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The “Sparda” Archetype (based on Devil May Cry) (criticism is always appreciated)


Kokoroshi

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it’s time for this party to get crazy!

the Sparda archetype is a deck based on equip spells that are useful when they’re destroyed.

Sparda Descendant Dante

DARK/Fiend/Level 4/Effect

When this card is normal summoned or special summoned, you can reveal 3 equip spells from your deck and your opponent randomly adds 1 of them to your hand, then send the rest to the GY. If this card is equipped with an equip spell, it gains these effects.
*Once per turn, you can send an equip spell equipped to this card to the GY, target 1 equip spell in your GY and either add it to your hand or equip it to this card.
*during the damage step, your opponent cannot activate spell or trap effects until the end of the damage step.

ATK 1800/DEF 1700

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Sparda Descendant Vergil (please ignore the misspelling of Vergil’s name throughout this)

DARK/Fiend/Level 4/Effect

When this card is normal or special summoned, you can target 1 equip spell in your GY, add it to your hand. Once per turn, you can banish an equip spell from your GY, add 1 “Devil Trigger” or “Sparda’s Descendant” card from your deck to your hand. While this card is equipped with an equip spell, it gains this effect:
*During the damage step, your opponent cannot activate monster effects until the end of the damage step.

ATK 1700/DEF 1800

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Sparda Descendant Nero

DARK/Fiend/level 4/Effect

When this can is normal summoned, for the rest of the turn, your opponent’s monster effects are negated, but you cannot special summon the turn you activate this effect, except fusion monsters. While this card is equipped with a equip spell, it gains this effect:
*Once per turn, you can destroy as many equip spells equipped to this monster as possible, destroy face up cards on the field equal to the number of equip cards destroyed by this effect.

ATK 1600/DEF 1500

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Lady

DARK/Fiend/Level 4/Effect

When this card is normal summoned, you can add 1 “Sparda Descendant” monster from your deck to your hand. This card gains 100 ATK for each equip spell on the field.

ATK 1300/DEF 1500

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Sparda’s Descendant V

Once per turn, you can special summon 1 level 2 fiend-type monster with 1000 or less ATK from your deck or hand, but you cannot but you cannot activate effects, except for the effects of equip spells, until the end of the turn.

ATK 1000/DEF 2000

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Angelo Revenant Griffon

DARK/Fiend/Level 2/Tuner/Effect

During the end phase, if you control a “Sparda’s Descendant” monster while this card is in your GY, you can special summon this card. While you control a “Sparda’s Descendant” monster, this card can attack directly.

ATK 500/DEF 700

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Angelo Revenant Shadow

DARK/Fiend/Level 2/Tuner/Effect

During the end phase, if you control a “Sparda’s Descendant” monster while this card is in your GY, you can special summon this card.

ATK 1000/DEF 200

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Angelo Revenant Nightmare 

DARK/Fiend/Level 8/Tuner/Effect

During the end phase, if you control a “Sparda’s Descendant” monster while this card is in your GY, you can special summon this card. Once per turn, you can target 1 set card on the field, destroy it.

ATK 3000/DEF 0

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Ebony & Ivory

Equip Spell

The monster this card is equipped to gains 100 ATK. Once per turn, you can inflict 300 damage to your opponent. If this card is destroyed and sent to the GY, you can target one monster you control, it gains 500 ATK until the end of the turn.

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The Rebellion

Equip Spell

The monster this card is equipped to gains 500 ATK. The first time this card would be destroyed, it is not. If this card is in the GY, you can target 1 “Sparda Descendant” or “Devil Trigger” monster you control, equip this card to that monster.

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The Yamato

Equip Spell

The monster this card is equipped to gains 400 ATK. The monster this card is equipped to can make 3 attacks on monsters during each battle phase. If this card is in the GY, you can target 1 “Sparda Descendant” or “Devil Trigger” monster you control, equip this card to that monster.

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Red Queen

Equip Spell

The monster this card is equipped to gains 300 ATK. Once per turn, when the monster this card is equipped to destroys a monster by battle, that monster gains 500 ATK and can attack a second time this battle phase. If this card is in the GY, you can target 1 “Sparda Descendant” or “Devil Trigger” monster you control, equip this card to that monster.

