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Apsara Archetype (14/14) - Mystical Dance of the Celestial Nymphs


Atypical-Abbie

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Apsara is an archetype of Level 4 Fairy monsters with various Attributes and 1500 ATK/DEF. They focus Xyz Summoning, their gimmick of Special Summoning themselves and then Special Summoning from the Deck if certain conditions are met, and being in control of your opponent's field. All their monsters cannot be destroyed by battle the turn they are Special Summoned. Their primarily playstyle revolves around actions your opponent takes, like Normal Summoning a monster, activating an effect etc. and allows you to Special Summon them from your hand, then if conditions are met, such as the monster having 1500 or more ATK or a monster effect which inflicts effect damage. Don't worry though, these are easier to meet than you may think, as they have various Spells/Traps that can help with this, such as Apsara Homestead which allows both players to Normal Summon to their opponent's field, or Apsara Ring which allows you to activate an opponent's monsters' effect, as well as giving them effects, such as inflicting effect damage to you, among many others.

The archetype is inspired by Apsara in Hindu and Buddhism, whom are known for their beauty, dancing, good luck and fortune etc. Some are depicted as angelic flying creatures, other times as nymphs and fairies, so I took some liberties with the card art, though all the monster names are based on Apsara found primarily in Indian culture I believe.

Sample Deck: https://www.duelingbook.com/deck?id=10839425

 

 

 

MAIN DECK MONSTERS:

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If an opponent's monster activates its effect: You can Special Summon this card from your hand, then if that effect inflicted effect damage to you, you can Special Summon 1 "Apsara" monster from your Deck in Defense Position, except "Apsara Gopali". Cannot be destroyed by battle the turn it is Special Summoned. If this card is Special Summoned from your Deck: You can Special Summon up to 2 "Apsara" monsters from your hand and/or GY to each field, but you must Special Summon at least 1 monster to your opponent's field to Special Summon to your own field. You can only use each effect of "Apsara Gopali" once per turn.

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If a monster your opponent controls declares an attack: You can Special Summon this card from your hand, then if they declared a direct attack you can Special Summon 1 "Apsara" monster from your Deck in Defense Position, except "Apsara Menaka". Cannot be destroyed by battle the turn it is Special Summoned. You can Tribute this card; excavate the top 5 cards of your Deck, add 1 "Apsara" card to your hand, also send the remaining cards to the GY. You can only use each effect of "Apsara Menaka" once per turn.

 

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If the effect of a monster in your opponent's possession activated its effect: You can Special Summon this card, then if that effect inflicted effect damage to you, you can Special Summon 1 "Apsara" monster from your Deck in Defense Position, except "Apsara Gopali". Cannot be destroyed by battle the turn it is Special Summoned. If this card is Special Summoned from your Deck: You can Special Summon up to 2 "Apsara" monsters from your hand and/or GY to each field, but you must Special Summon at least 1 monster to your opponent's field to Special Summon to your own field. You can only use each effect of "Apsara Gopali" once per turn.

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If a card(s) is added to the hand by an effect: You can Special Summon this card from your hand, then if the card(s) was returned from your opponent's field to the hand, you can Special Summon 1 "Apsara" monster from your Deck in Defense Position, except "Apsara Prajagara". Cannot be destroyed by battle the turn it is Special Summoned. If this card is sent to the GY: You can target 1 other "Apsara" card in your GY; add it to your hand, then Special Summon this card to your opponent's field. You can only use each effect of "Apsara Prajagara" once per turn.

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If a monster is Normal Summoned to your opponent's field: You can Special Summon this card from your hand, then if the Normal Summoned monster has 1500 or higher ATK, you can Special Summon 1 "Apsara" monster from your Deck in Defense Position, except "Apsara Rambha". Cannot be destroyed by battle the turn it is Special Summoned. If another "Apsara" monster(s) is Special Summoned from your Deck, you can: Immediately after this effect resolves, Xyz Summon 1 "Apsara" Xyz Monster using monsters you control. You can only use each effect of "Apsara Rambha" once per turn.

EXTRA DECK MONSTERS:

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2 Level 4 monsters
When this card is Xyz Summoned: You can activate 1 "Apsara Homestead" from your Deck. When your opponent targets an "Apsara" card(s) or a Fairy monster(s) you control for an attack or effect (Quick Effect): You can detach 1 material from this card; negate the attack or effect, then you can Special Summon 1 "Apsara" monster from your Deck. Cannot be destroyed by battle the turn it is Special Summoned. During the Standby Phase: You can banish this face-up card you control with material; Special Summon 1 Fairy Xyz Monster from your Extra Deck, except "Apsara Purvachitti", then you can attach any number of face-up "Apsara" cards on the field to that monster as material (this Special Summon is treated as an Xyz Summon). You can only use each effect of "Apsara Purvachitti" once per turn.

 

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2+ Level 4 monsters
When this card is Xyz Summoned: You can activate 1 "Apsara Homestead" from your Deck. If a monster is Normal Summoned: You can detach 1 material from this card; return that monster to the hand, then you can Special Summon 1 "Apsara" monster from your Deck. Cannot be destroyed by battle the turn it is Special Summoned. You can target any number of "Apsara" cards in your GY, then detach the same number of materials from this card; place those targets on top of your Deck in any order, then gain 500 LP for each of those cards. You can only use each effect of "Apsara Ghritachi" once per turn.

