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The Galdians Archtype - your turn?! OUR TURN!!


Ahmad Alzubi

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This is my second Archtype, it's delivered from another lore, and it's story is a partial of a much larger fantasy world I was working on!
This Archtype -although, not very related, but share the same blood and the same fantasy world of the "Sokondian" Archtype, which I have published earlier in the Realistic Cards section

This Archtype is all about doing all your combos to prepare a board that can special summon during the opponent's turn
Why to Special Summon during the opponent's turn? will,... don't you like to do that? we all do! 😈

If you didn't get what I mean, then here is a hint:
the best way to stop your opponent from preparing his board is by breaking his combos by getting rid of his combo montsers, and the best way to do that is use them as summoning materials :D
what if they already know that? and they're afraid to combo so you don't swallow their monsters to build your board?!

Enjoy...


Main Deck monsters:

These are the main combo peices, which have more effects if used to Link summon anothe link monsters:
2069486478_GaldianTiger.thumb.jpeg.84f8ffebd8fbfd49eae785f1fda09fbb.jpeg971248650_GaldianShark.thumb.jpeg.cf81df9350aa86b5e850346d0eb5f0eb.jpeg

Galdian Tiger
Lv3 - Fire - Beast/Effect
1300/1300
If you control a "Galdian" Extra Deck monster(s): You can Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a "Beast-Warrior" monster: You can Special Summon 1 level 4 or lower "Galdian" monster from your deck, except "Galdian Tiger". You can only use each effect of "Galdian Tiger" once per turn.

 

Galdian Shark
Lv4 - Water - Beast/Effect
1500/500
If this card is Special Summoned from the deck: you can Special Summon 1 level 4 or lower "Galdian" monster from your GY, except "Galdian Shark". If this card is sent to the GY as material for the Link Summon of a "Beast-Warrior" monster: You can shuffle it into the deck. You can only use each effect of "Galdian Shark" once per turn.

 

1279443239_GaldianDrake.thumb.jpeg.44ce0730502bb51022e182fc9c27a889.jpeg477806727_GaldianDirewolf.thumb.jpeg.756b33a0dbbb0eae026329b2dcd1ca11.jpeg

Galdian Drake
Lv4 - Dark - Beast/Effect
1400/1400
If this card is Normal or Special Summoned: You can add 1 "Galdian" Spell/Trap card from your Deck to your hand. If this card is sent to the GY as material for the Link Summon of a "Beast-Warrior" monster: You can add 1 Level 4 or lower "Galdian" monster from your Deck to your hand, except "Galdian Drake". You can only use each effect of "Galdian Drake" once per turn.

 

Galdian Direwolf
Lv4 - Water - Beast/Effect
1500/1500
If you control a "Galdian" monster: You can Special Summon this card from your GY. If this card is sent to the GY as material for the Link Summon of a "Beast-Warrior" monster: You can add 1 level 4 or lower "Galdian" monster from your GY to your hand, except "Galdian Direwolf". You can only use each effect of "Galdian Direwolf" once per turn.

 

808235779_GaldianDeer.thumb.jpeg.4db1e2e494aaa014ce55d0e510d804bd.jpeg1249423592_Galdianbear.thumb.jpeg.373557b955b9810fbfeba91f45d067bb.jpeg

Galdian Deer
Lv2 - Earth- Beast/Effect
900/900
If this card is Normal or Special Summoned: You can send 1 "Galdian" monster from your Deck to the GY, except "Galdian Deer". If this card is sent to the GY as material for the Link Summon of a "Beast-Warrior" monster: You can add 1 "Galdian" Spell/Trap card from your Deck to your hand. You can only use each effect of "Galdian Deer" once per turn.

 

Galdian Bear
Lv3 - Earth - Beast/Effect
1300/1300
You can Discard this card from your hand; Special Summon 1 level 4 or lower "Galdian" monster from your deck, except "Galdian Bear". If this card is sent to the GY as material for the Link Summon of a "Beast-Warrior" monster: You can add 1 Level 4 or lower "Galdian" monster from your Deck to your hand, except "Galdian Bear".  You can only use each effect of "Galdian Bear" once per turn.

