Zamazenta the OS-Tan Fan Posted July 3, 2022 Report Share Posted July 3, 2022 Hisuian Samurott Level 10 DARK Beast-Warrior Effect Monster ATK 3000 DEF 2500 You can only use the 2nd and 3rd effect of this card’s name each once per turn. (1) Monsters you control cannot be targeted by your opponent's card effects. (2) If a DARK monster(s) is sent to the GY(s) this turn (Quick Effect): You can Special Summon this card from your hand, then you can shuffle 1 monster on the field into the Deck. (3) During the Main Phase (Quick Effect): You can send all Spells/Traps from the field to the GY, and of you do, this card gains 500 ATK for each Spell/Trap sent to the GY this way. Bermuda Idol Miracle Twintail, Wyz Level 4 WATER Cyberse Effect Monster ATK 1600 DEF 1700 You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) During the Main Phase, if you control no monsters, or all monsters you control are "Bermuda Idol" monsters (Quick Effect): You can Special Summon this card from your hand, then if your opponent has more cards in their hand than you do, you can Special Summon 1 Level 4 "Bermuda Idol" monster from your hand, except "Bermuda Idol Miracle Twintail, Wyz". (2) If your opponent activated a card or effect during your Main Phase, except the turn this card was sent to the GY: You can Special Summon this card from your GY, but banish this card when it leaves the field. Bermuda Idol Abundant Pink, Sedna Level 4 WATER Cyberse Effect Monster ATK 1500 DEF 1800 You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) During your turn, if your opponent activates a card or effect in response to the activation of a "Bermuda Idol" monster's effect (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. (2) If this card is sent to the GY as material for the Link Summon of a WATER Link Monster: You can target 1 "Bermuda Idol" monster in your GY, except "Bermuda Idol Abundant Pink, Sedna"; Special Summon it in Defense Position, but it has its effects negated, also banish it when it leaves the field. Bermuda Idol Epochal Model, Shibuki Level 4 WATER Cyberse Tuner Effect Monster ATK 1400 DEF 1900 You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) If another 1 of your "Bermuda Idol" monster's effects is activated while this card is in your hand (Quick Effect): You can Special Summon this card from your hand, then if your opponent controls monsters whose ATK is higher then all monsters you control, all monsters your opponent controls have ATK their halved for the rest of the turn, also for the rest of this turn, any damage your opponent takes is halved. (2) If a "Bermuda Idol" monster is Special Summoned to your field (Quick Effect): You can banish this card from your GY, then target 1 "Bermuda Idol" card in your GY, except "Bermuda Idol Epochal Model, Shibuki"; add it to your hand. Arcadia Star Bermuda Idol, Coral Link 4 WATER Cyberse Link Effect Monster ATK 2900 Links: L, BL, BR, R Materials: 2+ WATER Link Monsters, including a "Bermuda Idol" monster You can only use this card name’s 2nd and 3rd effects each once per turn. (1) Your opponent cannot target Link -3 or higher "Bermuda Idol" Link Monsters you control with card effects. (2) If your opponent Special Summons a monster (except during the Damage Step): You can add 1 "Bermuda Idol" card from your Deck to your hand, then discard 1 card. (3) If this card you control leaves the field because of an opponent's card effect: You can make your opponent return 1 card of your choice to their hand. Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted July 3, 2022 Author Report Share Posted July 3, 2022 Hey @Rayfield Lumina @Blue Arcana @Loleo @Redro @Kokoroshi guys its been quite a while since I posted my last set of cards in a thread I want you guys to tell me what you think of these cards also sorry if their effects might seem either too strong or too weak its been a while since I Posted cards. Link to comment Share on other sites More sharing options...
Blue Arcana Posted July 3, 2022 Report Share Posted July 3, 2022 Now before I talk, Ima clear up I dont know how Bermuda Idol functions (aside from facing them twice on DB, a long time ago so I don't remember). And simply point out what I know to broken effects 1. The Pokemon does too much. Its board target protection + non-target spin + perma ATK gain, the last 2 being Quickies especially. 2. Sedna's first effect, just no. Even tho it doesnt destroy like Gamma, its still better than Gamma simply because you're commiting less and is instead a free +1 for it existing in your hand 3. Coral's 2nd effect, Heatsoul and Shooting Code exists, but that is no excuse for a free +3, like really the discard 1 might aswell not exist since you can just omni search any Bermuda card, really just change it to anything else thats not removal. Link to comment Share on other sites More sharing options...
