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Bubbleman Theme [Written]


Thomas★Zero

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When a classic E-HERO gets his own theme.

Bubbleman the Blue Knight
lv 4 WATER
Warrior/Effect
This cards name is treated as "Elemental HERO Bubbleman" while face-up on the field or in your GY. If this card is Normal or Special Summoned: Add 1 Spell/Trap card that list "Elemental HERO Bubbleman" in its card text from your Deck or GY to your hand. You can only use this effect of "Bubbleman the Blue Knight" once per turn.
ATK/1800 DEF/1200

Bubblewoman
lv 4 WATER
Warrior/Effect
This cards name is treated as "Elemental HERO Bubbleman" while face-up on the field or in your GY. If this card is Normal or Special Summoned while you control no other monsters: Draw 2 cards, you must control "Hydrus City" to activate and resolve this effect. You can only use this effect of "Bubblewoman" once per turn. During your Main Phase this turn, you can Normal Summon 1 WATER Warrior monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
ATK/1600 DEF/1200

Sponge, Boy Wonder
lv 3 WATER
Warrior/Effect
If you control "Elemental HERO Bubbleman", you can Special Summon this card (from your hand.) You can only Special Summon "Sponge, Boy Wonder" once per turn this way. If this card is Normal or Special Summoned: Add 1 Level 4 or lower WATER Warrior monster from your Deck to your hand. You can only use this effect of "Sponge, Boy Wonder" once per turn.
ATK/1200 DEF/800

Bubblegirl
lv 3 WATER
Warrior/Effect
This cards name is treated as "Elemental HERO Bubbleman" while face-up on the field or in your GY. If you have no other cards in your hand, you can Special Summon this card (from your hand.) You can only Special Summon "Bubblegirl" once per turn this way. If this card is used as Fusion material for a WATER Warrior monster: you can destroy 1 card your opponent controls. You can only use this effect of "Bubblegirl" once per turn.
ATK/800 DEF/1200

Elemental HERO Bubbleman, Suds of Steel
lv 6 WATER
Warrior/Fusion/Effect
"Elemental HERO Bubbleman" + 1 WATER Warrior monster
This cards name is treated as "Elemental HERO Bubbleman" while face-up on the field or in your GY. Cannot be destroyed by battle or by your opponents card effects. If this card battles an opponents monster: After damage calculation, destroy the monster this card battled, then, gain LP equal to the destroyed monsters ATK. If this card is sent from the field to the GY: Special Summon 1 Level 4 or lower "Elemental HERO Bubbleman" from your GY. You can only use this effect of "Elemental HERO Bubbleman, Suds of Steel" once per turn.
ATK/1800 DEF/2200

Xtra HERO Bubble Brave
WATER
Link: L, D
Warrior/Link/Effect
2 WATER Warrior monsters, including 1 "HERO" monster
This cards name is treated as "Elemental HERO Bubbleman" while face-up on the field or in your GY. Gains 200 ATK for each "Elemental HERO Bubbleman" in your GY. If a WATER Warrior monster is summoned to a zone this card points to: You can target 1 monster your opponent controls; destroy the targeted card, and if you do, inflict 800 points of damage to your opponents LP. You can only use this effect of "Xtra HERO Bubble Brave" once per turn.
ATK/1800 LINK-2

Hydrus City
Field Spell Card
After activation: Add 1 card that list "Elemental HERO Bubbleman" in its text from your Deck to your hand. All WATER Warrior monsters gain 500 ATK and DEF. Each time a "Elemental HERO Bubbleman" you control is sent from the field to the GY: Inflict 500 points of damage to your opponents LP. You can only activate 1 "Hydrus City" per turn.

Bubble Blaster MK-II
Equip Spell Card
Equip to a WATER Warrior monster. The equipped monster gains 500 ATK. All battle damage you take involving the equipped monster becomes 0. If this card is equipped to "Elemental HERO Bubbleman", it gains the following effects.
* This card can attack twice during each of your Battle Phases.
* If this card attacks a Defense Position monster, inflict peircing battle damage.

