

 

This cards effect cannot be negated. When this card is summoned : Place 15 counters on it. If this card would leave the field, except by the effect of a "Maple" monster : Remove 1 counter from it instead then, if this card would have been destroyed by battle, banish the attacking monster. If this card has 0 conters on it : Banish it. Once per turn, if another card you control would be affect by your opponents card effect : You can remove 2 counters from this card; negate that effect then banish that card. Once per turn, you can remove 1 counter from this card : Apply the effect of 1 card banished by this cards effect as if it were the effect of this card.

 

0 ATK / 3000 DEF

 

I recently watched BOFURI, I wanted to see if I could create a card that could even half capture how unkillable Maple is. Apologies if I got the formatting wrong.

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Hi @MoonlightRose I see that you're new to the site, so first of all, welcome and congratz on your first post! I'm also a great fan of BOFURI, so I'll have double the fun in giving you feedback.

This is Casual Cards, so we're more lenient in regard of the card balance, though I must say, as it is, it's pretty overpowered (like Maple in the anime, so lol, it fits). Just as you mentioned, this card is almost unkillable. The fact that you went for "leave the field" means that there are very few ways to get rid of the card without trying to beat it 16 times or forcing the Counters to be used up by the other effect. Methods include changing her to face-down and destroying/banishing, shuffle into Deck (this doesn't count as leave the field for some reason), Tributing/using as material by something like Super Poly or Vampire Sucker, and the nastiest, taking control of her.

I suppose that a way to balance the power of the card would be to adjust the number of Counters she arrives with... perhaps 6 to 8. I know this goes against the whole "unkillable" plan, but makes it far more believable, and at any rate, you get terribly punished when going after her or her friends. You try to destroy her, banish, you go for something else, negated and banished. She has almost no restrictions, and you can Summon copies of her (which have no Hard Once per turn Clause) so putting so much as a scratch on them become impossible as each can protect the other x_x. The final effect is rather worrisome as well, that kind of copying effect normally come as either a replacement of the original effect with the copied one, or a "gain". This, instead, "applies" the effect of one of the banished cards, but that's too broad of a thing as effects come in all shapes and sizes and will cause trouble sooner or later with certain card interactions. In resume, my friendly suggestions:

* Adjust the number of counters.
* Remove the final copying effect. It's cool and fits flavour wise, but too dangerous in YGO environment.
* Add a HOPT (Hard Once per turn Clause). In order to do this, you include a clause that says "You can only use each effect of "Maple" once per turn. This prevents copies from using the same effects, making it much fairer.

I like the card, it's cute (I mean, Maple = win) and flavourful, so it just needs a bit of tweaking here and there. Remember that the feedback is meant to help you, so please don't get mad if it's not all praise n.n. 

And don't worry about the format, it's perfect.

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1 hour ago, Rayfield Lumina said:

* Add a HOPT (Hard Once per turn Clause). In order to do this, you include a clause that says "You can only use each effect of "Maple" once per turn. This prevents copies from using the same effects, making it much fairer.

I knew there was something I was forgetting.

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