Loleo Posted July 3, 2022 Report Share Posted July 3, 2022 1. Either the 2nd effect (spin only if DARK sent by an opponent's card) and gives itself targeting protection. or just the third effect and 1000 base ATK and this card would still be super powerful. 2. Just change the second effect to "If your opponent controls more monsters than you..." and I think it's pretty solid. 3. Maybe make Sedna's first effect give the opponent a draw... honestly this is just me but instead of the GY effect I think it would be cool if after negating the opponent's effect you could link summon using monsters you control instead that would be cool. If you do keep the second effect, I think it shouldn't be activatable the turn you activate the first effect. 4. Maybe make Shibuki's third effect not activatable the turn it was sent to the GY. 5. Coral's second effect I'm pretty sure you meant to make the discard the cost and drawing 2 or searching the effect, right? Because if so, the card is great. Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted July 4, 2022 Author Report Share Posted July 4, 2022 1 hour ago, Loleo said: 1. Either the 2nd effect (spin only if DARK sent by an opponent's card) and gives itself targeting protection. or just the third effect and 1000 base ATK and this card would still be super powerful. 2. Just change the second effect to "If your opponent controls more monsters than you..." and I think it's pretty solid. 3. Maybe make Sedna's first effect give the opponent a draw... honestly this is just me but instead of the GY effect I think it would be cool if after negating the opponent's effect you could link summon using monsters you control instead that would be cool. If you do keep the second effect, I think it shouldn't be activatable the turn you activate the first effect. 4. Maybe make Shibuki's third effect not activatable the turn it was sent to the GY. 5. Coral's second effect I'm pretty sure you meant to make the discard the cost and drawing 2 or searching the effect, right? Because if so, the card is great. Shibiki only has 2 effects tough not 3 effects the main Deck mons have 2 effects (max. 2) at most. Link to comment Share on other sites More sharing options...
Loleo Posted July 4, 2022 Report Share Posted July 4, 2022 I meant second effect my bad. Any thoughts on my other comments or Blue's since you asked so nicely for us to comment here? Oh and if you couldn't tell, all your effects are super powerful as always. If Coral's effect was written the way I believe you intended to I think she's the only realistic one. Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted July 4, 2022 Author Report Share Posted July 4, 2022 18 hours ago, Blue Arcana said: Now before I talk, Ima clear up I dont know how Bermuda Idol functions (aside from facing them twice on DB, a long time ago so I don't remember). And simply point out what I know to broken effects 1. The Pokemon does too much. Its board target protection + non-target spin + perma ATK gain, the last 2 being Quickies especially. 2. Sedna's first effect, just no. Even tho it doesnt destroy like Gamma, its still better than Gamma simply because you're commiting less and is instead a free +1 for it existing in your hand 3. Coral's 2nd effect, Heatsoul and Shooting Code exists, but that is no excuse for a free +3, like really the discard 1 might aswell not exist since you can just omni search any Bermuda card, really just change it to anything else thats not removal. @Blue Arcana what should I replace the last effect with cause I still wanna make it a good useful effect that either benefits its user or punishes its opponent? Link to comment Share on other sites More sharing options...
