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Ed Force 7


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Name: Ed Force - Days of Future Past

Card Type: Trap/Continuous

Effect: Activate this card when 1 Warrior or Spellcaster type "Ed Force" monster (not including token monsters) is destroyed by battle, or by your opponent's card effect. The activation and effect of this card cannot be negated. Once per duel: Special Summon 1 DARK "Ed Force - Shadow King Token" (Spellcaster/DARK/Level 8/ATK 2800/DEF 2200). Monster(s) Special Summoned by this effect cannot leave the field. Once per turn, during your End Phase, if you have more than 900 LP: Take 900 Damage.

 

Name: Ed Force - Journeyman

Card Type: Warrior/Effect

Attribute - EARTH

Level: 5

Effect: Once per turn, if you draw this card or add it to your hand by the effect of an "Ed Force" card: You can shuffle this card into your deck, and if you do, add 1 "Ed Force" card (other than "Ed Force - Journeyman" from your deck to your hand. You can Normal Summon this monster without tribute by banishing 1 Level 5 or higher "Ed Force" monster from your field or GY. During the Battle Phase: You can negate the activation and effects of your opponent's cards, until the end of the Battle Phase. This Defense Position card cannot be destroyed by battle. This card cannot be returned to your hand by the effects of your opponent's cards.

ATK/DEF: 2000/2000

 

Name: Ed Force - Invaders

Card Type: Trap/Normal

Effect: Activate only if you control no monsters, and your opponent controls at least 1 monster. Special Summon up to 5 "Ed Force - Invader Tokens" (Warrior/EARTH/Level 4/ATK 1700/DEF 1500). These tokens cannot inflict battle damage. During the End Phase of the turn this card is activated: Draw 1 card, and if you do, destroy all "Ed Force - Invader Tokens" you control.

 

Name: Ed Force - Face in the Sand

Card Type: Spell/Continuous

Effect: During your turn, if you control at least 1 Level 7 or higher "Ed Force" monster: Your opponent cannot activate spell/trap cards, or their effects. If you do not control at least 1 Level 7 or higher "Ed Force" monster: Shuffle this card into your deck.

 

Name: Ed Force - Shadows of the Valley

Card Type: Trap/Normal

Effect: Special Summon 1 "Ed Force - Soulless Token" (Fiend/DARK/Level 3/ATK 0/DEF 900) for each face-down monster your opponent controls (max 5). If this card is in the GY: The ATK of all "Ed Force - Soulless Tokens" you control becomes equal the number of "Ed Force - Soulless Tokens" you control x700. If your opponent controls no face-up monsters: "Ed Force - Soulless Tokens" on your field can attack directly. Once per turn, if this card is in your GY: You can tribute 1 "Ed Force Soulless Token" you control, and if you do, inflict 700 damage to your opponent.

 

Name: Ed Force - Darkest Hour

Card Type: Trap/Normal

Effect: Activate during your opponent's Standby Phase, if the combined ATK of face-up monsters your opponent controls is greater than your LP. The activation and effect of this card cannot be negated. During the End Phase of the turn this card is activated, if there is at least 1 Ed Force monster in your GY: Banish all "Ed Force" monsters from your GY, and if you do, inflict damage to your opponent equal to the number of different named monsters banished by this effect x800.

 

Name: Ed Force - The Legacy

Card Type: Trap/Normal

Effect: Reveal 1 "Ed Force" card in your hand. Roll 1 six-sided die, and if you do, return monsters on the field, up to the same number rolled, to their owners' hand(s). If this card is in the GY: Monsters of the same name as those returned to the either player's hand by this effect cannot be Special Summoned.

 

Name: Ed Force - Montségur

Card Type: Trap/Normal

Effect: Activate this card during your opponent's Main Phase. If your opponent controls one of your "Ed Force" monsters, and you control at least 3 "Ed Force" monsters: Destroy all monsters on your opponent's field, and if you do, inflict 500 damage for each monster destroyed by this effect.

 

Name: Ed Force - Fallen Angel

Card Type: Fairy/Effect

Attribute - DARK

Level: 8

Effect: Once per turn, if you control no cards: You can Special Summon this card in face-up Defense Position. Once per turn: You can Add 1 "Ed Force - The Number of the Beast" from your deck or GY to your hand. Once per turn, during your turn, if you activate "Ed Force - The Number of the Beast": You can use this card as tribute material instead of the tribute requirements listed on "Ed Force - The Number of the Beast". During the End Phase: Take 600 damage.

ATK/DEF: 2900/2100

 

Name: Ed Force - The Angel and the Gambler

Card Type: Fairy/Effect

Attribute - LIGHT

Level: 1

Effect: Once per turn: You can reveal this card in your hand; Choose the outcome(s) (from numbers 1-6) of the roll(s) of up to 2 dice by the effect of "Ed Force" card(s), and if you do, Special Summon this card from your hand in face-up attack position during the End Phase.

ATK/DEF: 400/400

 

 

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It's finally out - hooray!