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Blue Rose

Equip Spell

The monster this card is equipped to gains 200 ATK. Once per turn, you can target 1 spell/trap your opponent controls, destroy it. If this card is destroyed, you can target 1 monster your opponent controls, destroy it.

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Beuwolf

Equip Spell

The monster this card is equipped to gains 800 ATK. Once per turn, you can make the card this card is equipped to gain 200 ATK (even if this card leaves the field). If this card is destroyed, you can shuffle this card back into the deck, then draw 1 card.

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Devil Trigger

Quick-Play Spell

Tribute 1 “Sparda Descendant” monster you control, special summon 1 “ Devil Trigger” fusion monster from your extra deck with 500 more ATK than the tributed monster, but you cannot summon monsters for the rest of the turn, except fusion monsters. You can only activate activate “Devil Trigger” once per turn.

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Devil Trigger V

DARK/Fiend/Level 8/Synchro/Effect

2 Fiend-type tuners + 1 non-tuner monster.
Must be synchro summoned. You can send 1 fiend-type tuner from your deck to the GY, destroy one card your opponent controls. If this card card inflicts battle damage to your opponent, you can destroy 1 equip spell you control to the GY, this card can make a second attack during this battle phase. You can only activate each effect of “Devil Trigger V” once per turn.

ATK 2500/DEF 3000

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Devil Trigger Dante

DARK/Fiend/Level 7/Fusion/Effect

Must be special summoned by the effect of “Devil Trigger”. While “Sparda Descendant Dante” is banished or in the GY, this card gains 200 ATK for each card equipped to it. Once per turn, you can destroy all cards in the same column as this card, if no cards are destroyed by this effect or this effect is negated, you can banish 1 card you opponent controls.

ATK 2300/DEF 2200

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Devil Trigger Vergil

DARK/Fiend/Level 7/Fusion/Effect

Must be special summoned by the effect of “Devil Trigger”. While “Sparda Descendant Vergil” is banished or in the GY, this card gains 500 ATK and cannot be destroyed by battle while equipped with an equip spell. Your opponent cannot activate effects during the battle phase while this card is face up on the field.

ATK 2200/DEF 2300

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Devil Trigger Nero

DARK/Fiend/Level 7/Fusion/Effect

Must be special summoned by the effect of “Devil Trigger”. While “Sparda Descendant Nero” is banished or in the GY, this card gains 100 ATK for each equip card in your GY. Once per turn, you can target 1 equip spell on the field and 1 card you opponent controls, destroy them. Your opponent cannot activate effects in response to this monster’s effect.

ATK 2100/DEF 2000

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Sin Devil Trigger

Quick-Play Spell

Tribute 1 “Devi Trigger” monster you control, special summon 1 “Sin Devil Trigger” fusion monster from your extra deck with 1000 more ATK than the tributed monster, but you cannot summon monsters for the rest of the turn. You can only activate activate “Sun Devil Trigger” once per turn.

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Sin Devil Trigger Dante

DARK/Fiend/Level 10/Fusion/Effect

Must be special summoned by the effect of “Sin Devil Trigger”. you can destroy all equip cards you control (min.1), then destroy all cards your opponent controls. If this this cards effect doesn’t destroy a monster, you can make your opponent send 2 card from their hand to the GY. If this card would be destroyed by a card effect, you can banish an equip spell from your GY instead. You can only activate each effect of “Sin Devil Trigger Dante” once per turn.

ATK 3300/DEF 3200

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Sin Devil Trigger Vergil

DARK/Fiend/Level 10/Fusion/Effect

Must be special summoned by the effect of “Sin Devil Trigger”. you can destroy all equip cards you control (min.1), then negate the effects all cards your opponent currently controls. When a monster you control is targeted for an attack, you can switch the attack target to this monster, then perform damage calculation. You can only activate each effect of “Sin Devil Trigger Vergil” once per turn.

ATK 3200/DEF 3300

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and that’s all folks

 

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