Bubblemobile
Spell Card
After activation, apply 1 of the following effects, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except WATER Warrior monsters.
* Special Summon 1 "Elemental HERO Bubbleman" from your Deck or GY.
* Special Summon 1 WATER Warrior monster from your hand or GY.
You can only activate 1 "Bubblemobile" per turn.

Bubblebelt
Spell Card
Discard 1 WATER Warrior monster from your hand; draw 2 cards, then, you can reveal 1 "Elemental HERO Bubbleman" or 1 Spell/Trap card that list "Elemental HERO Bubbleman" in its text from your hand, and if you do, add 1 WATER Warrior monster from your GY to your hand, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except WATER Warrior monsters. You can only activate 1 "Bubblebelt" per turn.

Bubble Barrier
Trap Card
If you control "Elemental HERO Bubbleman", you can activate this card from your hand. Activate this card when your opponents monster attacks. Negate that attack, then, reduce the ATK and DEF of all monsters your opponent controls up to the number of WATER Warrior monsters you control x 800.

Bubble Barrage
Counter Trap Card
If you control "Elemental HERO Bubbleman", you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap card or a monster effect while you control a WATER Warrior monster. Negate the activation and destroy it, then, inflict damage to your opponent equal to the number of "Elemental HERO Bubbleman" you control and in your GY x 400. If you Fusion Summon a WATER Warrior monster while this card is in your GY: You can set this card, but banish it when it next leaves the field. You can only activate 1 "Bubble Barrage" per turn. 
 

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16 hours ago, Thomas★Zero said:

When a classic E-HERO gets his own theme.

Bubbleman the Blue Knight
lv 4 WATER
Warrior/Effect
This cards name is treated as "Elemental HERO Bubbleman" while face-up on the field or in your GY. If this card is Normal or Special Summoned: Add 1 Spell/Trap card that list "Elemental HERO Bubbleman" in its card text from your Deck or GY to your hand. You can only use this effect of "Bubbleman the Blue Knight" once per turn.
ATK/1800 DEF/1200

Bubblewoman
lv 4 WATER
Warrior/Effect
This cards name is treated as "Elemental HERO Bubbleman" while face-up on the field or in your GY. If this card is Normal or Special Summoned while you control no other monsters: Draw 2 cards, you must control "Hydrus City" to activate and resolve this effect. You can only use this effect of "Bubblewoman" once per turn. During your Main Phase this turn, you can Normal Summon 1 WATER Warrior monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
ATK/1600 DEF/1200

Sponge, Boy Wonder
lv 3 WATER
Warrior/Effect
If you control "Elemental HERO Bubbleman", you can Special Summon this card (from your hand.) You can only Special Summon "Sponge, Boy Wonder" once per turn this way. If this card is Normal or Special Summoned: Add 1 Level 4 or lower WATER Warrior monster from your Deck to your hand. You can only use this effect of "Sponge, Boy Wonder" once per turn.
ATK/1200 DEF/800

Bubblegirl
lv 3 WATER
Warrior/Effect
This cards name is treated as "Elemental HERO Bubbleman" while face-up on the field or in your GY. If you have no other cards in your hand, you can Special Summon this card (from your hand.) You can only Special Summon "Bubblegirl" once per turn this way. If this card is used as Fusion material for a WATER Warrior monster: you can destroy 1 card your opponent controls. You can only use this effect of "Bubblegirl" once per turn.

Elemental HERO Bubbleman, Suds of Steel
lv 6 WATER
Warrior/Fusion/Effect
"Elemental HERO Bubbleman" + 1 WATER Warrior monster
This cards name is treated as "Elemental HERO Bubbleman" while face-up on the field or in your GY. Cannot be destroyed by battle or by your opponents card effects. If this card battles an opponents monster: After damage calculation, destroy the monster this card battled, then, gain LP equal to the destroyed monsters ATK. If this card is sent from the field to the GY: Special Summon 1 Level 4 or lower "Elemental HERO Bubbleman" from your GY. You can only use this effect of "Elemental HERO Bubbleman, Suds of Steel" once per turn.
ATK/1800 DEF/2200