Ed Force - Future of Days Past: Seems pretty overpowered to have a monster with that much attack never leave the field. Maybe the effect wears off once the trap is destroyed, though.

Ed Force - Journeyman: The first effect doesn't make much sense to me - it's made to swap itself out with another random card...? Also, how many battle phases are effects negated for, and for how long?

Ed Force - Invaders: Balanced, but very useful! Nice job with this one!

Ed Force - Face in the Sand: Just another Charlotte buff. Also, when does the card check to see if the level 7 card is on the field or not?

Ed Force - Shadows of the Valley: Good counter! I can't decide if it's too powerful or not, because it depends on what cards could be used alongside it. On its own, though, a great card to use!

Ed Force - Darkest Hour: Does this only apply to monsters, or to your tokens, too? If it does, that could be a LOT of damage - if this is the case, I'd add a condition where the card CAN'T be used if a certain condition is true. Nice job with this!

Ed Force - The Legacy: Again, are the tokens considered monsters, too? Seems pretty balanced, I guess...not a lot of restrictions, though. Neat that it might force you to return some of YOUR cards!

Ed Force - Montségur: I had to copy-and-paste this word in because I can't pronounce or type it lol. Seems very overpowered if used with a monster that you can force into the control of your opponent.

Ed Force - Fallen Angel: This is one of the cards I feel like I've seen the title of before. I guess some are just similar...right? This is a very strong card. I once again ask if tokens are also considered monsters in this scenario.

Ed Force - The Angel and The Gambler: I don't see where this would ever be useful, except in a VERY, VERY specific situation - when are you going to do two dice rolls back-to-back?

Over-all, nice job with these cards!

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13 hours ago, Booloomer said:

It's finally out - hooray!

Ed Force - Future of Days Past: Seems pretty overpowered to have a monster with that much attack never leave the field. Maybe the effect wears off once the trap is destroyed, though.

Ed Force - Journeyman: The first effect doesn't make much sense to me - it's made to swap itself out with another random card...? Also, how many battle phases are effects negated for, and for how long?

Ed Force - Invaders: Balanced, but very useful! Nice job with this one!

Thanks for the feedback :)

Ed Force - Days of Future Past: The protection only lasts while the continuous trap is face-up on the field. So if you can flip it face-down, hand bounce it, destroy, banish etc. the token is removable again.

Ed Force - Journeyman: True that first effect was a bit random lol. I updated it to search any Ed Force card by being shuffled by its own effect. The negate clause is during all battle phases that it's face-up on the field, and lasts until the end of the Battle Phase.

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On 5/9/2022 at 8:27 PM, Booloomer said:

Ed Force - Face in the Sand: Just another Charlotte buff. Also, when does the card check to see if the level 7 card is on the field or not?

Ed Force - Shadows of the Valley: Good counter! I can't decide if it's too powerful or not, because it depends on what cards could be used alongside it. On its own, though, a great card to use!

Ed Force - Darkest Hour: Does this only apply to monsters, or to your tokens, too? If it does, that could be a LOT of damage - if this is the case, I'd add a condition where the card CAN'T be used if a certain condition is true. Nice job with this!

Ed Force - The Legacy: Again, are the tokens considered monsters, too? Seems pretty balanced, I guess...not a lot of restrictions, though. Neat that it might force you to return some of YOUR cards!

Ed Force - Montségur: I had to copy-and-paste this word in because I can't pronounce or type it lol. Seems very overpowered if used with a monster that you can force into the control of your opponent.

Ed Force - Fallen Angel: This is one of the cards I feel like I've seen the title of before. I guess some are just similar...right? This is a very strong card. I once again ask if tokens are also considered monsters in this scenario.

Ed Force - The Angel and The Gambler: I don't see where this would ever be useful, except in a VERY, VERY specific situation - when are you going to do two dice rolls back-to-back?

Over-all, nice job with these cards!

Ed Force - Face in the Sand: I was thinking that if at any point you don't control a Level 7, it would automatically shuffle into the deck. Is there a specific way to word that in the card text to make it apply at any point while it's on the field?

Ed Force - Darkest Hour: It would only apply to monster cards, and not tokens, since token monsters don't stay in the GY.

Ed Force - The Legacy: It could be used to return tokens to the hand as well. Although they would just disappear back to the void, since tokens don't stay in your hand. I suppose the clause negating Special Summons of that name would apply to tokens of the same name as the ones returned though.

Ed Force - Montségur: I might add in a once per duel clause to prevent repeat usage, if that could be exploited too easily.

Ed Force - Fallen Angel: I think tokens can be used for tribute material unless the effect says otherwise, like Scapegoat's tribute-preventing effect. So this card could be used instead of tributing tokens for "The Number of the Beast".

Ed Force - The Angel and the Gambler: There are quite a few Ed Force cards with dice roll effects. It could be possible that there would be 2 in the same turn before the End Phase forces it to Special Summon.

 

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