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Fruity Fraud Archetype (14/14) - Sprouting Up In Unexpected Places


Atypical-Abbie

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Fruity Fraud is an archetype of Level 2 Plant/DARK monsters, as well as Rank 2-4 Xyz Monsters and 1 Level 4 Synchro Monster. They focus on their gimmick of adding your own cards to your opponent's hand, which allows them to do all kinds of shenanigans, like discarding other cards from their hand, boosting ATK based on the number of Plants in their hand or Special Summoning monsters for some crazy combos, however there is a catch, they are not a fan of Spells/Traps and won't work as well if you have Spells/Traps in your GY or control any Spells/Traps. I would recommend splashing in as many different kinds of Plants as you can, as getting them into the opponent's hand, then Special Summoning them or sending them to the GY is fairly easy, so you can mess around with all kinds of plays, see the deck I made for some ideas.

The name and theme comes from the common misconceptions people have about fruit and vegetables, where many think some are vegetables, berries, nuts etc. but are actually fruit instead and vice-versa. As such, the idea of putting cards into the opponent's hand that aren't suppose to be there came up, so yeah, a bit of an odd theme, but I think it worked out well. So another thing is that this is an archetype where I found it hard to find images, typically I work from images out, but I already gathered all the names due to the theme, so it wasn't always easy to find anything good. It's something I dislike, typically I want to have a consistency to my cards and their art, which is why I rarely did art before, but I will take what I can, as it makes it so much easier to actually play with.

BTW, if you wish to play these on Dueling Book, include the card Exchange, as that's the only way to add them to your opponent's hand, as I couldn't figure out a way to do it otherwise, so yeah just put that on the field when you need it and add the ones to your hand, and hover over them and you will see a new option at the top in green which adds them to the opponent's hand.

Sample Deck: https://www.duelingbook.com/deck?id=10704885

MAIN DECK MONSTERS:

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When this card is Normal or Special Summoned: You can send cards from opponent's Deck to the GY up to the number of Plant monsters you control and in your GY, then if no Spells/Traps were sent, you can look at your opponent's hand, and if there is Spell/Trap in it, discard that card and add 1 Plant monster from your Deck to your opponent's hand. If this card is in your GY: You can banish this card; add 1 Plant monster you control to your opponent's hand that can be added to their hand. If you control no Spells/Traps, you can add it from your hand or GY instead. You can only use each effect of "Fruity Fraud Avocado" once per turn.

 

 

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If you have no Spells/Traps in your GY: You can target 1 of your banished Plant monsters or in your GY; Special Summon that target, but it is added to your opponent's hand when it leaves the field, if able. If you control no Spells/Traps: You can look at your opponent's hand, then discard 1 card from their hand and add 1 Plant monster from your hand or you control that can be added to your opponent's hand, or if you control "Fruity Fraud Garden", you can add it from your Deck instead. You can only use each effect of "Fruity Fraud Peppers" once per turn.

 

 

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You can Tribute this card from your hand or field; look at your opponent's hand, and Special Summon 1 Plant monster from their hand to your field, but it is banished when it leaves the field. You can banish this card from your field or GY, then target 1 of your banished Plant monsters or "Fruity Fraud" cards, except "Fruity Fraud Peas"; add that target to your opponent's hand, or if you control no Spells/Traps, you can add it to your hand instead. You can only use each effect of "Fruity Fraud Peas" once per turn.

 

 

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If another Plant monster(s) you control would be destroyed by your opponent's card, you can add this card from your hand, field or GY to your opponent's hand instead. If you have no Spells/Traps in your GY while this card is in your hand or GY: You can Special Summon this card, then banish 1 Plant monster from your hand. If you control no Spell/Traps, you can look at your opponent's hand instead, and if there is a Plant monster in their hand, you can banish that card instead. You can only use this effect of "Fruity Fraud Olives" once per turn.

 

 

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While you have no Spells/Traps in your GY, you can Normal Summon 1 Plant monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can add 1 "Fruity Fraud" card or Plant monster from your Deck to your hand, or if you control no Spells/Traps, you can Special Summon it instead, but it is added to your opponent's hand when it leaves the field. You can only use this effect of "Fruity Fraud Tomato" once per turn.

