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The “Slime” Archetype (Revamped) (feedback is appreciated)


Kokoroshi

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The Slime Archetype

these gooey globs are dangerous little creatures who can form and change to meet their needs!

now for our oozing little buddies!

Mirror Slime

WATER/Aqua/Level 1/Effect

When this card is normal summoned, you can target 1 card on the field, this card’s ATK/DEF becomes equal to that monster’s original ATK/DEF. this card gains the following effects based on the attributes of monsters on the field:
*FIRE- once per turn, you can Inflict damage to you opponent equal to this card current DEF, this card cannot attack the turn you activate this effect.
*WATER- You can change this card’s level to 4
*EARTH- (Quick Effect) you can double this card’s ATK until the end phase.
*WIND- You can discard a card, special summon 1 “Slime” monster from your deck.
*DARK- You can discard a card Special summon 1 “Slime” monster from your GY.
*LIGHT- You can discard a card, special summon 1 “Slime” monster from your hand 
You can only activate each effect of “Mirror Slime” once per turn.

ATK 0/DEF 0

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Engulfing Slime (Note: this card was one that got a complete effect revamp)

WATER/Aqua/Level 1/Effect

While this card is in your hand, you can target 1 monster your opponent controls, change it’s attribute and special summon this card. If a “Slime” monster is special summoned, you can target 1 monster on the field, change it’s attribute. During the end phase, if the attribute of a “Slime” monster was changed this turn, you can target 1 “Slime” monster you control, increase it’s level by 3. You can only activate each effect of “Engulfing Slime” once per turn. 

ATK 1300/DEF 300

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Predator Slime

WATER/Aqua/Level 1/Effect

You can special summon this card from your hand by discarding 1 “Slime” monster. This card gains the following effects based on the attributes of monsters on the field:
*FIRE- You can send 1 “Slime” monster from your deck to the GY, but you cannot special summon monsters for the rest of the turn, except aqua type monsters.
*WATER- You can change this card’s level to 4
*EARTH- You can discard 1 card, target 1 spell/trap on the field, destroy it.
*WIND- You can discard a card, Special summon 1 “Slime” monster from your hand.
*DARK- You can discard a card, Special summon 1 “Slime” monster from your Deck.
*LIGHT- You can discard a card, Special summon 1 “Slime” monster from your GY.
You can only activate each effect of “Predator Slime” once per turn.

ATK 500/DEF 600

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Dragon Slime

WATER/Aqua/Level 1/Effect

When this card is normal summoned, you can add 1 “Slime” monster from your GY to your hand. This card gains the following effects based on the attributes of monsters on the field:
*FIRE- You can increase this card’s original ATK by 700.
*WATER- You can change this card’s level to 4
*EARTH- (Quick Effect) You can target 1 monster in your opponent’s GY, banish it.
*WIND- Draw 1 card.
*DARK- Add 1 ”Slime” spell/trap from your deck to your hand.
*LIGHT- Target 1 “Slime” monster in your GY, add it to your hand.
You can only activate each effect of “Dragon Slime” once per turn.

ATK 1200/DEF 100

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Monster Slime

WATER/Aqua/Level 1/Effect

When this card is normal summoned, you can add 1 “Slime” spell/trap from your GY to your hand. This card gains the following effects based on the attributes of monsters on the field:
*FIRE- Have this card lose 700 ATK, Then destroy 1 card your opponent controls.
*WATER- Change this card’s level to 4
*EARTH- Both players draw a card, then discard a card.
*WIND- Target 1 “Slime” spell/trap in your GY, add it to your hand.
*DARK- Draw 1 card
*LIGHT- Add 1 “Slime” spell/trap from your deck to your hand.
You can only activate each effect of “Monster Slime” once per turn.

ATK 1400/DEF 100

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Black Slime (New Card)

DARK/Aqua/Level 1/Effect

during either player’s turn, you can discard this card, your “Slime” monsters cannot be destroyed by card effects. During your opponent’s turn, you can banish this card from your Hand or GY, WATER and DARK monsters you control are unaffected by you opponent’s card effects. You can only activate each effect of “Black Slime” once per turn.

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Now for the spell/trap cards! Many being new!

Slime Discovery

Field Spell

Once per turn, when this card is activated, you can add 1 “Slime” card from your deck to you hand, except “Slime Discovery”. When the attribute of a monster is changed, you can target 1 “Slime” monster in your GY, attach it to a “Slime” xyz monster you control. During your opponent’s turn, if your opponent destroyed a “Slime” monster this turn and you control no cards other than “Slime Discovery”, you can special summon 1 xyz monster from you extra deck, ignoring it’s summoning conditions, and attach this card to it as material.

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Slime Storm (New Card!)

