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Signs from the Sky - Star Seraph Support [WRITTEN]


The Warden

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So during the N/R Festival of Master Duel, I used a Melodious/Star Seraph deck. And it was kinda fun using Star Seraphs again, cause I had forgotten how much fun they were, especially when the second set (Sceptre/Sovereignty/Scales) were released. So, I wanted to make some support for them. That's it really. The idea here was to go balls to the wall crazy with effects, but also xenolock them into just Star Seraph cards. Basically if you don't stop them, they are just gonna go nuclear on you while being super vulnerable to Nibiru. Also, ideally, I wanna try and make Sword and Sage somewhat playable, despite being absolute hot garbage as cards go.

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Star Seraph Shield
LIGHT
****
Fairy / Effect
You can discard 1 “Star Seraph” monster; Special Summon this card from your hand, and if you do, you can Special Summon 1 “Star Seraph” monster from your GY with less ATK than the ATK of the discarded monster. An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as materials gains this effect.
*Cannot be destroyed by card effects.
ATK: 0 / DEF: 2500
 

Star Seraph Scroll
LIGHT
****
Fairy / Effect
If this card is sent to the GY to activate a LIGHT monster’s effect: You can add 1 “Star Seraph” card from your Deck to your hand. While this card is in your GY: You can banish this card; you cannot Special Summon monsters this turn, except “Star Seraph” monsters, also you can Normal Summon 1 “Star Seraph” monster as an additional Normal Summon/Set this turn. (You can only gain this effect once per turn.)
ATK: 1300 / DEF: 1700
 

Star Seraph Server
LIGHT
DL / DR
Fairy / Link / Effect
2 “Star Seraph” monsters
When this card is Link Summoned: You can Special Summon 1 “Star Seraph” monster from your hand or GY to a zone this card points to. If you would Xyz Summon a “Star Seraph” Xyz Monster, you can treat this card as a Level 4 monster. If this card is sent to the GY (either from the field or by being detached as a material) to activate an Xyz Monster’s effect: You can activate this effect; you cannot Special Summon monsters this turn, except “Star Seraph” monsters, also Special Summon 2 “Star Seraph” monsters from your GY, except this card.
ATK: 2200 / LINK-2
 

Star Seraph Saint
LIGHT
DL / U / DR
Fairy / Link / Effect
2+ “Star Seraph” monsters
When this card is Link Summoned using 3 monsters as materials: You can activate this effect; you cannot Special Summon monsters this turn, except “Star Seraph” monsters, also, Special Summon 1 “Star Seraph” monster from your Deck. If an Xyz Monster this card points to would detach a material(s) to activate its effect, the owner of that card can pay 800 LP for each material instead. When a “Star Seraph” monster is Special Summoned (Quick Effect): You can draw 1 card, and if you do, gain 800 LP. You can only use this effect of “Star Seraph Saint” up to thrice per turn.
ATK: 3000 / LINK-3
 

Star Seraph Skald
LIGHT
R****
Fairy / Xyz / Effect
3 LIGHT monsters
Your opponent cannot activate cards or effects in response to this card’s effect activations. When this card is Xyz Summoned: You can add 1 “Star Seraph” Spell/Trap Card from your Deck to your hand. (Quick Effect): You can detach 1 material from this card; for the rest of this turn, the effects of “Star Seraph” Xyz Monsters you currently control become (Quick Effect), also, your opponent cannot activate cards or effects in response to the activation of the effects of “Star Seraph” monsters you control. You can only use this effect of “Star Seraph Skald” once per turn. If this face-up card on the field would be destroyed (by battle or by card effect), you can detach all of its material instead. If you do, any effect damage you take this turn is halved.
ATK: 2400 / DEF: 2100
 

Star Seraph Scylla
LIGHT
R****
Fairy / Xyz / Effect
3 “Star Seraph” monsters
When this card is Xyz Summoned: You can take 1 material from this card and Special Summon it. (Quick Effect): You can detach 2 materials from this card; apply the following effects until the end of this turn.
*Monsters your opponent Special Summons have their ATK/DEF halved.
*When your opponent Normal Summons a monster, negate its effect, then Set that monster.
You can only use this effect of “Star Seraph Scylla” once per turn. If this face-up card on the field would be destroyed (by battle or by card effect), you can attach it to 1 face-up LIGHT Xyz Monster you control instead. If you do, any battle damage you take this turn is halved.
ATK: 1900 / DEF: 2600
 

Star Seraph Sorcerer
LIGHT
R****
Fairy / Xyz / Effect
3 “Star Seraph” monsters
When this card is Summoned: You can destroy 1 Spell/Trap Card on the field. Once per turn: You can detach 1 material from this card; negate the activated effects of monsters your opponent owns until the end of this turn, also, monsters your opponent currently controls lose ATK/DEF equal to the ATK of the monster detached to activate this effect. If this face-up card on the field would be destroyed (by battle or by card effect), you can detach all of its material instead. If you do, any damage you take this turn is halved.
ATK: 2800 / DEF: 1700
 