 

 

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If this card is in your hand or banished while you have no Spells/Traps in your GY: You can Tribute 1 Plant monster from your hand or field; Special Summon this card, also you cannot Special Summon monsters, other than Plant monsters, for the rest of this turn. If you control no Spells/Traps: You can target any number of Plant monsters you control with a Level and declare a Level between 1 and 4; both this card and those targets become the declared Level then you can look at your opponent's hand, and if you do, there is a Plant monster in their hand, you can add it to your hand. You can only use each effect of "Fruity Fraud Corn" once per turn.

 

SPELLS/TRAPS:

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When this card is activated: You can add 1 Plant monster from your hand or Deck to your opponent's hand, then if you added from your hand, you can Special Summon 1 Plant monster from your Deck. While you control a "Fruity Fraud" monster, this card is not treated as a Spell while on the field or GY. All Plant monsters you control gain ATK/DEF equal to the number of Plant monsters your opponent controls x 500. If this card is in your GY or Field Zone: You can banish this card and 1 Plant monster from your field or GY; Special Summon 1 Plant monster from your hand or GY, but it is added to your opponent's hand when it leaves the field, if able. You can only use each effect of "Fruity Fraud Garden" once per turn.

 

 

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Send 1 Plant monster from your hand or Deck to the GY, then look at your opponent's hand, and if there is no Plant monsters in their hand, you can add up to 3 Plant monsters with different names from your hand or Deck to their hand. If you control "Fruity Fraud Garden", you can activate this card from your hand. If a Plant monster(s) is Summoned while this card is in your GY: You can Special Summon this card as a Normal Monster (Plant/DARK/Level 2/ATK 1000/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, all monsters your opponent control lose 500 ATK/DEF for each Plant monster you control, also banish it when it leaves the field. You can only use each effect of "Fruity Fraud Invasion" once per turn.

 

EXTRA DECK MONSTERS:
 

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2+ Level 2 Plant monsters
When this card is Xyz Summoned: You can add 1 Plant monster from your hand to your opponent' hand, or if you control no Spells/Traps, you can add it from your Deck instead. You can detach any number of materials from this card; banish the same number of Plant monsters from your Deck, then if you have no Spells/Traps in your GY, look at your opponent's hand, and you send the same number of Plant monsters in their hand to the GY.

 

 

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2+ Level 2 Plant monsters
If you have no Spells/Traps in your GY (Quick Effect): You can detach 1 material from this card; look at your opponent's hand, if there is a Spell/Trap in their hand, discard it, also you can add 1 Plant monster from your hand or GY to your opponent's hand. When this card or another Plant monster you control declares an attack: You can look at your opponent's hand, and if you do, it gains 500 ATK for each Plant monster in their hand until the end of the Damage Step, or until the end of the next turn if you control no Spells/Traps. You can only use each effect of "Fruity Fraud Coconut" once per turn.

 

 

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3 Level 2 Plant monsters
All Plant monsters you control gain 300 ATK/DEF each time you look at your opponent's hand with the effect of a "Fruity Fraud" card. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 other card on the field or in the GY you can add to your opponent's hand; add that target to your opponent's hand, then you can add 1 Plant monster from your hand to your opponent's hand, or if you have no Spells/Traps in your GY, you can add 1 of your banished Plant monsters instead. If a Plant monster(s) you control would be destroyed by your opponent's card, you can discard 1 Plant monster instead, or if you control no Spells/Traps, you can look at your opponent's hand and discard 1 Plant monster instead.

 

 

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2 Level 3 Plant monsters
You can also Xyz Summon this card by using a Rank 2 Plant monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; add 1 material attached to this card that can be added to your opponent's hand, then if you have no Spells/Traps in your GY, you can look at your opponent's hand and banish 1 monster from their hand. During the Main Phase 2: You can banish this card, then Special Summon 1 Rank 2 Plant Xyz Monster from your Extra Deck, then if you have control no Spells/Traps, you can look at your opponent's hand and attach any number of monster to that monster as material. (This Special Summon is treated as an Xyz Summon). You can only Xyz Summon "Fruit Fraud Sqaush(s)" once per turn.