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3 Level 4 monsters
When your opponent activates a Spell Card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can Special Summon 1 "Apsara" monster from your Deck. Cannot be destroyed by battle the turn it is Special Summoned. (Quick Effect): You can detach 2 material from this card, then target 1 face-up monster you control; double that target's ATK/DEF until the end of this turn, also other monsters you control cannot attack directly this turn. You can only use each effect of "Apsara Misrakeshi" once per turn.

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3 Level 4 monsters
When your opponent activates a Trap Card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can Special Summon 1 "Apsara" monster from your Deck. Cannot be destroyed by battle the turn it is Special Summoned. During your opponent's turn (Quick Effect): You can detach 2 material from this card; return as many cards your opponent control as possible to the hand, up to the number of "Apsara" monsters on the field. You can only use each effect of "Apsara Urvashi" once per turn.

SPELLS/TRAPS:

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All monsters on the field gain 500 ATK/DEF. "Apsara" monsters you control cannot be destroyed by card effects the turn they are Special Summoned. Once per turn, if a "Apsara" monster(s) is Summoned from your hand to your opponent's field: You can add 1 "Apsara" card from your Deck to your hand. Both players can Normal Summon 1 monster to their opponent's field during their Main Phase in addition to their Normal Summon/Set. (They can only gain this effect once per turn).

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Special Summon 1 "Apsara" monster from your hand or GY to your opponent's field, then draw 1 card. If this card is in your GY and you control no monsters, other than "Apsara" monsters: You can banish this card and 1 other "Apsara" card from your hand or GY; Special Summon 2 "Apsara Token" (Fairy/DARK/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position, then draw 1 card. You can only use each effect of "Apsara Fortune" once per turn.

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Equip only to an opponent's face-up monster. It loses 1000 ATK/DEF, also you can activate the equipped monsters' effects, treating it as if your opponent controlled it. If you control no monsters, other than "Apsara" monsters, it gains these effects.
● Once per turn: You can discard 1 card; inflict 1000 damage to your opponent, then take 1000 damage.
● Once per turn: You can target 1 monster you control; return that target to your hand.

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Target 1 face-up monster your opponent control; equip this card to that target. If it is an "Apsara" monster, take control of it. If you would Xyz Summon an "Apsara" Xyz Monster, you can treat equipped monster as a Level 4 monster you control. If you take effect damage while this card is in your GY: You can Set this card, but banish it when it leaves the field. If you control "Apsara Homestead", you can activate this card the turn it is Set. You can only use each effect of "Apsara Necklace" once per turn.

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During your opponent's Main Phase: Reveal 1 "Apsara" monster in your hand, then target 1 monster your opponent controls; if it is in Defense Position, change it to face-up Attack Position, also that target must attack this turn, if able, also if you control a monster, it becomes a direct attack. If this card is in your GY, during your Main Phase, if there is a Normal Summoned "Apsara" monster on the field: You can Special Summon this card as a Normal Monster (Fairy/DARK/Level 4/ATK 0/DEF 2000). (This card is NOT treated as a Trap.) If Summoned this way, your opponent cannot target other monsters you control for attacks, also banish it when it leaves the field. You can only use each effect of "Apsara Dancer" once per turn.

 

 

 

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classic partial review coming up:

pretty much a control deck. very reactive to opponent action but luckily it can triggered with some of the most basic action possible. homestead pretty much a must opening hand to setup xyz on your opponent turn but ring is also pretty neat trick card, maybe proc their DPE to blow up their own field while you get to summon stuff from deck for the xyz play. the Xyz themselves is good. they can establish multi negate board that despite lack of oppression (the negations dont destroy) which exactly the field state this archetype wants: trapping opponent with unchanging card pool that either you can chip damage through or OTK-esque using Urvashi mass non-target non destruction removal

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6 hours ago, Dokutah said:

classic partial review coming up:

pretty much a control deck. very reactive to opponent action but luckily it can triggered with some of the most basic action possible. homestead pretty much a must opening hand to setup xyz on your opponent turn but ring is also pretty neat trick card, maybe proc their DPE to blow up their own field while you get to summon stuff from deck for the xyz play. the Xyz themselves is good. they can establish multi negate board that despite lack of oppression (the negations dont destroy) which exactly the field state this archetype wants: trapping opponent with unchanging card pool that either you can chip damage through or OTK-esque using Urvashi mass non-target non destruction removal

proc their DPE? I am maybe out of touch because I don't know what this means.

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17 hours ago, Abbie said:

proc their DPE? I am maybe out of touch because I don't know what this means.

Destiny Hero Destroyer Phoenix Enforcer yes. i imagine it can force out DPE effect so it destroy things unintended by their original controller especially since DPE require to destroy card on their controller field too

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3 hours ago, Dokutah said:

Destiny Hero Destroyer Phoenix Enforcer yes. i imagine it can force out DPE effect so it destroy things unintended by their original controller especially since DPE require to destroy card on their controller field too

Ah yeah, you could destroy 2 cards your opponent control that way.

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