Loleo Posted July 4, 2022 Report Share Posted July 4, 2022 Blue didn't talk about the "last effect" of any monster can you be a little more specific? Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted July 4, 2022 Report Share Posted July 4, 2022 Samurott - Welp, as the classic Zama cards, hella overpowered, though thankfully only has 3 effects (something that still doesn't redeem the card, just saying because normally Zama gives their cards 5+ effects lol). No card in the world should be capable of SSing itself for something as cheap as sending a DARk monster to GY AND shuffle another thing into Deck, all of this as a Quick Effect which means it could be done in both your turn and opponent's, and the same can be said about the last effect, a Quick Heavy Storm that also makes it stronger O_o. I'm kinda inclined to feel even the first effect is OP, but let's keep it for the same of it, since some other cards have it, like Melodious (though IIRC only if Special Summoned). Wyz - Extremely cute, I want the original artwork. Now about the effect... le'ts clench our teeth and give it a pass xD. I'm not too fond of how it is an easy auto Xyz/link 2, or that she can Special Summon from both hand and GY, plus the direct Set... y'know, when she is SS'ed from GY, make her get banished when she leaves the field. Sedna - I agree with Loleo, a card that both SS itself and negates an effect is pretty crazy, it's like a super Effect Veiler, she should make the opponent gain something, and I back Loleo's suggestion. Second effect, which as balancing factor negates her own effect, is no good, imo, allows too good plays for barely any punish. She sohlud also be unable to be used as material until your next turn imo. Shibuki - Wut? Lol no, I activate whatever monster effect, I get Special Summoned? That's like the easiest condition for Summoning ever, and of course, as if that wasn't enough, another effect at summoning haha, Zama, you're greedy xD. Second effect is kinda ok, though I wish you couldn't do anything with the added to hand card for the rest of turn. Coral - I... well, ok, it's not extremely OP, but that second effect is a no. Tbh, even something as "add 1 Bermuda Idol" card from your Deck to your hand, then discard 1 card is good enough, imo. The rest is ok I guess (maybe toning down the last effect to only 1 bounce. So... it's a set with good ideas and not obscenely powerful, but clearly needs nerfing in most cards. Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted July 4, 2022 Author Report Share Posted July 4, 2022 1 hour ago, Rayfield Lumina said: Samurott - Welp, as the classic Zama cards, hella overpowered, though thankfully only has 3 effects (something that still doesn't redeem the card, just saying because normally Zama gives their cards 5+ effects lol). No card in the world should be capable of SSing itself for something as cheap as sending a DARk monster to GY AND shuffle another thing into Deck, all of this as a Quick Effect which means it could be done in both your turn and opponent's, and the same can be said about the last effect, a Quick Heavy Storm that also makes it stronger O_o. I'm kinda inclined to feel even the first effect is OP, but let's keep it for the same of it, since some other cards have it, like Melodious (though IIRC only if Special Summoned). Wyz - Extremely cute, I want the original artwork. Now about the effect... le'ts clench our teeth and give it a pass xD. I'm not too fond of how it is an easy auto Xyz/link 2, or that she can Special Summon from both hand and GY, plus the direct Set... y'know, when she is SS'ed from GY, make her get banished when she leaves the field. Sedna - I agree with Loleo, a card that both SS itself and negates an effect is pretty crazy, it's like a super Effect Veiler, she should make the opponent gain something, and I back Loleo's suggestion. Second effect, which as balancing factor negates her own effect, is no good, imo, allows too good plays for barely any punish. She sohlud also be unable to be used as material until your next turn imo. Shibuki - Wut? Lol no, I activate whatever monster effect, I get Special Summoned? That's like the easiest condition for Summoning ever, and of course, as if that wasn't enough, another effect at summoning haha, Zama, you're greedy xD. Second effect is kinda ok, though I wish you couldn't do anything with the added to hand card for the rest of turn. Coral - I... well, ok, it's not extremely OP, but that second effect is a no. Tbh, even something as "add 1 Bermuda Idol" card from your Deck to your hand, then discard 1 card is good enough, imo. The rest is ok I guess (maybe toning down the last effect to only 1 bounce. So... it's a set with good ideas and not obscenely powerful, but clearly needs nerfing in most cards. Okay so I'll start fixing them starting with Coral and I'll work my way up. Also whats the Diffence between Senda and Gamma. Gamma negates any monster effect incuding ones that try to resapond to any type of card you use like if ash tries to negate pot of Dires and you Gamma it it summons 2 monsters but you need a brick but if that was a monster on field that used an effect Gamma stays with you you also get to summon a brick and Gamma negates + pops monster Senda only negates cards that try to respond to another Bermuda effect + doesn't pop yes shes kinda strong. Link to comment Share on other sites More sharing options...
