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Wingbrace Archetype (14/14) - Help Is Coming


Atypical-Abbie

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Wingbrace is an Archetype of Dinosaur/WIND monsters with various Levels, though primarily Level 4. They focus on equipping monsters to themselves, Link and Xyz Monster strategies, and have a lot of ATK/DEF, but each monster cannot attack without having a monster equipped first. Try some support cards like Clock Wyvern, Harpie Dancer & Reborn Tengu

They are based on dinosaurs, and I was gonna call them Dinosore at first, though I liked this name better, as it plays into the theme of them being powerful but needing some support as they have illness and health problems, like Breakback, as well as extinction stuff like meteors, earthquakes etc., therefore the "brace" part, which also works with the Attribute as you "brace for impact".

Main Deck Monsters:

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Wingbrace Breakback
Dinosaur/WIND
Level 4
Cannot attack unless equipped with a "Wingbrace" card. When this card is Normal Summoned or flipped face-up: You can target 1 "Wingbrace" monster in your GY; Special Summon it in Defense Position. If this card is equipped to a monster: You can send 1 other card from your hand or field to the GY; Special Summon this card.
2000/1500

 

 

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Wingbrace Crackedclaw
Dinosaur/WIND
Level 4
Cannot attack unless equipped with a "Wingbrace" card. If this card is in your hand: You can target 1 WIND monster you control; equip this card to that target. While this card is equipped to a WIND monster, the equipped monster loses 1000 ATK, also it cannot be destroyed by battle or your opponent's card effects.
2000/1500

 

 

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Wingbrace Nastyneck
Dinosaur/WIND
Level 4
Cannot attack unless equipped with a "Wingbrace" card. If this card is sent to the GY, except from the Monster Zone: You can add 1 "Wingbrace" card from your Deck to your hand, except "Wingbrace Nastyneck". You can only use this effect of "Wingbrace Nastyneck" once per turn. While this card is equipped to a WIND monster, the equipped monster can attack your opponent directly, but any battle damage your opponent takes is halved.
2000/1500

 

 

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Wingbrace Scalesnapper
Dinosaur/WIND
Level 4
Cannot attack unless equipped with a "Wingbrace" card. Once per turn (Quick Effect): You can send 1 other card from your hand or field to the GY; Special Summon 1 Monster Card equipped to a WIND monster you control. While this card is equipped to a WIND monster, the equipped monster gains 500 ATK/DEF for each card equipped to it with a different name.
2000/1500

 

 

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Wingbrace Troubletail
Dinosaur/WIND
Level 6
Cannot attack unless equipped with a "Wingbrace" card. If this card is in your hand: You can target 1 Monster Card equipped to a "Wingbrace" monster you control; Special Summon this card and that target in Defense Position, and if you do, this card's Level becomes equal to that monster's Level. If this card is sent from your Spell & Trap Zone to the GY: You can Special Summon 1 WIND monster from your hand or GY in Defense Position, except "Wingbrace Troubletail". You can only use each effect of "Wingbrace Troubletail" once per turn.
2500/2000

 

 

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Wingbrace Volcanovomit
Dinosaur/WIND
Level 8
Cannot attack unless equipped with a "Wingbrace" card. If you control no monsters in your Main Monster Zone while this card is in your hand: You can Special Summon this card from your hand in Defense Position, but its Level becomes 4. If this card is equipped to a monster, once per turn: You can target 3 "Wingbrace" cards in your GY; shuffle them into your Deck, then draw 1 card.
3000/2500

 

Extra Deck Monsters:
 

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Wingbrace Quakequeasy
Dinosaur/WIND/Link
Link Arrows: Bottom
1 Level 4 WIND monster
Cannot attack unless equipped with a "Wingbrace" card. If this card is Link Summoned: You can equip 1 WIND monster from your hand to this card. If this card inflicts battle damage to your opponent: You can Special Summon 1 Monster Card equipped to this card. You can only use each effect of "Wingbrace Quakequeasy" once per turn.
2000/LINK-1

 

 

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Wingbrace Teartornado
Dinosaur/WIND/Link
Link Arrows: Left, Right, Down
2+ WIND monsters
Cannot attack unless equipped with a "Wingbrace" card. If a "Wingbrace" card becomes equipped to this card: You can draw 2 cards, then discard 1 card. (Quick Effect): You can send 1 other card from your hand or field to the GY; Special Summon any number of Monster Cards equipped to this card. You can only each effect of "Wingbrace Teartornado" once per turn.
2500/LINK-3

 

 