Xtra HERO Bubble Brave
WATER
Link: L, D
Warrior/Link/Effect
2 WATER Warrior monsters, including 1 "HERO" monster
This cards name is treated as "Elemental HERO Bubbleman" while face-up on the field or in your GY. Gains 200 ATK for each "Elemental HERO Bubbleman" in your GY. If a WATER Warrior monster is summoned to a zone this card points to: You can target 1 monster your opponent controls; destroy the targeted card, and if you do, inflict 800 points of damage to your opponents LP. You can only use this effect of "Xtra HERO Bubble Brave" once per turn.
ATK/1800 LINK-2

Hydrus City
Field Spell Card
After activation: Add 1 card that list "Elemental HERO Bubbleman" in its text from your Deck to your hand. All WATER Warrior monsters gain 500 ATK and DEF. Each time a "Elemental HERO Bubbleman" you control is sent from the field to the GY: Inflict 500 points of damage to your opponents LP. You can only activate 1 "Hydrus City" per turn.

Bubble Blaster MK-II
Equip Spell Card
Equip to a WATER Warrior monster. The equipped monster gains 500 ATK. All battle damage you take involving the equipped monster becomes 0. If this card is equipped to "Elemental HERO Bubbleman", it gains the following effects.
* This card can attack twice during each of your Battle Phases.
* If this card attacks a Defense Position monster, inflict peircing battle damage.

Bubblemobile
Spell Card
After activation, apply 1 of the following effects, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except WATER Warrior monsters.
* Special Summon 1 "Elemental HERO Bubbleman" from your Deck or GY.
* Special Summon 1 WATER Warrior monster from your hand or GY.
You can only activate 1 "Bubblemobile" per turn.

Bubblebelt
Spell Card
Discard 1 WATER Warrior monster from your hand; draw 2 cards, then, you can reveal 1 "Elemental HERO Bubbleman" or 1 Spell/Trap card that list "Elemental HERO Bubbleman" in its text from your hand, and if you do, add 1 WATER Warrior monster from your GY to your hand, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except WATER Warrior monsters. You can only activate 1 "Bubblebelt" per turn.

Bubble Barrier
Trap Card
If you control "Elemental HERO Bubbleman", you can activate this card from your hand. Activate this card when your opponents monster attacks. Negate that attack, then, reduce the ATK and DEF of all monsters your opponent controls up to the number of WATER Warrior monsters you control x 800.

Bubble Barrage
Counter Trap Card
If you control "Elemental HERO Bubbleman", you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap card or a monster effect while you control a WATER Warrior monster. Negate the activation and destroy it, then, inflict damage to your opponent equal to the number of "Elemental HERO Bubbleman" you control and in your GY x 400. If you Fusion Summon a WATER Warrior monster while this card is in your GY: You can set this card, but banish it when it next leaves the field. You can only activate 1 "Bubble Barrage" per turn. 
 

Can we one for our boi Sparkman? All this HERO Support and still no Sparkwoman :/

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22 hours ago, Thomas★Zero said:

When a classic E-HERO gets his own theme.

Bubbleman the Blue Knight
lv 4 WATER
Warrior/Effect
This cards name is treated as "Elemental HERO Bubbleman" while face-up on the field or in your GY. If this card is Normal or Special Summoned: Add 1 Spell/Trap card that list "Elemental HERO Bubbleman" in its card text from your Deck or GY to your hand. You can only use this effect of "Bubbleman the Blue Knight" once per turn.
ATK/1800 DEF/1200

Bubblewoman
lv 4 WATER
Warrior/Effect
This cards name is treated as "Elemental HERO Bubbleman" while face-up on the field or in your GY. If this card is Normal or Special Summoned while you control no other monsters: Draw 2 cards, you must control "Hydrus City" to activate and resolve this effect. You can only use this effect of "Bubblewoman" once per turn. During your Main Phase this turn, you can Normal Summon 1 WATER Warrior monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
ATK/1600 DEF/1200

Sponge, Boy Wonder
lv 3 WATER
Warrior/Effect
If you control "Elemental HERO Bubbleman", you can Special Summon this card (from your hand.) You can only Special Summon "Sponge, Boy Wonder" once per turn this way. If this card is Normal or Special Summoned: Add 1 Level 4 or lower WATER Warrior monster from your Deck to your hand. You can only use this effect of "Sponge, Boy Wonder" once per turn.
ATK/1200 DEF/800

Bubblegirl
lv 3 WATER
Warrior/Effect
This cards name is treated as "Elemental HERO Bubbleman" while face-up on the field or in your GY. If you have no other cards in your hand, you can Special Summon this card (from your hand.) You can only Special Summon "Bubblegirl" once per turn this way. If this card is used as Fusion material for a WATER Warrior monster: you can destroy 1 card your opponent controls. You can only use this effect of "Bubblegirl" once per turn.