Loleo Posted July 4, 2022 Report Share Posted July 4, 2022 2 hours ago, Zefra Zamazenta said: Okay so I'll start fixing them starting with Coral and I'll work my way up. Also whats the Diffence between Senda and Gamma. Gamma negates any monster effect incuding ones that try to resapond to any type of card you use like if ash tries to negate pot of Dires and you Gamma it it summons 2 monsters but you need a brick but if that was a monster on field that used an effect Gamma stays with you you also get to summon a brick and Gamma negates + pops monster Senda only negates cards that try to respond to another Bermuda effect + doesn't pop yes shes kinda strong. If that was all Senda did that would be fine, but then you tag an additional effect on top of that. I think Senda might be ok since it can never act as turn 1 disruption which greatly loers its potential effects it can stop. Gamma pro: ANY monster negate Summons 2 monsters works all the time con: Driver is a brick it only works on monster effects can't work on S/T banishes itself and driver during end phase Senda pro: ANY targeting card effect Summons 1 monster and a second if used as material no brick con: negates monster summoned from GY's effects can't revive links (thank you for saying DEF) must target your Bermuda in conclusion: yes, Senda is probably fine. doesn't work well going second Link to comment Share on other sites More sharing options...
Loleo Posted July 4, 2022 Report Share Posted July 4, 2022 4 hours ago, Rayfield Lumina said: Samurott - Welp, as the classic Zama cards, hella overpowered, though thankfully only has 3 effects (something that still doesn't redeem the card, just saying because normally Zama gives their cards 5+ effects lol). No card in the world should be capable of SSing itself for something as cheap as sending a DARk monster to GY AND shuffle another thing into Deck, all of this as a Quick Effect which means it could be done in both your turn and opponent's, and the same can be said about the last effect, a Quick Heavy Storm that also makes it stronger O_o. I'm kinda inclined to feel even the first effect is OP, but let's keep it for the same of it, since some other cards have it, like Melodious (though IIRC only if Special Summoned). Yeah, not to mention the heavy storm effect sends instead of destroys. I wonder what you think of my suggestions for this one. Wyz - Extremely cute, I want the original artwork. Now about the effect... le'ts clench our teeth and give it a pass xD. I'm not too fond of how it is an easy auto Xyz/link 2, or that she can Special Summon from both hand and GY, plus the direct Set... y'know, when she is SS'ed from GY, make her get banished when she leaves the field. I'll be honest I kind of just assumed with this kind of effect she did get banished when she left the field. Sedna - I agree with Loleo, a card that both SS itself and negates an effect is pretty crazy, it's like a super Effect Veiler, she should make the opponent gain something, and I back Loleo's suggestion. Second effect, which as balancing factor negates her own effect, is no good, imo, allows too good plays for barely any punish. She should also be unable to be used as material until your next turn imo. Zefra made a good point on this one that Psy Omega exist. Not to mention it can't be used as disruption like other hand traps, it is purely protection. Shibuki - Wut? Lol no, I activate whatever monster effect, I get Special Summoned? That's like the easiest condition for Summoning ever, and of course, as if that wasn't enough, another effect at summoning haha, Zama, you're greedy xD. Second effect is kinda ok, though I wish you couldn't do anything with the added to hand card for the rest of turn. Also an only positive level 4 tuner that special summons itself... have you seen the new Eclesia? I'm sad to say I think this is actually bellow the power of a new support card to an already amazing archetype that exist Irl so now I give him a pass. Coral - I... well, ok, it's not extremely OP, but that second effect is a no. Tbh, even something as "add 1 Bermuda Idol" card from your Deck to your hand, then discard 1 card is good enough, imo. The rest is ok I guess (maybe toning down the last effect to only 1 bounce) I don't remember the exact 3rd effect of Coral before, but as a Link 4 that has to rival Avramax, I think the old 3rd effect was fine. (it was bounce 2 right?) So... it's a set with good ideas and not obscenely powerful, but clearly needs nerfing in most cards. Kinda wanted to come back and look at what others said here. Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted July 5, 2022 Author Report Share Posted July 5, 2022 37 minutes ago, Loleo said: Kinda wanted to come back and look at what others said here. Yeah Coral's effect was Bounce 2 do I need to let my opponet draw a card cause Avmax Spins a card into the Deck while Coral bounces 2 also do I have to nurf Senda 1st effect she can't negate just anything she just negtes cards that try to respond to Bermuda Idol monster effects while Gamma does require a brick but Gamma doesn't discard itslef like ash but instead it both SS a Brick and itself + pops whatever it negates so thats no really a -1 or a minus at all with gamma the gamma user loose nothing and can negate any monster effect and not just monsters that try to respond to your card effects I get her 2nd eff but do I need to neuf her 1st eff plus the opponent doesn't lose nothing unless that negated response has a cost to it. the 2nd effect I get but the 1st effect doesn't really disrupt the opp gamma is distuprution that pops + ss 2 mons riqures brick Senda no pop and only negates whats responing to a Bermuda monster's effect also can't negate opponets cards that aren't responing to a bermuda its not dragoon and 1 more then she is more of a reactive hand trap that works during your turn only. Also I'll fix some of the Bermudas before fixing Sam cause it will take more time fir my brain to come up for a way to balance him. Link to comment Share on other sites More sharing options...
