Loleo Posted June 13, 2022 Report Share Posted June 13, 2022 A- FLIP: Target a number of Spell/Trap Cards on the field up to the number of “Worm” monsters in your GY; destroy those targets. B- When this card is Normal or Special Summoned: Target 1 Defense Position monster; change that target to face-up Attack Position. If this card is in your GY while you control a “Worm” monster: You can special summon this card but banish it when it leaves the field. B- (Spell)- 2 tokens (Level 1 LIGHT Insect/Effect 0/0) can't be used as material but have HOPT effect to summon level 4 or lower worm from deck FD DEF. C- FLIP: Add 1 Level 4 or lower Reptile-Type "Worm" monster from your Deck to your hand. C (Spell)- Once per turn, During either player’s turn: You can Special Summon 1 Reptile-Type "Worm" monster from your hand in face-down Defense Position. D- Cannot be targeted by card effects. If a card is flipped: you can place a Worm counter on a card you control. This card gains 300 ATK/DEF for each worm counter on this card. If this card would be set: you can place a Worm Counter on this card instead. E- Once per turn (Quick effect): you can target 1 face-up monster on the field; change it into face-down Defense Position. F- FLIP: Change all face-up Reptile-Type "Worm" monsters you control to face-down Defense Position. G- Each time a face-down Defense Position monster is flipped face-up, place 1 Worm Counter on this card. This card gains 300 ATK for each Worm Counter on it. If a card is activated from the hand: you can remove 3 Worm Counters from this card; negate that card and destroy it. If this card would be set: you can place a Worm Counter on this card instead. H- When this card is flipped face-up by an opponent's monster's attack: draw 2 cards. If this card is sent from the field to the Graveyard: send 1 card from your hand to the Graveyard. This card cannot be destroyed by battle. I- (level 4) When a card is Set on your side of the field: You can place 1 Worm Counter on this card. This card gains 300 ATK for each worm counter on this card. Once per turn: You can remove 3 Worm Counters from this card: Target 1 card your opponent controls; destroy it, and if it was a monster send cards from your deck to the GY equal to its Level/Rank/Link Rating. If this card would be set: you can place a Worm Counter on this card instead. J- FLIP: When this card is destroyed and sent to the Graveyard this turn: Special Summon it from the Graveyard in face-up Defense Position. If this card is destroyed by an opponent’s card: you can target a card on the field: banish it. K- This card can be Special Summoned in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. Once per turn (Quick effect): You can Tribute 1 Reptile-Type "Worm" monster; target 1 card your opponent controls; place it on top of the deck. L- During each End Phase, if this card is face-up: Draw 1 card. FLIP: you can excavate cards from your deck up to the number of “Worm” monsters in your GY; send all excavated Reptile monsters to the GY, and shuffle all other cards back into the deck. M- FLIP: You can equip this card to a monster your opponent controls as an Equip Card. Inflict 800 damage to the controller of the equipped monster during each Standby Phase. The equipped monster cannot be used as material or activate its effects. N- If this card is flipped face-up during either player’s battle phase (Quick Effect): inflict damage to your opponent equal to half the ATK of the monster with the highest ATK on the field and end the battle phase. O- FLIP: All face-up monsters on the field lose 500 ATK, except Reptile-Type "Worm" monsters, then your opponent loses LP equal to the ATK lost by this effect. You can only use this effect of “Worm Opera” once per turn. P- (level 4) This card deals piercing battle damage. If this card destroys an opponent's monster by battle: You can add 1 Reptile-Type "Worm" monster or 1 “Worm” Spell from your Deck to your hand. If you do not control at least 1 other Reptile-Type "Worm" monster, destroy this card during the End Phase and special summon a “Worm King” and “Worm Queen” from your deck. Q- You can Special Summon this card in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. Once per turn (Quick Effect): You can Tribute 1 Reptile-Type "Worm" monster; Special Summon 1 Reptile-Type "Worm" monster from your Deck with a Level less than or equal to the Tributed monster. R- This card deals piercing battle damage. Once per turn, if this card would be tributed for the effect of a Reptile monster: You can add one Worm Counter to this card instead. If this card would be set: You can place a Worm Counter on this card instead. Once per turn (Quick Effect): You can remove 5 Worm Counters from cards you control; Set all cards on the field. S- This card gains 100 ATK/DEF for each Reptile-Type "Worm" monster in your Graveyard. This card cannot be destroyed by battle. If your opponent takes Battle Damage from attacking this card, at the end of the Damage Step return all Spell and Trap Cards on