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Dark World Support [Written]


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Nave, Jester of Dark World
lv 1 DARK
Fiend/Effect
If you would be dealt battle or effect damage, you can discard from your hand instead. You can only use the following effects of "Nave, Jester of Dark World" once per turn.
* If this card is discarded by the effect of a "Dark World" card: Draw 2 cards.
* If a "Dark World" monster(s) would be destroyed by an opponents card while this card is in your GY, you can discard 1 "Dark World" card from your hand instead.
ATK/300 DEF/500

Crims The Dark World Paladin
lv 5 DARK
Fiend/Effect
Gains 100 ATK for each "Dark World" card in your GY with different names. You can only use the following effects of "Crims The Dark World Paladin" once per turn.
* You can discard 1 other "Dark World" card in your hand, and if you do, Special Summon this card from your hand.
* If this card is sent from the field to the GY: You can add 1 "Dark World" card except "Crims The Dark World Paladin" from your GY to your hand.
ATK/2000 DEF/1200

Daimant, Phantom King of Dark World
DARK
Link: DL, D, DR
Fiend/Link/Effect
2+ DARK Fiend monsters, including 1 Level 5 or higher "Dark World" monster
Cannot be destroyed by battle or by your opponents card effects, also, this card cannot be targeted by your opponents card effects. You can only use the following effects of "Daimant, Phantom King of Dark World" once per turn.
* You can discard 1 "Dark World" monster from your hand, and if you do, this card, also, all DARK Fiend monsters this card points to gain ATK equal to the discarded monsters ATK until the End Phase this turn.
* (Quick Effect): You can banish 3 other "Dark World" cards in your GY; Special Summon this card from your GY.
ATK/3000 LINK-3

Pawns of Dark World
Spell Card
Discard 1 "Dark World" card from your hand, and if you do, Special Summon 3 "Dark World Pawn Tokens" (Fiend/DARK/Level 1/ATK 100/DEF 100). You cannot Special Summon monsters from your Extra Deck except DARK Fiend monsters while you control a "Dark World Pawn Token". You can only activate 1 "Pawns of Dark World" per turn.

Return of the Dark World Army
Trap Card
If you control no monsters, you can activate this card from your hand. Discard 1 "Dark World" monster from your hand, and if you do, apply 1 of the following effects.
* Special Summon up to 2 "Dark World" monsters with different names from your GY.
* If your opponent controls more monsters than you do: Special Summon "Dark World" monsters with different names from your GY in Defense Position, up to the difference.
You can only activate 1 "Return of the Dark World Army" per turn.

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5 hours ago, Thomas★Zero said:

How would you word it so the discarding could trigger Dark World monsters effects.

For it to happen as part of the effect after the semicolon.

As an example: For the Link 3 you could word the discard effect to be something like "You can discard 1 "Dark World" monster from your hand, and if you do, this card, also, all DARK Fiend monsters this card points to gain ATK equal to the discarded monsters ATK until the End Phase this turn." or "You can discard 1 "Dark World" monster from your hand, also, after that, this card, also, all DARK Fiend monsters this card points to gain ATK equal to the discarded monsters ATK until the End Phase this turn."

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4 hours ago, The Highlander said:

For it to happen as part of the effect after the semicolon.

As an example: For the Link 3 you could word the discard effect to be something like "You can discard 1 "Dark World" monster from your hand, and if you do, this card, also, all DARK Fiend monsters this card points to gain ATK equal to the discarded monsters ATK until the End Phase this turn." or "You can discard 1 "Dark World" monster from your hand, also, after that, this card, also, all DARK Fiend monsters this card points to gain ATK equal to the discarded monsters ATK until the End Phase this turn."

Made changes following your advice.

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