Loleo Posted July 5, 2022 Report Share Posted July 5, 2022 1 hour ago, Zefra Zamazenta said: Yeah Coral's effect was Bounce 2 do I need to let my opponet draw a card cause Avmax Spins a card into the Deck while Coral bounces 2 I for one think bounce 2 is fine. also do I have to nurf Senda 1st effect she can't negate just anything she just negtes cards that try to respond to Bermuda Idol monster effects while Gamma does require a brick but Gamma doesn't discard itslef like ash but instead it both SS a Brick and itself + pops whatever it negates so thats no really a -1 or a minus at all with gamma the gamma user loose nothing and can negate any monster effect and not just monsters that try to respond to your card effects I get her 2nd eff but do I need to neuf her 1st eff plus the opponent doesn't lose nothing unless that negated response has a cost to it. the 2nd effect I get but the 1st effect doesn't really disrupt the opp gamma is distuprution that pops + ss 2 mons riqures brick Senda no pop and only negates whats responing to a Bermuda monster's effect also can't negate opponets cards that aren't responing to a bermuda its not dragoon and 1 more then she is more of a reactive hand trap that works during your turn only. Ash goes neutral with regular S/T and -1 to anything else typically. Gamma is neutral or +1. I think you made a good argument for Senda. Also I'll fix some of the Bermudas before fixing Sam cause it will take more time fir my brain to come up for a way to balance him. How about self-targeting protection (actually probably just drop this), Special summons itself in Attack when opponent sends a DARK monster to the GY, destroys S/T up to the number of DARK monsters in your GY (gain 500 ATK for each start with 0 ATK) on summon, if it leaves the field by an opponent's card while 10+ DARK monsters are in the GYs you can spin a card? opponent can't take damage the turn this card is summoned if on your turn and they draw a card if it was their turn. Basically, drop the protection and add costs and restrictions. Would be supper cool if it also required a tribute to special summon so it could synergize with layer of darkness. Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted July 5, 2022 Author Report Share Posted July 5, 2022 1 hour ago, Loleo said: Yeah Coral's effect was Bounce 2 do I need to let my opponet draw a card cause Avmax Spins a card into the Deck while Coral bounces 2 I for one think bounce 2 is fine. also do I have to nurf Senda 1st effect she can't negate just anything she just negtes cards that try to respond to Bermuda Idol monster effects while Gamma does require a brick but Gamma doesn't discard itslef like ash but instead it both SS a Brick and itself + pops whatever it negates so thats no really a -1 or a minus at all with gamma the gamma user loose nothing and can negate any monster effect and not just monsters that try to respond to your card effects I get her 2nd eff but do I need to neuf her 1st eff plus the opponent doesn't lose nothing unless that negated response has a cost to it. the 2nd effect I get but the 1st effect doesn't really disrupt the opp gamma is distuprution that pops + ss 2 mons riqures brick Senda no pop and only negates whats responing to a Bermuda monster's effect also can't negate opponets cards that aren't responing to a bermuda its not dragoon and 1 more then she is more of a reactive hand trap that works during your turn only. Ash goes neutral with regular S/T and -1 to anything else typically. Gamma is neutral or +1. I think you made a good argument for Senda. Also I'll fix some of the Bermudas before fixing Sam cause it will take more time fir my brain to come up for a way to balance him. How about self-targeting protection (actually probably just drop this), Special summons itself in Attack when opponent sends a DARK monster to the GY, destroys S/T up to the number of DARK monsters in your GY (gain 500 ATK for each start with 0 ATK) on summon, if it leaves the field by an opponent's card while 10+ DARK monsters are in the GYs you can spin a card? opponent can't take damage the turn this card is summoned if on your turn and they draw a card if it was their turn. Basically, drop the protection and add costs and restrictions. Would be supper cool if it also required a tribute to special summon so it could synergize with layer of darkness. Yeah thanks for agreeing with me that Senda is not Broken she may look like she's OP but she's clearly not cause she's different, also thanks for fixing Sammurat. Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted July 7, 2022 Author Report Share Posted July 7, 2022 @Rayfield Lumina Do you agree with my and @Loleo and he even Quote Tweet your Replies I think you should check out all of his View Points, also I need somebody to help me With Sammorots card text its too hard also the creator of Yugioh was found dead in the Sea. Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted July 7, 2022 Report Share Posted July 7, 2022 2 hours ago, Zefra Zamazenta said: @Rayfield Lumina Do you agree with my and @Loleo and he even Quote Tweet your Replies I think you should check out all of his View Points, also I need somebody to help me With Sammorots card text its too hard also the creator of Yugioh was found dead in the Sea. I don't know, people doesn't care about what I do or say, better ask Loleo Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted July 7, 2022 Author Report Share Posted July 7, 2022 21 minutes ago, Rayfield Lumina said: I don't know, people doesn't care about what I do or say, better ask Loleo Can You please help me fix Sam Card Text with better PSCT then mine? Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted July 7, 2022 Report Share Posted July 7, 2022 4 hours ago, Zefra Zamazenta said: Can You please help me fix Sam Card Text with better PSCT then mine? well, the PSCT you used in this card is pretty much perfect, the only thing I'd change is that thing you do of using OCG's "You can only use the 2nd and 3rd effect of this card’s name each once per turn." which I dislike quite a bit, not gonna lie. Monsters you control cannot be targeted by your opponent's card effects. If a DARK monster(s) is sent to the GY(s) this turn (Quick Effect): You can Special Summon this card from your hand, then you can shuffle 1 monster on the field into the Deck. During the Main Phase (Quick Effect): You can send all Spells/Traps from the field to the GY, and if you do, this card gains 500 ATK for each Spell/Trap sent to the GY this way. You can only use each effect of "Hisuian Samurott" once per turn. This wording makes sure you can only use the 2nd and 3rd effect of the monster once per turn as you desired. The first effect doesn't trigger, so it is completely independent from this wording and is fine as is. Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted July 8, 2022 Author Report Share Posted July 8, 2022 3 hours ago, Rayfield Lumina said: well, the PSCT you used in this card is pretty much perfect, the only thing I'd change is that thing you do of using OCG's "You can only use the 2nd and 3rd effect of this card’s name each once per turn." which I dislike quite a bit, not gonna lie. Monsters you control cannot be targeted by your opponent's card effects. If a DARK monster(s) is sent to the GY(s) this turn (Quick Effect): You can Special Summon this card from your hand, then you can shuffle 1 monster on the field into the Deck. During the Main Phase (Quick Effect): You can send all Spells/Traps from the field to the GY, and of you do, this card gains 500 ATK for each Spell/Trap sent to the GY this way. You can only use each effect of "Hisuian Samurott" once per turn. This wording makes sure you can only use the 2nd and 3rd effect of the monster once per turn as you desired. The first effect doesn't trigger, so it is completely independent from this wording and is fine as is. Thank You. Also is this Sam neufed cause but how should neuf this card? Link to comment Share on other sites More sharing options...
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