HQCardmaker Posted July 5, 2022 Report Share Posted July 5, 2022 Pendulum Effect: Your Field Spells that augment or refer to EARTH Monsters or the EARTH Attribute function twice-over while this Spell is active. If two "Pepsa Papyrus Uxsyl" cards are in the Pendulum Zone (Quick Effect): Any Monster by the name "Pepsa Papyrus Uxsyl" gains the WATER Attribute. Monster Effect: You can only have this card on the Field face-up in either Attack or Defense Position in the Monster Card Zone or have it banished once it is summoned as a Monster for the remainder of the Duel; any attempt to move it to another location afterward for the remainder of the Duel sends it directly to one of the legal open positions/columns according to this effect at random instead (including banished face-down). Only one "Pepsa Papyrus Uxysl" can be in the Monster Card Zone per Duelist. For every Phase that is declared to end (Quick Effect): Add a Dime Counter (max. 3) to this card. If this has 3 Dime Counters on it, remove all 3 and gain half this card's Attack in LP. If this card is to be destroyed as a result of battle, subtract its Attack from its current Attack after damage calculation instead. Its Defense is always 100 x the number of turns it was face-up on the Field. Looking at this after posting it, maybe it should be a Fairy instead. Thoughts? Link to comment Share on other sites More sharing options...
Loleo Posted July 6, 2022 Report Share Posted July 6, 2022 As allways a bunch of specific effects with little real-world functionality. Feels like it has a lot of Lore behind it like... a skeletal forrest Fairy/Beast that shifts between water and land and enhances the land it walks on. It has healing effects ti the ones it trusts and grows stronger over time. Also, I see the experiment with different arrrows. How about: (disclaimer I made shortcuts in the wording) Pepsa level 3 2<>8 Fairy/Pendulum/Effect 1000/200 PE: You can activate OPT effects of field spells twice per turn. "Pepsa" monsters you control are also treated as WATER monsters. ME: OPT gain LP equal to this card's ATK. During each of your End phases: double this card's current DEF. I dropped a lot of the restrictions, and enhanced the effects. I couldn't figure out how to make the positions thing work. I hope you like my ideas! Link to comment Share on other sites More sharing options...
HQCardmaker Posted July 9, 2022 Author Report Share Posted July 9, 2022 Yes, I like your ideas. Great use of OPT. Link to comment Share on other sites More sharing options...
HQCardmaker Posted July 22, 2022 Author Report Share Posted July 22, 2022 I thought about the locations dilemma, and three options come up for balancing it: Paying LP, Limiting LP, and discarding/banishing cards. Number 3 is the most clunky, while number 2 and number 1 make the most sense (to me.) Thoughts? 1) When this card is about to be sent from the Field face-up in a given column to another location besides the Banished Zone (Quick Effect): You may pay 1000 LP instead of sending this card from the Field face-up to another location. OR 2) When this card is about to be sent from the Field face-up in a given column to another location (Quick Effect): You may limit your LP by 1000 less than its current limit and 1000 less than the LP that you started with instead (If your LP count is higher than the limit, lower your LP count). If your LP limit is less than 0, you lose the Duel. OR 3) When this card is about to be sent from the Field face-up in a given column to another location, you may use these two effects in order: (1) (Quick Effect): Add 3 After-Imagery Counters to this card. When Effect (2) in this way does not resolve as used after activation, discard 1 card from the bottom of your Deck. (2) Banish cards from the bottom of your deck, face-down until all After-Imagery Counters are off your side of the Field. For every card Banished in this way that is a Ritual Spell, Ritual Monster, Trap that can turn into a Monster, Gemini Monster, a card with a Token Summoning Effect, Synchro, Xyz, Toon, or the card Toon World, remove 2 After-Image Counters from this card; for the other kinds of cards Banished in this way, remove 1 After-Image Counter From this Card. OR 4) When this card is about to be sent from the Field face-up in a given column to another location, you may (Quick Effect): Banish the bottom 2 cards from the bottom of your deck instead; Those cards cannot be retrieved and those cards and their properties are not counted toward any effects after the end of your 3rd End Phase past their Banishment in this way. Link to comment Share on other sites More sharing options...
Loleo Posted July 22, 2022 Report Share Posted July 22, 2022 All 3 of these have the same balancing issue of this card basically being repeatable link fodder Link to comment Share on other sites More sharing options...
HQCardmaker Posted July 23, 2022 Author Report Share Posted July 23, 2022 I'm not entirely on my B game right now. Sorry. Anyway, I'll just skip that portion of the effect then. Thanks for your input. 3 hours ago, Loleo said: All 3 of these have the same balancing issue of this card basically being repeatable link fodder Link Monsters are so tricky. But they are a fun part of the game if one knows what they are doing; I'm just not paying much attention. Link to comment Share on other sites More sharing options...
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