ClemsContent Posted May 17, 2022 Report Share Posted May 17, 2022 Name: Ed Force - When the River Runs Deep Spell: Quick-Play Effect: Special Summon 1 "Ed Force" monster from your hand or deck. Monsters Special Summoned by this card effect cannot attack. During the End Phase: Destroy the Special Summoned monster. During your Standby Phase, if this card is in the GY: You can discard 1 "Ed Force" card from your hand, and if you do, return this card in your GY to your hand. Name: Ed Force - Fortunes of War Trap: Counter Effect: Activate if you control at least 1 "Ed Force" monster. Whenever a monster attacks (except for token monsters): Return the attacking monster to their owner(s) hand, at the end of the Battle Step. Name: Ed Force - Hooks in You Trap: Normal Effect: Activate during your turn, if you control exactly 1 "Ed Force - Charlotte". Banish 2 "Ed Force" cards from your hand; Transfer control of "Ed Force - Charlotte" to your opponent. Name: Ed Force - Judgement of Heaven Trap: Counter Effect: Shuffle up to 5 "Ed Force" monsters you control into your deck; Return the same number of cards on your opponent's field to their hand. Name: Ed Force - Mother Russia Trap: Normal Effect: Activate if you control at least 1 "Ed Force" monster, and the combined Level of face-up monsters on the field is 50 or more. Destroy all monsters on the field; skip to the End Phase. Name: Ed Force - Don't Look to the Eyes of a Stranger Trap: Normal Effect: Activate if you Flip Summoned at least 1 "Ed Force - Prowler" this turn. During the turn this card is activated: "Ed Force - Prowler" can attack all face-up monsters your opponent controls. Name: Ed Force - Weekend Warrior Trap: Normal Effect: Discard up to 5 "Ed Force" cards from your hand; Special Summon the same number of "Ed Force - Hooligan Token"(s) (Warrior/EARTH/Level 3/ATK 1000/DEF 800) in face-up Attack Position, and if you do, destroy up to the same number of face-down spell/trap cards your opponent controls, and if you do that inflict 500 damage to your opponent for each spell/trap card destroyed by this effect. "Ed Force - Hooligan Token"(s) cannot be tributed. During the End Phase of the turn this card is activated: Destroy all "Ed Force - Hooligan Token"(s) you control. Name: Ed Force - The Aftermath Trap: Normal Effect: Activate during your turn. Place 1 "Gas Counter" on each monster your opponent controls. Monsters with "Gas Counters" cannot attack. Reduce the ATK and DEF of monsters with "Gas Counters" to 0. Negate the effect of all monsters with "Gas Counters". During either players' turn: Your opponent can return monster(s) with "Gas Counters" to their hand, and if they do, they must take 400 damage for each card returned by this effect. Name: Ed Force - The Edge of Darkness Spell: Normal Effect: Tribute 1 "Ed Force" Warrior monster you control; Special Summon 1 "Ed Force - Dark River Captain Token" (Warrior/DARK) (the ATK and DEF become equal to the tributed monster). During your turn, if you control at least 1 "Ed Force - Dark River Captain Token", face-down cards and their effects cannot be activated. If "Ed Force - Dark River Captain" is attacked: Destroy all monsters your opponent controls at the end of the Battle Step. Name: Ed Force - Wildest Dreams Spell: Normal Effect: Banish 1 "Ed Force" Warrior or Spellcaster monster from your hand; Special Summon 1 "Ed Force - Wild Dream Token" (the Type, Attribute, ATK and DEF become that of the banished monster). During the turn this card is activated: "Ed Force - Wild Dream"(s) token can attack directly, and if they do, your opponent cannot activate face-down cards until the end of the Battle Step. During the End Phase: Destroy any "Ed Force - Wild Dream Token"(s) you control. Link to comment Share on other sites More sharing options...
ClemsContent Posted May 20, 2022 Author Report Share Posted May 20, 2022 All feedback appreciated :) Link to comment Share on other sites More sharing options...