the field to the hand, and for the rest of the turn neither player can activate Spells or Traps, then end the battle phase. T- (2000 ATK) You can banish 1 Reptile-Type "Worm" monster from your Graveyard or Tribute a “Worm monster you control. If you do, this card can attack twice during this turn's Battle Phase. This card inflicts piercing battle damage. This card cannot be destroyed by battle. U- (0 ATK) When you Tribute this card for the effect of a Reptile monster: You can Special Summon this card from your Graveyard to your opponent's side of the field, in face-up Attack Position. V- FLIP: Destroy all face-up monsters on the field, except Reptile-Type "Worm" monsters. This card gains 500 ATK for each Reptile-Type "Worm" monster in your Graveyard. Unaffected by card effects while you control 3 or more Worm monsters. W- Your opponent cannot activate the effects of monsters that share the name of a monster destroyed by battle with this card until the end of the next turn. If this card destroys an opponent's monster by battle, it can attack once again in a row. If this card would be set: You can place one Worm Counter on this card instead. This card gains 300 ATK/DEF for each worm counter on this card. X- When this card is Normal Summoned, you can send 1 Reptile-Type "Worm" monster from your Deck to the Graveyard. If you control a face-up "Worm Yagan", this card cannot be destroyed by battle, is unaffected by card effects, and deals piercing battle damage. If this card would be set: place one Worm Counter on this card instead. This card gains 300 ATK/DEF for each worm counter on this card. Y- If control "Worm Xex", you can Special Summon this card from your Graveyard in face-down Defense Position. If you do, return it to the deck when it is removed from the field. When this card is flipped face-up, select 1 face-up monster your opponent controls, and return it to it’s owner's hand. Zero- For each Fusion Material with a different name used to Fusion Summon this card, it gains 500 ATK, and also gains these effects: 2+: Once per turn: you can target 1 “Worm” card in your Graveyard; Special Summon it in face-down Defense Position or add it to your hand. 3+: Once per turn, if this card would be tributed: Draw a card instead. 4+: You can remove from play 1 Reptile-Type monster from your Graveyard to send 1 monster on the field to the Graveyard. 5+: Once per turn (Quick Effect) when your opponent activates a card or effect: you can remove 8 Worm counters from the field; Negate that effect and your opponent must discard a card. 6+: Unaffected by card effects while you control another “Worm” monster. W Nebula Meteorite (Trap)- Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck. New cards-------------------------- Worm Whole (Field Spell) -When this card is activated: you can add “Dark Hole” from your deck to your hand. If a “Worm” monster is set or leaves the field while it has Worm Counters. You can place an equal number of Worm Counters on this card. During Either player’s turn: You can remove 3 Worm counters from this card and target a monster on the field; change that target to Face-up or Face-Down DEF position. All monsters gain an additional 300 ATK/DEF for each Worm counter on them. *Worm Fusion- Fusion summon 1 Reptile by shuffling cards from your field and GY into the deck, if you are summoning a “Worm” monster you can also use monsters in your hand. During the 5th Standby phase after this card was sent to the GY: You can add this card to your hand. *KQ fusion + any reptile (prince or royalty bonus) [Worm #Royalty] (3000/1300) Once per turn: You can Tribute a monster either player controls; Special Summon 1 “Worm” monster from your deck in Face-up ATK or Face-down DEF possition. If “Worm Prince” or “Worm Royalty” was used as material: This effect becomes a quick effect. *XY + LIGHT (zero bonus) [Worm 0XYZ0] (2800/2800) Unaffected by card effects while you control another “Worm”. This card deals double piercing battle damage. If this card attacks an attack position monster: You can set the attack target. If “Worm Zero” was used as material. This card can attack each monster your opponent controls once each. Example Deck list: 2 Dark Hole 3 Worm Fusion 3 Snake Rain 3 Future Fusion 3 Ogdoadic Water Lily 3 Reptilianne Echidna 3 Hip Hoshinigan +1 of every other card listed above and 3 of each fusion Side deck Ogdoadic Origin Ogdoadic Hollow Ogdoadic Nauya Ogdoadic King Pot of Desires Pot of Extravagence Pot of Prosperity Flogos, the Ogdoadic Boundless Dogmatica Maximus Metaverse Terraforming Will figure out how to put this in spoilers soon and say other aspects of the monsters Unless otherwise specified all monsters are LIGHT reptiles exactly the same stat wise as their originals Link to comment Share on other sites More sharing options...
Neo Nae Posted July 8, 2022 Report Share Posted July 8, 2022 I hate this stupid deck don't wanna fight fairly Link to comment Share on other sites More sharing options...
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