441547920_GaldianLion.thumb.jpeg.0ff727d6bc1fb94ec3c95680de88def3.jpeg

Galdian Lion
Lv6 - Fire - Beast/Effect
2300/1800
When your opponent Special Summons monster(s) (Quick Effect): You can Special Summon this card from your hand. If this card is used as a link material for the Link Summon of a "Galdian" monster: this card can be considered as 2 Link materials[Invalid Effect and need to be changed]. If this card is sent to the GY as Link material for the Link Summon of a Beast-Warrior: You can add 1 "Galdian" card from your GY to your hand. You can only use each effect of "Galdian Lion" once per turn.


Extra Deck monsters:
 

309388569_KamiliatheGaldianfairy.thumb.jpeg.84f57aa433f41a13a66fd5cf396c939b.jpeg1462082064_KrausidiathecurseoftheGaldians.thumb.jpeg.4eb05d9c0bebe84420ab048ca0c4a351.jpeg

Kamilia, the Galdian fairy
Link-1 - Earth- Beast-Warrior/Link/Effect
1100
1 "Galdian" or "Sokondian" monster
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "Kamilia, the Galdian fairy" once per turn. A Link Monster that used this card as material cannot be destroyed by battle or card effects until the End of your Opponent's turn.

 

Krausidia, the curse of the Galdians
Link-1 - Earth- Beast-Warrior/Link/Effect
1100
1 "Galdian" or "Sokondian" monster
During your opponent's Battle Phase, you can (Quick Effect): Shuffle 1 Link monster from your GY into the deck, and if you do, Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "Krausidia, the curse of the Galdians" once per turn. A Link Monster that used this card as a material cannot be tributed, nor used as a Fusion material.

 

1469454361_KaluveestheGaldiansinterruptor.thumb.jpeg.6f58aadd813d9cf5ac1cecad588df1f3.jpeg1623964272_WistoonathePhilosopherGaldian.thumb.jpeg.0008e42ca8cac463322fb607387d2b3f.jpeg

Kaluvees, the Galdians' interruptor
Link-2 - Fire- Beast-Warrior/Link/Effect
1900
1+ "Galdian" or "Sokondian" monster
If your Opponent special summons a monster, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "Kaluvees, the interruptor of Galdians" once per turn. A Link Monster that used this card as material can also use 1 monster your opponent controls as material to Link Summon.

 

Wistoona, the Philosopher Galdian
Link-2 - Water- Beast-Warrior/Link/Effect
1700
2 "Galdian" and/or "Sokondian" monster, including a WATER monster
During your opponent's Standby Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "Wistoona, the Philosopher Galdian" once per turn. A Link Monster that used this card as material gains this effect: (Quick Effect): You can tribute this card; Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.

 

652472756_SharkaustheGaldiansdeepwater.thumb.jpeg.ac8e09b85cd114bedd04ea23fc96750e.jpeg1375620126_TheGaldianGryphon.thumb.jpeg.efd8be6bdd4752bb77dd6851c2ea49b3.jpeg

Sharkaus, the Galdians deep water
Link-3 - Water- Beast-Warrior/Link/Effect
0
2+ "Galdian" and/or "Sokondian" monster, including a WATER monster
Your opponent cannot special summon to a zone this card points to. This card cannot be destroyed by battle. Your Opponent takes any battle damage invloving this card. if this card battles an opponent's monster: You can destroy that opponent's monster. If your Opponent Special Summons a monster from the Extra Deck, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "Sharkaus, the Galdians deep water" once per turn.

 

The Galdian Gryphon
Link-3 - Fire - Beast/Link/Effect
2500
2+ "Galdian" monsters, including a FIRE monster
Your Opponent monsters in zones this card points to cannot activate their effects. This card cannot be destroyed by card effects. If your Opponent Special Summons a monster from the Extra Deck, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "The Galdian Gryphon" once per turn.

 

536428165_KrimthechaoticGaldian.thumb.jpeg.c511f0e026713263afb1d18facefd0f1.jpeg

Krim, the chaotic Galdian
Link-5 - Fire - Beast-Warrior/Link/Effect
3000
3+ Link Monsters
You cannot Special summon monsters to the Zones this card points to. If this card is Link Summoned: You can switch the control of this monster and any opponents monster this card points to, until the End of the next turn, and if you do, until the end of the next turn, this card cannot be destroyed by battle, nor used as Link material and reduce its ATK to 0, also, if this card does not battle any monster that was switched by this effect until the End of the Next Turn, destroy the monsters that were originally owned by your opponent. This card can attack a number of times during your turn up to the number of cards this card points to.

