Xkira1994 Posted April 28, 2022 Report Share Posted April 28, 2022 Long text effects. Phoenix legacy ancient magic. Pay 1000 lp and choose 1 ancient phoenix fusion monster you control and apply based on its original atribute : • fire : the chosen monster becomes unaffected by your oponent card effects but send it in GY During end of that turn. Target and Destroy one card on the field. • water : banish one face-down or set card on the field. Your oponent cant change monsters battle position with card effects or activate set cards in response to that card activation. • wind :This card is unaffected by spell/Trap cards. Destroy all your oponent spell/Trap cards. • Earth : negate effects of the chosen monster and of all monsters your oponent controls until end of that turn. Your oponent cant response with monster effects in the card activation. • Light : target one card on the field. Negate that card effects, and banish it During the end of that turn. Your oponent cant response with card activation or effects activation of that targeted card. You can activate one phoenix legacy ancient magic per turn. Ancient phoenix paladin. 1 ancient phoenix fusion monster +1 warrior effect monster or 1 Light effect monster. That card cant be special summoned that card can only be fusion summoned from your extra deck with the above material that is on the field and if its being fusion summoned with 2 fusion monsters as fusion materials as part of that fusion summon you can fusion summon one ancient phoenix fusion monster from your extra deck using its fusion materials from your Deck but send it in GY During the end of that turn. That card cant be destroyed by battle or oponent card effects. If that monster you control atk is 4500 or more this monster effects cant be negated. This monster atk increase by 200 for each ancient phoenix monster with different atribute in your GY or banished. If your oponent is about to summon one monster or activates one monster effect. Once per turn quick effect : banish one ancient phoenix fusion monster from your GY. Negate that summon or that monster effect activation and if you do banish that monster and increase this monster atk by 500. If that card you control is about to leave your side of the field. Quick effect : You can banish it. Special summon one warrior or ancient phoenix fusion monster from your GY or banish zone to your side of the field. That special summon cant be negated. You can activate that effect of ancient phoenix paladin once per turn only. Ancient phoenix True form. Also it can be divine beast for the fluff. 1 ancient phoenix avatar or 1 Light fusion monster + 4 ancient phoenix fusion monsters with different atributes. You can also special summon this card from your extra deck During other than your 1st turn by shuffle the above materials from your GY back to your Deck ( that effect treated as the effect of a fusion or polymerization spell card.) That fusion summoned by the above materials or special summoned by its own effects card is unaffected by spell/Trap cards and is unaffected by Light/fire/water/wind and Earth oponent monsters effects. While this card you own is face-up on your side of the field your oponent cant Tribute monster(s). Once per turn : destroy all other card(s) on the field and gain 250 lp for each card destroyed by this card effect and if you do this card gain atk equal to the lp gained. If that fusion summoned monster you control is about to leave your side of the field. Quick effect : You can move that card to your extra deck instead , and if you do Special summon one ancient phoenix monster with different original name than this card original name from your extra deck by ignore its summoning conditions. You can activate that effect of ancient phoenix True form once per duel. Link to comment Share on other sites More sharing options...
DifferentDimensionVanessa Posted April 30, 2022 Report Share Posted April 30, 2022 Phoenixes as a whole never get as much appreciation as Dragons and Wyverns in any game. It never hurts to have another Phoenix in this game, but, with Albaz running amok right now, and Invoked no longer having the banlist restrictions it once did, these creations would make it a bit much in "Fusions with semi-generic materials" for the game. I might be speaking from a place of bias, as I was seldom a fan of Invoked, Albaz, and don't like facing Omni-Heroes as much as when I was the one using them. Link to comment Share on other sites More sharing options...
Xkira1994 Posted April 30, 2022 Author Report Share Posted April 30, 2022 6 hours ago, DifferentDimensionVanessa said: Phoenixes as a whole never get as much appreciation as Dragons and Wyverns in any game. It never hurts to have another Phoenix in this game, but, with Albaz running amok right now, and Invoked no longer having the banlist restrictions it once did, these creations would make it a bit much in "Fusions with semi-generic materials" for the game. I might be speaking from a place of bias, as I was seldom a fan of Invoked, Albaz, and don't like facing Omni-Heroes as much as when I was the one using them. Well its not that you are wrong. Still that phoenixes is so underated is bad. But fusion summoning is the less Generic and Risky type of summon. With exception of cards like chimera starving venom etc Link to comment Share on other sites More sharing options...
Xkira1994 Posted April 30, 2022 Author Report Share Posted April 30, 2022 And with the power crept this days fusion with pure specific materials will be either weak and useless or boss like monster. Now this cards is all weaker than dpe. (with exception of True form which is finisher) Even if they can make a good combo with dpe. Also banish their avatar is critical for them. Link to comment Share on other sites More sharing options...
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