Continuous Spell

Each time the attribute of a monster is changed, all monsters you control gain 300 ATK until the end of the turn. While this card is face-up on the field, effects that change the attributes of monsters on the field cannot be negated. If a “Slime” xyz monster would be destroyed, you can send this card to the GY instead. 

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Slime Spell (New Card!)

Quick-Play Spell

Target 1 card on the field, destroy it, then change the attribute of 1 monster on the field. You must control a “Slime” monster to activate and resolve this cards effect. 

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Slime Reborn

Normal Spell

Target 1 monster in your GY, special summon that monster in defense position, then if that monster was a “Slime” monster, you can change the attribute of 2 monsters on the field. You can only activate 1 “Slime Reborn” per turn

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Slime Converter

Continuous Trap

Once per turn, you can discard a card, target 1 monster on the field, change its attribute and halve it’s ATK until the end of the turn. If this face-up card is sent from the field to the GY, you can special summon 1 “Slime” monster from your hand or deck with a different name from the monsters in your GY.

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Slime Traphole

Normal Trap

When your opponent normal summons or special summons a monster from the extra deck, you can return that monster to the extra deck, then target 1 monster on the field, change it’s attribute.

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Now for the extra deck monsters where most of the action happens! Let’s see what happens when they merge together!

Willow Slime

WATER/Aqua/Rank 1/Xyz/Effect

2 level 1 monsters
When this card is xyz summoned, you can attach 1 “Slime” monster from your graveyard to this card as material. Once per turn, you can detach an xyz material from this card, monsters you control cannot be destroyed by battle or card effects except by a monster whose level/rank is the same or lower than this card’s. If this monster leaves the field, you can draw a card, then discard a card.

ATK 1700/DEF 0

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Slime Chimera

WATER/Aqua/Rank 1/Xyz/Effect

3+ level 1 monsters
This monster gains 500 ATK for every material attached to it. Once per turn, (quick effect) you can detach an xyz material, target 1 monster on the field, change it’s attribute and negate it’s effects until the end of the turn. When this card is destroyed by battle or card effect, you can special summon 1 “Slime” monster from your GY except “Slime Chimera”.

ATK 500/DEF 500

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Slime King

WATER/Aqua/Rank 4/Xyz/Effect

2+ level 4 monsters
During the standby phase, you can target 1 spell/trap card your opponent controls, attach that card to this card as material. Once per turn, during either player’s turn, (Quick Effect) you can detach up to 2 xyz materials, apply the appropriate effects in order depending on the type of card detached (monster, spell, or trap). 
*Monster- special summon 1 “Slime” monster from your GY.
*Spell- change the attribute of 1 card on the field.
*Trap- aqua type monsters cannot be targeted or destroyed by card effects until the end of the turn.
You can only activate each effect of “Slime King” once per turn.

ATK 2300/DEF 2500

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Slime Behemoth

WATER/Aqua/Rank 4/Xyz/Effect

3+ level 4 monsters
During either player’s turn, (Quick Effect) you can detach an xyz material, activate 3 of these effects based on the attributes of monsters on the field:
*FIRE- Draw a card.
*WATER- you can target 1 card on the field, negate it’s effects until the end of the turn.
*EARTH- Double this card’s DEF.
*WIND- monsters your opponent controls cannot attack until the end of the turn.
*DARK- Double this card’s ATK until the end of the turn.
*LIGHT- This card gains 500 ATK for each “Slime” monster with a different name in your GY until the end of the turn.

ATK 2500/DEF 3000

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Slime Monstrosity (New Boss!!!)

DARK/Aqua/Rank 7/Xyz/Effect

2+ Level 7 aqua monsters 
Unaffected by activated effects. Monsters your opponent controls whose attribute is different from their original attribute have their effects negated. Once per turn, when a card effect is activated, you can detach 1 xyz material, negate that effect and destroy that card. If this card leaves the field, you can banish all monsters your opponent controls whose attribute is different from their original attribute.

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Acidic Slime (New Card) (yes, I know there’s no summoning requirement, I’ll fix that later)

WATER/Aqua/Link 4/Link/Effect 

WATER xyz monsters this card points to cannot be targeted by card effects. Once per turn, you can target 1 monster this card points to, change it’s attribute and halve it’s ATK until the end of the turn. If this link summoned monster is destroyed by battle or card effect, target 1 monster your opponent controls, destroy it or change it’s attribute. You can only activate each effect of “Acidic Slime” once per turn.

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And that’s that! I will no longer be working on new cards for this archetype (At least for a while) but I will correct any mistakes I made text wise. As always, feedback is always appreciated and I’ll see y’all later!

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I wanted to point out this:
for "Acidic Slime", Link monsters with (Top-right and Top-Left) link Arrows MUST have this effect in their text:
"You cannot Special summon monsters to the Zones this card points to."
This is a Konami rule to avoid 3-monsters Extra-Link.

in regard of the archtype, reading in progress :D

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  • 4 months later...

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