635441187_ArnamoostheGaldianDrake.thumb.jpeg.21dfaa106894063b6eb0e775cf3fe7e1.jpeg1446664121_BrutaltheSokondianKnight.thumb.jpeg.cb7c669e51abd3b1552919c217e08012.jpeg

 

Arnamoos, the Galdian Drake
r8 - Dark - Beast-Warrior/Xyz/Effect
2700/2700
2 Link monsters with the same Link Rating
(This card's original Rank is always treated as 1)
You can also Xyz Summon this card by using 1 "Sokondian" Xyz monster you control as material. (Transfer its materials to this card.) You can detach as many Xyz Material(s) as you can from this card to target as many card(s) on the field; destroy them. You can only use this effect of "Arnamoos, the Galdian Drake" once per turn.

 

Brutal the Sokondian Knight
r8 - Dark- Beast-Warrior/Xyz/Effect
0/0
2+ Level 4 "Sokondian" and/or "Galdian" monsters
(This card is always treated as a "Sokondian" and "Galdian" card.)
Unaffected by other cards' effects. Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. You can target 1 other "Sokondian" or "Galdian" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Brutal the Sokondian Knight" once per turn.

 

1554240744_KreetusCommanderoftheGaldians.thumb.jpeg.e57f7275978895fc889755d67b8af21c.jpeg

Kreetus, Commander of the Galdians
Link-5 - Fire - Beast-Warrior/Link/Effect
3500
2+ Effect Monsters, including a "Galdian" monster
You can also use 1 monster your opponent controls as material to Link Summon this card. Cannot be destroyed by battle. Your opponent monster(s) in a zone(s) this card points to, have 0 ATK. Monster(s) linked to this card gain 500 ATK also they cannot be destoryed by battle. if this monster destroyes a monster in a battle: This card gains 500 ATK.

380359907_JaushtheLordoftheGaldians.thumb.jpeg.9f1a14e9d0ad39ab363db467e6cd3492.jpeg

Jaush, the Lord of the Galdians
Link-6 - Fire - Beast-Warrior/Link/Effect
5000
3+ monsters with different Attributes
You can also use 1 monster your opponent controls as material to Link Summon this card. You can only control 1 "Jaush, the Lord of the Galdians". Unaffected by other cards' effects. Once per turn: You can target 1 card on the field; send it to the GY. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, send that card to the GY. Monsters linked to this card gains 200 ATK for each linked monster, including this card.

 

Spell/Trap Cards:

986524222_Galdiansrules.thumb.jpeg.04239caf96678b69819d1b461934d6c9.jpeg1306837072_TheOldways.thumb.jpeg.9473bcb6c7cd47833e4a50e06bfe42a7.jpeg

Galdians' rules
Field Spell

The activation of your cards and effects that include an effect that Special Summons a "Galdian" Monster cannot be negated, also your opponent's cards and effects cannot activate when a "Galdian" monster is Special Summoned. You can only activate 1 "Galdians' rules" per turn. If a "Galdian" monster is Special Summoned (During your Opponent 's turin): You can target 1 Monster in the field; Shuffle it into the deck. You can only use this effect of "Galdians' rules" once per turn.

 

The Old ways
Quick-Play Spell

(This card is always treated as a "Galdian" card.)
Discard 1 card; Link Summon 1 "Galdian" monster from your Extra deck using materials from either field. You can banish this card from your GY; Target 2 Link monsters in your GY: Shuffle them into the deck. You can only use each effect of "The Old ways" once per turn.

 

860345003_TheGift.thumb.jpeg.681dfee0238bc9da274ab1fb7ce531d8.jpeg847335825_TheSacrifice.thumb.jpeg.036a8c19b2e9a8f25c0668d34f13b6e4.jpeg

The Gift
Continuous Spell

(This card is always treated as a "Galdian" card.)
When you Special Summon a monster during your Opponent's turn: Draw 1 card. You can only have 1 "The Gift" activated. You can banish this card from your GY; draw 1 card.

 

The Sacrifice
Quick-Play Spell

(This card is always treated as a "Galdian" card.)
Add 1 "Galdian" card from your deck to your hand. If a "Galdian" card you control would be destroyed by battle or card effect, you can banish this card from your GY instead. If you control a "Galdian" monster(s), except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn. You can only use each effect of "The Sacrifice" once per turn.