Star Seraph Saber
LIGHT
R****
Fairy / Xyz / Effect
3 “Star Seraph” monsters
When this card is Summoned: You can destroy 1 monster on the field, and if you do, you can add 1 “Star Seraph Starscream” from your Deck to your hand. You can only use this effect of “Star Seraph Saber” once per turn. Once per turn: You can detach 1 material from this card; apply the following effects in sequence.
*Make the ATK/DEF of all monsters your opponent currently controls become their original ATK/DEF, then halve the ATK/DEF of all monsters your opponent controls.
*Destroy all monsters on the field with 1500 or less ATK and/or DEF.
If this face-up card on the field would be destroyed (by battle or by card effect), you can detach all of its material instead. If you do, any battle damage you take this turn is halved.
ATK: 2900 / DEF: 1600
 

Star Seraph Supreme
LIGHT
R****
Fairy / Xyz / Effect
3+ “Star Seraph” monsters
You can only control 1 “Star Seraph Supreme”. This card gains effects based on the number of materials attached to it.*1+: Gains 600 ATK/DEF for each material attached to it.*2+: Once per turn: You can target 1 “Star Seraph” Xyz Monster in your GY, except “Star Seraph Supreme”; attach it to this card as material.*3+: Once per turn, when your opponent Special Summons a monster (Quick Effect): You can attach it to this card as material. (If it is an Xyz Monster, transfer its materials to this card.)*4+: Once per turn: You can target 1 “Star Seraph” Xyz Monster in your GY or attached to this card as material, then detach 1 material from this card; activate 1 of that target’s original effects that is activated by detaching its own materials.*5+: When your opponent activates a card or effect: You can detach 1 material from this card; negate the activation of that card or effect, and if you do, destroy it.
ATK: 0 / DEF: 0
 

Star Seraph Sanctum
Field Spell
You cannot Special Summon monsters during the turn you activate either of this card’s effects, except “Star Seraph” monsters. When this card is activated: You can add 1 “Star Seraph” monster from your Deck to your hand. “Star Seraph” monsters gain 300 ATK/DEF. When a “Star Seraph” monster you possess is sent to the GY to activate a card or effect, or if a “Star Seraph” monster you control sends a card to the GY to activate its effect: You can draw 1 card, then you can Special Summon it if it is a “Star Seraph” monster.
 

Star Seraph Summoning
Normal Spell
You cannot Special Summon monsters this turn, except “Star Seraph” monsters, also, Special Summon 1 “Star Seraph” monster from your hand or Deck. While this card is in your GY when a “Star Seraph” monster you control is destroyed by a card effect: You can banish this card and the destroyed monster from your GY, then target 1 “Star Seraph” monster in your GY; Special Summon it. You can only use each effect of “Star Seraph Summoning” once per turn.
 

Star Seraph Stellar
Normal Spell
Send 1 “Star Seraph” card from your Deck to the GY, and if you do, you can Special Summon 1 “Star Seraph” monster from your hand. While this card is in your GY, except the turn it was sent there: You can banish this card and 1 “Star Seraph” monster from your GY; draw 2 cards.
 

Star Seraph Salvation
Quick-Play Spell
You can only activate 1 "Star Seraph Salvation" per turn. You cannot Special Summon monsters the turn you activate this card, except “Star Seraph” monsters. Target 1 “Star Seraph” monster in your GY; Special Summon it, and if it is an Xyz Monster, you can attach this card and 1 “Star Seraph” monster from your Deck or GY to it as material, and if you do, it gains this effect.
*The effect(s) of this card that activates by detaching a material(s) from it becomes a (Quick Effect).
 

Star Seraph Starscream
Quick-Play Spell
When a monster(s) your opponent controls is destroyed while you control a “Star Seraph” monster: Inflict 500 damage to your opponent for each monster destroyed. When you Xyz Summon a “Star Seraph” Xyz Monster while this card is in your GY, you can attach this card to that monster as material, and if you do, it gains this effect.
*Once per turn: You can detach 1 material from an Xyz Monster you control, and if you do, add it to your hand.
 

Star Seraph Stockpile
Continuous Spell
You can only control 1 “Star Seraph Stockpile”. Once per turn: You can target 1 “Star Seraph” Xyz Monster you control; take 1 “Star Seraph” monster from your Deck and equip it to that monster. If a “Star Seraph” monster you control would be destroyed (by battle or by card effect), you can destroy 1 card equipped to it instead. Once per turn: You can detach 1 material from a “Star Seraph” Xyz Monster you control that has a monster equipped to it; you cannot Special Summon monsters this turn, except “Star Seraph” monsters, also Special Summon 1 monster equipped to it.
 

Star Seraph Survival
Counter Trap
When your opponent activates a card or effect while you only control “Star Seraph” monsters (min. 1): Negate that card or effect, and if you do, “Star Seraph” monsters you control cannot be destroyed by battle or by card effects this turn.
 

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  • 4 months later...

I'm a huge fan of the Star Seraph archetype, although it has weak points, mainly because they were among my first Yu-Gi-Oh Cards I've got (Next to Amazoness, but they've had their support already). From my point of view, the Artworks of this Archetype are really cool lookin' and I'd like to see how some of your Cards would look.

I further read your Ideas and I could see myself use some of these Cards in Duels.

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8 minutes ago, Kleseus said:

I'm a huge fan of the Star Seraph archetype, although it has weak points, mainly because they were among my first Yu-Gi-Oh Cards I've got (Next to Amazoness, but they've had their support already). From my point of view, the Artworks of this Archetype are really cool lookin' and I'd like to see how some of your Cards would look.

I further read your Ideas and I could see myself use some of these Cards in Duels.

Though your passion is nice, please refrain from necrobumping threads in Custom Cards in the future

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