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Wingbrace Meteormedic
Dinosaur/WIND/Link
Link Arrows: Bottom Left, Bottom Right, Left, Right
2+ WIND monsters
You can also use WIND Monster Cards equipped to monsters you control as materials for this card's Link Summon. When this card is Link Summoned: You can destroy as many monsters your opponent control as possible, up the number of number of cards sent to the GY for this card's Link Summon. Cannot attack unless equipped with a "Wingbrace" card. Once per turn (Quick Effect): You can send 1 other card from your hand or field to the GY, then target 1 WIND monster in your GY; equip that target to this card.
3000/LINK-4

 

 

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Wingbrace Sicktsunami
Dinosaur/WIND/Xyz
2+ Level 4 WIND monsters
You can only Xyz Summon "Wingbrace Sicktsunmai(s)" once per turn. You can also Xyz Summon this card by using a "Wingbrace" Link Monster equipped with a WIND Monster Card(s) by using that monster and any cards equipped to it as material. Cannot attack unless equipped with a "Wingbrace" card. Once per turn (Quick Effect): You can detach up to 3 materials from this card then apply the following effect(s) depending on how many were detached, in sequence.
● 1: All monsters your opponent control lose 500 ATK/DEF.
● 2: Equip 1 WIND monster from your hand, Deck or GY to this card.
● 3: Destroy all Spells/Traps your opponent control.
2000/2000

 

Spells/Traps:
 

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Wingbrace Patient
Quick-Play Spell
Target 1 WIND monster you control; equip 1 "Wingbrace" monster from your hand to it. If that target is linked, you can equip it from your Deck instead. During your Main Phase: You can banish this card from your GY, target 1 "Wingbrace" card in your GY and send 1 card equipped to a WIND monster you control to the GY; add that target to your hand.

 

 

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Wingbrace Crutches
Equip Spell
Equip only to a WIND monster. It cannot be targeted by your opponent's effects, also other monsters you control cannot attack, also the equipped monster can make an additional attack during each Battle Phase for each monster linked to it. If this card is equipped to a monster or in your GY: You can target 1 other "Wingbrace" monster you control than the equipped monster; equip this card to that target. You can only use this effect of "Wingbrace Crutches" once per turn

 

 

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Wingbrace Hospital
Continuous Trap
When this card is activated: You can target 1 "Wingbrace" monster in your GY; Special Summon that target, but its ATK becomes 0. Once per turn: You can target 1 WIND monster in your GY and 1 "Wingbrace" monster you control; equip the first target to the second target. If this card on the field is destroyed by your opponent's card: You can Special Summon as many Monster Cards equipped to WIND monsters you control as possible.

 

 

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Wingbrace Decease
Counter Trap
When a card or effect is activated: Send 1 card equipped to a "Wingbrace" monster you control to the GY; negate the activation, and if you do, you can equip that card to the monster the equipped card was equipped to. If a "Wingbrace" monster is Special Summoned from your Extra Deck while this card is in your GY: You can return this card from your GY to your hand. You can only use each effect of "Wingbrace Decease" once per turn.

 

 

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So, I like the idea behind the archetype but there aren’t many ways to actually equip monsters to the Ones on the field. This is a big problem since ALL of them need to be equipped with a Windbrace card to attack. The cards that do let you equip monsters are really good though and I like the fact that the deck can be used with any other wind deck. Overall good deck but I think you overlooked the gimmick a little bit when making the archetype, not as bad as Reptilians though since they can’t even really pull off their gimmick. Good deck with serious potential!

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1 hour ago, Kokoroshi said:

So, I like the idea behind the archetype but there aren’t many ways to actually equip monsters to the Ones on the field. This is a big problem since ALL of them need to be equipped with a Windbrace card to attack. The cards that do let you equip monsters are really good though and I like the fact that the deck can be used with any other wind deck. Overall good deck but I think you overlooked the gimmick a little bit when making the archetype, not as bad as Reptilians though since they can’t even really pull off their gimmick. Good deck with serious potential!

In practice, equipping is fairly easy, as any of the monsters being Summoned can turn into Quakequeasy that then can turn into Sicktsunami which equips from the Deck, which allows you to get any of the monsters, so you can easily get the exact one you're looking for. They are meant to build up towards Meteormedic, which can attack up to three times with Crutches

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18 minutes ago, Abbie said:

In practice, equipping is fairly easy, as any of the monsters being Summoned can turn into Quakequeasy that then can turn into Sicktsunami which equips from the Deck, which allows you to get any of the monsters, so you can easily get the exact one you're looking for. They are meant to build up towards Meteormedic, which can attack up to three times with Crutches

Sorry, that’s my bad, I didn’t realize quakequeasy was link 1 so nevermind. Good deck :)

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I went back and added images to these and plan to do it for more of mine, since most are without images because I found it hard to find good ones, but well I just decided I'm gonna take what I can, as it makes it a lot easier to play when you can spot cards by the image instead of having to hover over them all the time.
 

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