196973164_TheCompromise.thumb.jpeg.9b5647afdafb800737d34bbb2892bcbb.jpegOut-Numbered.thumb.jpeg.3f9bce97aaca7dc512d14120bf31b9d3.jpeg

The Compromise
Normal Trap

(This card is always treated as a "Galdian" card.)
If your Opponent successfully Special Summons a monster: Your Opponent must choose 1 of these effects to activate:
● Banish 1 monster you control; (Your Opponent choose which).
● Your Opponent takes control of 1 monster you control until the end of this turn(You choose which).
You can only activate 1 "The Compromise" per turn.

 

Out-Numbered
Normal Trap

(This card is always treated as a "Galdian" card.)
If you control less card(s) than your Opponent: You can only use this effect of "Out-Numbered" once per turn. You can activate 1 of these effects;
● Add from your deck as many "Galdian" card(s) (max 3.) as the difference between the count of the card(s) you control and the cards your Opponent controls.
● Special Summon from your hand as many level 4 or lower "Galdian" monster(s) as the difference between the count of the card(s) you control and the cards your Opponent controls.

 

I hope you enjoy the gimmick of this archtype- feedback is extremely appreciated for further development!

 

 

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I could already see this deck seeing so much competitive play because of it’s kaiju level stopping power. Oh, you summoned Borreload dragon, no I link my monster with your borreload dragon to make Krim, the chaotic galdian. It has so much combo stopping potential or boss monster removal potential that it would see a lot of competitive play for that reason alone, plus mixed with Sokondians which is already a great engine archetype makes for a insane deck that would be fun to play but annoying to go against.

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1 hour ago, Kokoroshi_Games said:

I could already see this deck seeing so much competitive play because of it’s kaiju level stopping power. Oh, you summoned Borreload dragon, no I link my monster with your borreload dragon to make Krim, the chaotic galdian. It has so much combo stopping potential or boss monster removal potential that it would see a lot of competitive play for that reason alone, plus mixed with Sokondians which is already a great engine archetype makes for a insane deck that would be fun to play but annoying to go against.

Thanks for your feedback!
Well, I wouldn't like to go againest it, it would be annoying! 

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I absolutely love the gimmick! I would love to see a link for light, dark, earth, and wind. I don't understand the swap effect of the big link. I don't think Kreeta and artamos have issues with their summoning conditions, because The Xyz breaks the typical rulling for XYZ summoning, if it's going to be 2 Links it should be rank 0 and to keep the spirit of XYZ, 2 links with the same link rating. The other one might be intended but it can "use one monster your opponent controls" it still requires your named archetype so unless they are stealing monsters or this is a mirror match it doesn't mean you can use ANY monster they control.

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2 hours ago, Loleo said:

I would love to see a link for light, dark, earth, and wind.

There is a link for Earth (the 2 Link-1 monsters), but unfortunately, and as I mentioned at the top of the topic, this Archtype is replated to a fantasy world, and for now now all these characters are driven from that world, and I can't think for light and wind monsters specific for the archtype.
Nonetheless, adding such monsters would be nice for the archtype, and I'll put them in my TODO list for the archtype.
 

2 hours ago, Loleo said:

I don't understand the swap effect of the big link.

Updated. check it now.

Also, I have deiscovered a rule about link arrows, monsters with top-left and top-right arrows MUST have this effect "You cannot Special summon monsters to the Zones this card points to.", otherwise, you will be able to make "3-monster Extra Link", and Konami will declare a Nuclear war againest you :P
So, I added that effect, then I discovered that this monster"Krim" have become broken!! because it will be summoned during Opponent turn, and it will take control of two of my Opponen monsters "which I can use to Link summon more monsters during his turn", and in return I gave him a monster with 0 ATK that he cannot use as Link material and it prevevnts him from link summoning, AAAND he has to attack his monsters using it which will cost him LP otherwise he will loose both his monsters!! AND that is in case I didn't already Link summon them away!! (It's name is "THE CHAOTIC")


So, I make it Link-5 with 3+ required Link monsters!
--Long Story, but deserves to be mentioned--
 

2 hours ago, Loleo said:

I don't think Kreeta and artamos have issues with their summoning conditions, because The Xyz breaks the typical rulling for XYZ summoning, if it's going to be 2 Links it should be rank 0 and to keep the spirit of XYZ, 2 links with the same link rating. The other one might be intended but it can "use one monster your opponent controls" it still requires your named archetype so unless they are stealing monsters or this is a mirror match it doesn't mean you can use ANY monster they control.

Fixed! thanks for pointing that!

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