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Massive Mayakashi Support Batch


KH911

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I've been obsessed with Mayakashis for the past couple years. And I was thinking how to make Mayakashi more viable and more fun to use. First of all, always summoning the same 5 synchros when climbing the ladder gets pretty stale, for both you and your opponent. So i decided to make a new set of 5 Mayakashi synchros that would spice things up a bit. I was having trouble deciding if I should make them levels 3, 5, 7, 9, and 11, and then the player would have to choose which to summon when climbing the ladder, or if i should make them levels 4, 6, 8, 10, and 12, essentially creating 2 different synchro ladders you can climb. Ultimately I decided on making have even levels, which should increase their consistency since you can synchro summon with any level combination, and also because climbing both ladders will give you more options and make it harder for the opponent to shut you down.

After that, I had to follow the Mayakashi theme of creating main deck monsters for every synchro monster, and had them add a bit more GY functionality for Mayakashis. And most importantly, I added a new set of continuous spells and traps that compensate for Mayakashi's weaknesses, which also acts as an indirect buff to Mayakashi Return and Mayakashi Mayhem.

PS. I couldn't decide which version of Umi-Bozu I wanted so I made both and see which one people liked more. Feedback is encouraged and appreciated, but keep it respectful. Thanks for taking the time to read all this :D.


 

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Kappa, The Trickster Mayakashi
Level 4 | Water | Zombie | Synchro | Effect
1800 ATK / 900 DEF

1 Tuner + 1 non-Tuner
You can only control 1 "Kappa, The Trickster Mayakashi". You can only use each of these effects of "Kappa, The Trickster Mayakashi" once per turn:

 - If a Synchro Monster you control whose original level is 6 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other zombie monster from the GY, and if you do, special summon this card.

 - If this card is special summoned from the GY: You can swap possession of this card with a random monster your opponent controls.

 

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Joro-Gumo, The Spider Mayakashi
Level 6 | Earth | Zombie | Synchro | Effect
2300 ATK / 1200 DEF

1 tuner + 1 non-tuner
You can only control 1 "Joro-Gumo, The Spider Mayakashi". You can only use each of these effects of "Joro-Gumo, The Spider Mayakashi" once per turn:

 - If a Synchro Monster you control whose original level is 8 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other zombie monster from the GY, and if you do, special summon this card.

 - If this card is special summoned from the GY: You can take one card in your opponent's hand and add it to your hand.

 

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Oogama, The Agile Mayakashi
Level 8 | Dark | Zombie | Synchro | Effect
2800 ATK / 1800 DEF

1 tuner + 1 non-tuner
You can only control 1 "Oogama, The Agile Mayakashi". You can only use each of these effects of "Oogama, The Agile Mayakashi" once per turn:

 - If a Synchro Monster you control whose original level is 10 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other zombie monster from the GY, and if you do, special summon this card.

 - If this card is special summoned from the GY: You can inflict 1000 damage to your opponent.

 

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Umi-Bozu, The Faceless Mayakashi
Level 10 | Water | Zombie | Synchro | Effect
3100 ATK / 2500 DEF

1 tuner + 1 non-tuner
You can only control 1 "Umi-Bozu, The Faceless Mayakashi". You can only use each of these effects of "Umi-Bozu, The Faceless Mayakashi" once per turn:

 - If a Synchro Monster you control whose original level is 12 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other zombie monster from the GY, and if you do, special summon this card.

 - If this card is special summoned from the GY: You can special summon 1 "Mayakashi" monster from your GY to your opponent's side of the field.

 

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Umi-Bozu, The Faceless Mayakashi (alternate)
Level 10 | Water | Zombie | Synchro | Effect
3100 ATK / 2500 DEF

1 tuner + 1 non-tuner
You can only control 1 "Umi-Bozu, The Faceless Mayakashi". You can only use each of these effects of "Umi-Bozu, The Faceless Mayakashi" once per turn:

 - If a Synchro Monster you control whose original level is 12 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other zombie monster from the GY, and if you do, special summon this card.

 - If this card is special summoned from the GY: You can target 1 zombie synchro monster in your GY or that is banished and apply it's effects as this card's effect.

 

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Yamato no Orochi, The Ultimate Mayakashi
Level 12 | Divine | Zombie | Synchro | Effect
? ATK / ? DEF

1 tuner + 1 non-tuner
You can only control 1 "Yamato no Orochi, The Ultimate Mayakashi". You can only use each of these effects of "Yamato no Orochi, The Ultimate Mayakashi" once per turn:

 - If a link monster you control is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other zombie monster from the GY, and if you do, special summon this card.