 

 

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3 Level 4 Plant monsters
You can also Xyz Summon this card by using a Rank 3 Plant monster you control as material (Transfer its materials to this card.) Once per turn: You can detach 2 material from this card; look at your opponent's hand, if there is a Plant monster in their hand, switch this card's ATK/DEF, and if there are any Plant monsters and Spells/Traps, you can attach any number of them to Plant Xyz Monsters you control as material. This is a Quick Effect while you have no Spells/Traps in your GY. If a Plant monster battles, your opponent cannot activates cards or effects until the end of the Damage Step, also you control no Spells/Traps, double any battle damage your opponent takes.

 

 

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1 Plant Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned, if you have no Spells/Traps in your GY: You can add 1 "Fruity Fraud" card from your Deck or GY to your hand, then add 1 Plant monster in your hand or GY to your opponent's hand, if able. If you control no Spells/Traps: You can target 1 Plant monster in your GY or among your banished cards and 1 other card in your GY; Special Summon the first target, and if you do, shuffle the second target into your Deck, but the first target is added to your opponent's hand when it leaves the field. You can only use each effect of "Fruity Fraud Okra" once per turn.

 

 

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This archetype is very interesting in how it plays with your opponent's hand. You change from "Fruity Fruad" and "Fruity Fraud" several times.

Fruity Fraud Peas doesn't specify that the Plant monster you are Special Summoning is from their hand which I assume is what is meant.

Garden doesn't say "once per turn" at the end.

I find it very interesting how instead of not counting as a Spell/Trap like Garden, Invasions summons itself as a Trap Monster that doesn't count as a Trap then banishes when removed. Very clever way to get around their weakness.

Pumpkin's lore is actually copied from Okra.

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4 hours ago, MickeyDee said:

This archetype is very interesting in how it plays with your opponent's hand. You change from "Fruity Fruad" and "Fruity Fraud" several times.

Fruity Fraud Peas doesn't specify that the Plant monster you are Special Summoning is from their hand which I assume is what is meant.

Garden doesn't say "once per turn" at the end.

I find it very interesting how instead of not counting as a Spell/Trap like Garden, Invasions summons itself as a Trap Monster that doesn't count as a Trap then banishes when removed. Very clever way to get around their weakness.

Pumpkin's lore is actually copied from Okra.

Oh wow, I am pretty sure I'm not dyslexic, not sure how I never noticed that for some many of the cards haha, I will fix that asap.

Peas, well I didn't think it was needed since you were looking at their hand for the effect, but I will clarify that.

Oops, not sure how I missed the once per turn.

Yeah, I wasn't sure if I should even include Spells/Traps since they are so monster mash focused, but wanted a few support cards in there as well, so had to figure out how to make that work when they are strongest without Spells/Traps.

Oops, fixing Pumpkin

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1 hour ago, Loleo said:

Avocado feels great for a mill strat. Iove the hand infiltration gimmick of this deck!

PS you said use exchange, but wouldn't that end up with a spell in your GY?

You have to use Exchange if you intend to play this on DB, as it doesn't allow you to add the cards to the hand otherwise. As such, I have asked my opponents if they are ok treating the card as not existing in my deck and simply taking it out when the duel starts, so yeah, that's why.

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2 hours ago, Abbie said:

You have to use Exchange if you intend to play this on DB, as it doesn't allow you to add the cards to the hand otherwise. As such, I have asked my opponents if they are ok treating the card as not existing in my deck and simply taking it out when the duel starts, so yeah, that's why.

why not just play the card and move it to their field then ask them to pick it up.

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18 hours ago, Loleo said:

why not just play the card and move it to their field then ask them to pick it up.

Would that work? Wouldn't it just go to your hand again? I don't know DB well enough, but if that works, then yeah that sounds like a better option. EDIT: Yeah I just tried to do that, and it doesn't work I'm afraid.

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