Loleo Posted May 20, 2022 Report Share Posted May 20, 2022 On 5/17/2022 at 10:39 AM, ClemsContent said: Name: Ed Force - When the River Runs Deep Spell: Quick-Play Effect: Special Summon 1 "Ed Force" monster from your hand or deck. Monsters Special Summoned by this card effect cannot attack. During the End Phase: Destroy the Special Summoned monster. During your Standby Phase, if this card is in the GY: You can discard 1 "Ed Force" card from your hand, and if you do, return this card in your GY to your hand. Nice archetype swarm card that stays around. Name: Ed Force - Fortunes of War Trap: Counter Effect: Activate if you control at least 1 "Ed Force" monster. Whenever a monster attacks (except for token monsters): Return the attacking monster to their owner(s) hand, at the end of the Battle Step. This is just a really weak battle trap. Maybe make it continuous and "Once per turn when an attack is declared involving an 'Ed force' monster you control: return the attacking monster to its owners hand. Still wouldn't be great but would be a little viable Name: Ed Force - Hooks in You Trap: Normal Effect: Activate during your turn, if you control exactly 1 "Ed Force - Charlotte". Banish 2 "Ed Force" cards from your hand; Transfer control of "Ed Force - Charlotte" to your opponent. Where is Charlotte? Name: Ed Force - Judgement of Heaven Trap: Counter Effect: Shuffle up to 5 "Ed Force" monsters you control into your deck; Return the same number of cards on your opponent's field to their hand. I would flip this to be returning your cards to the hand and your opponents to the deck. Name: Ed Force - Mother Russia Trap: Normal Effect: Activate if you control at least 1 "Ed Force" monster, and the combined Levels of face-up monsters on the field is 50 or more. Destroy all monsters on the field; skip to the End Phase. Cool, difficult, decent payoff Name: Ed Force - Don't Look to the Eyes of a Stranger Trap: Normal Effect: Activate if you Flip Summoned at least 1 "Ed Force - Prowler" this turn. During the turn this card is activated: "Ed Force - Prowler" can attack all face-up monsters your opponent controls. Where is "Prowler"? Name: Ed Force - Weekend Warrior Trap: Normal Effect: Discard up to 5 "Ed Force" cards from your hand; Special Summon the same number of "Ed Force - Hooligan Token"(s) (Warrior/EARTH/Level 3/ATK 1000/DEF 800) in face-up Attack Position, and if you do, destroy up to the same number of face-down spell/trap cards your opponent controls, and if you do that inflict 500 damage to your opponent for each spell/trap card destroyed by this effect. "Ed Force - Hooligan Token"(s) cannot be tributed. During the End Phase of the turn this card is activated: Destroy all "Ed Force - Hooligan Token"(s) you control. Best case scenario, backrow wipe, 2500 damage, neutral in advantage because tokens... cool. I would recomend making this card contnous and destroying the tokens if this card leaves the field. Also make the whole effect once per turn so you can do it multiple times! Name: Ed Force - The Aftermath Trap: Normal Effect: Activate during your turn. Place 1 "Gas Counter" on each monster your opponent controls. Monsters with "Gas Counters" cannot attack. Reduce the ATK and DEF of monsters with "Gas Counters" to 0. Negate the effect of all monsters with "Gas Counters". During either players' turn: Your opponent can return monster(s) with "Gas Counters" to their hand, and if they do, they must take 400 damage for each card returned by this effect. One of the most brutal effects on a card not even restricted to the archetype! Name: Ed Force - The Edge of Darkness Spell: Normal Effect: Tribute 1 "Ed Force" Warrior monster you control; Special Summon 1 "Ed Force - Dark River Captain Token" (Warrior/DARK) (the ATK and DEF become equal to the tributed monster). During your turn, if you control at least 1 "Ed Force - Dark River Captain Token", face-down cards and their effects cannot be activated. If "Ed Force - Dark River Captain" is attacked: Destroy all monsters your opponent controls at the end of the Battle Step. This is great, just make it continuous. Name: Ed Force - Wildest Dreams Spell: Normal Effect: Banish 1 "Ed Force" Warrior or Spellcaster monster from your hand; Special Summon 1 "Ed Force - Wild Dream Token" (the Type, Attribute, ATK and DEF become that of the banished monster). During the turn this card is activated: "Ed Force - Wild Dream"(s) token can attack directly, and if they do, your opponent cannot activate face-down cards until the end of the Battle Step. During the End Phase: Destroy any "Ed Force - Wild Dream Token"(s) you control. Make it continuous I feel like I need to see the monsters, and most of these cards would benefit from just not being one-time effects, give the judgement trap the boss position as a continuous trap. Link to comment Share on other sites More sharing options...