Elemental HERO Bubbleman, Suds of Steel
lv 6 WATER
Warrior/Fusion/Effect
"Elemental HERO Bubbleman" + 1 WATER Warrior monster
This cards name is treated as "Elemental HERO Bubbleman" while face-up on the field or in your GY. Cannot be destroyed by battle or by your opponents card effects. If this card battles an opponents monster: After damage calculation, destroy the monster this card battled, then, gain LP equal to the destroyed monsters ATK. If this card is sent from the field to the GY: Special Summon 1 Level 4 or lower "Elemental HERO Bubbleman" from your GY. You can only use this effect of "Elemental HERO Bubbleman, Suds of Steel" once per turn.
ATK/1800 DEF/2200

Xtra HERO Bubble Brave
WATER
Link: L, D
Warrior/Link/Effect
2 WATER Warrior monsters, including 1 "HERO" monster
This cards name is treated as "Elemental HERO Bubbleman" while face-up on the field or in your GY. Gains 200 ATK for each "Elemental HERO Bubbleman" in your GY. If a WATER Warrior monster is summoned to a zone this card points to: You can target 1 monster your opponent controls; destroy the targeted card, and if you do, inflict 800 points of damage to your opponents LP. You can only use this effect of "Xtra HERO Bubble Brave" once per turn.
ATK/1800 LINK-2

Hydrus City
Field Spell Card
After activation: Add 1 card that list "Elemental HERO Bubbleman" in its text from your Deck to your hand. All WATER Warrior monsters gain 500 ATK and DEF. Each time a "Elemental HERO Bubbleman" you control is sent from the field to the GY: Inflict 500 points of damage to your opponents LP. You can only activate 1 "Hydrus City" per turn.

Bubble Blaster MK-II
Equip Spell Card
Equip to a WATER Warrior monster. The equipped monster gains 500 ATK. All battle damage you take involving the equipped monster becomes 0. If this card is equipped to "Elemental HERO Bubbleman", it gains the following effects.
* This card can attack twice during each of your Battle Phases.
* If this card attacks a Defense Position monster, inflict peircing battle damage.

Bubblemobile
Spell Card
After activation, apply 1 of the following effects, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except WATER Warrior monsters.
* Special Summon 1 "Elemental HERO Bubbleman" from your Deck or GY.
* Special Summon 1 WATER Warrior monster from your hand or GY.
You can only activate 1 "Bubblemobile" per turn.

Bubblebelt
Spell Card
Discard 1 WATER Warrior monster from your hand; draw 2 cards, then, you can reveal 1 "Elemental HERO Bubbleman" or 1 Spell/Trap card that list "Elemental HERO Bubbleman" in its text from your hand, and if you do, add 1 WATER Warrior monster from your GY to your hand, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except WATER Warrior monsters. You can only activate 1 "Bubblebelt" per turn.

Bubble Barrier
Trap Card
If you control "Elemental HERO Bubbleman", you can activate this card from your hand. Activate this card when your opponents monster attacks. Negate that attack, then, reduce the ATK and DEF of all monsters your opponent controls up to the number of WATER Warrior monsters you control x 800.

Bubble Barrage
Counter Trap Card
If you control "Elemental HERO Bubbleman", you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap card or a monster effect while you control a WATER Warrior monster. Negate the activation and destroy it, then, inflict damage to your opponent equal to the number of "Elemental HERO Bubbleman" you control and in your GY x 400. If you Fusion Summon a WATER Warrior monster while this card is in your GY: You can set this card, but banish it when it next leaves the field. You can only activate 1 "Bubble Barrage" per turn. 
 

Cool design!!!

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