 - If this card is special summoned from the GY: You can banish cards from your opponent's GY up to the number of zombie synchro monsters with different names in your GY, and if you do, this card's original ATK and DEF become equal to that number. This card can attack a number of times up to the number of cards banished by this effect.

 

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Bozu, The Faceless Mayakashi
Level 1 | Water | Zombie | Tuner | Effect
0 ATK / 0 DEF
You can send 1 "Mayakashi" monster from your deck to GY; this card's level becomes that monster's level. You can only use this effect of "Bozo, The Faceless Mayakashi" once per turn. You cannot special summon monsters from the extra deck except "Mayakashi" monsters.

 

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Gumo, The Spider Mayakashi
Level 1| Earth | Zombie | Tuner | Effect
100 ATK / 0 DEF
If this card is in your GY, except the turn this card was sent to the GY: You can banish this card and 1 other non-tuner zombie monster from your GY to synchro summon one zombie monster from your extra deck. You can only use this effect of "Gumo, The Spider Mayakashi" once per turn.

 

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Hanzo, The Agile Mayakashi
Level 4| Dark | Zombie | Effect
1800 ATK / 1000 DEF
If this card is normal or special summoned, you can target 1 "Mayakashi" spell or trap in your GY and set it to your side of the field, but it cannot be activated this turn. You can only use this effect of "Hanzo, the Agile Mayakashi" once per turn. You cannot special summon monsters from the extra deck except "Mayakashi" monsters.

 

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Nappa, The Trickster Mayakashi
Level 2 | Water | Zombie | Effect
500 ATK / 0 DEF
If you control a "Mayakashi" card other than "Nappa, The Trickster Mayakashi" while this card is in your hand or GY: You can special summon this card, then send 1 spell or trap from your deck to the GY. You can only use this effect of "Nappa, The Trickster Mayakashi" once per turn. You cannot special summon monsters from the extra deck except "Mayakashi" monsters.

 

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Orochi, The Ultimate Mayakashi
Level 6| Divine | Zombie | Effect
2500 ATK / 0 DEF
You can discard 1 "Mayakashi" spell or trap, special summon this card from your hand. You can only use this effect of "Orochi, The Ultimate Mayakashi" once per turn. You cannot special summon monsters from the extra deck except "Mayakashi" monsters.

 

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Mayakashi Mischief
Trap | Continuous
Opponent's card effects that would remove a "Mayakashi" monster(s) from the field will instead destroy them.

You can use 1 of the following effects of "Mayakashi Mischief" once per turn, and only once that turn:

 - Send this card and 1 face up "Mayakashi" monster from your field to the GY, then draw 1 card

 - Banish this card and 1 zombie monster from your GY: Target 1 "Mayakashi" monster in your GY and special summon it.

 

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Mayakashi Revival
Trap | Continuous
If your opponent controls a monster and you control no monsters: You can special summon 1 zombie synchro monster from your GY. You can only use this effect of "Mayakashi Revival" once per turn.

You can use 1 of the following effects of "Mayakashi Revival" once per turn, and only once that turn:

 - Send this card and 1 face up "Mayakashi" monster from your field to the GY, then draw 1 card

 - Banish this card and 1 zombie monster from your GY: Target 1 "Mayakashi" monster in your GY and special summon it.

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Mayakashi Grace
Spell | Continuous
"Mayakashi" monsters special summoned from the GY cannot have their effects negated.

You can use 1 of the following effects of "Mayakashi Grace" once per turn, and only once that turn:

 - Send this card and 1 face up "Mayakashi" monster from your field to the GY, then draw 1 card

 - Banish this card and 1 zombie monster from your GY: Target 1 "Mayakashi" monster in your GY and special summon it.

 

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Mayakashi Beatdown
Spell | Continuous
Increase the ATK and DEF of monsters you control by 200 for every zombie synchro monster in your GY with a different name.

You can use 1 of the following effects of "Mayakashi Beatdown" once per turn, and only once that turn:

 - Send this card and 1 face up "Mayakashi" monster from your field to the GY, then draw 1 card

 - Banish this card and 1 zombie monster from your GY: Target 1 "Mayakashi" monster in your GY and special summon it.

 

 

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