ClemsContent Posted May 22, 2022 Author Report Share Posted May 22, 2022 On 5/20/2022 at 10:02 PM, Loleo said: I feel like I need to see the monsters, and most of these cards would benefit from just not being one-time effects, give the judgement trap the boss position as a continuous trap. Thanks for the feedback :) I will make some updates to the cards soon Charlotte and Prowler are from an earlier set I posted. But I'll post them here as well for reference: Name: Ed Force - Charlotte Attribute: EARTH Level: 1 Type: Spellcaster Effect: During the Standby Phase: The turn player must take control of this card. During the End Phase: Take 800 damage for each monster you control (not including Token monsters). This card cannot be tributed. During your opponent's Battle Phase, if this face-up card is destroyed by battle: Inflict 2000 damage to your opponent. ATK/DEF: 400/300 Name: Ed Force - Prowler Attribute: EARTH Level: 3 Type: Warrior Effect: If this card is Flip Summoned: Double the ATK of this card until the End Phase, and if you do, this card inflicts piercing battle damage until the end of the turn. During the End Phase: Return this card to your hand. If this card destroys "Ed Force - Charlotte" by battle: Any effect damage you would take from that card is instead inflicted to your opponent; Banish this card. ATK/DEF: 900/800 Link to comment Share on other sites More sharing options...
Loleo Posted May 22, 2022 Report Share Posted May 22, 2022 2 hours ago, ClemsContent said: Name: Ed Force - Charlotte Attribute: EARTH Level: 1 Type: Spellcaster Effect: During the Standby Phase: The turn player must take control of this card. During the End Phase: Take 800 damage for each monster you control (not including Token monsters). This card cannot be tributed. During your opponent's Battle Phase, if this face-up card is destroyed by battle: Inflict 2000 damage to your opponent. ATK/DEF: 400/300 Name: Ed Force - Prowler Attribute: EARTH Level: 3 Type: Warrior Effect: If this card is Flip Summoned: Double the ATK of this card until the End Phase, and if you do, this card inflicts piercing battle damage until the end of the turn. During the End Phase: Return this card to your hand. If this card destroys "Ed Force - Charlotte" by battle: Any effect damage you would take from that card is instead inflicted to your opponent; Banish this card. ATK/DEF: 900/800 Having a card that references a specific name, and a trap at that makes it very difficult to play. I would make it transfer control back to you at the start of the next standby phase (so you can give it back again) and make it a quickplay spell, for charlottes trap. As it currently stands you might as well just play creature swap. I think the way charlottes effect is worded, no matter who controls charlotte the original owner of charlotte would be able to do the damage to their opponent since they are activating the effect. Alternate effect for prowler: also (800/600) If this card attacks a defense position or "Ed Force" monster: Double the ATK of this card until the End Phase. This card inflicts piercing battle damage. During the End Phase: Banish this card you control or an "Ed Force" Spell or Trap from your GY. Any effect damage you would take from an "Ed Force" card is instead inflicted to your opponent. I almost think Charlotte needs a clause "if this face-up card is destroyed by battle: Inflict 2000 damage to (the opponent of this card's last controller)." Control switch effects are tricky especially ones that activate when hitting the GY. For Prowlers trap, I'd make it not have an activation condition, be a spell, and be able to target any "Ed force" monster with less than 1000 original ATK. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.