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“Ruinblight” Custom Archetype (Finished) (feedback is always appreciated)


Kokoroshi

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Ruinblights

These primal beasts are Ritual pendulum monsters who can be pendulum summoned but when ritual summoned have better effects. 
 

The First and most important monsters of the archetype are the level 3 monsters. Each share a pendulum effect to help you ritual summon monsters. 

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Next are level 6 monsters who have decent effects but are not exactly what you want in you pendulum scale.

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Next are level 9 monsters with great effects on the field and the best scales in the archetype, the can also be used to pendulum summon the Boss monsters of this deck

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Next are the main boss monsters, these are basic ritual monsters that when ritual summoned together can lock you opponent out of plays.

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Now, the spells

The field spell is a great recycling tool to prepare & extend combos

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The next 2 spells are simply more ritual summoning tools for deck consistency

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Next is the fusion spell for the fusion monsters we’ll talk about later

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Finally, this last spell helps get more monsters in your hand for ritual summoning or pendulum summoning

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Next is traps

Our fist trap is the same as the spell card I just showed you, but with the opposite condition

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Next is a Omni-negate for the deck

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Finally, the last trap is a better mirror force for this deck

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Finally, the Fusion Monsters

The first is based of its ability to gain the ATK of the materials used for its fusion summon, it’s also has a buffed version of the ritual summoning effect that the level 3 monsters have

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The second is a giant boss monster that will make your opponent shiver in fear

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And that’s all for now, bye!

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1 hour ago, Ahmad Alzubi said:

Good job, I don't play Pendulum, so I can't judge the gimmick of the archtype, but I enjoy exploring others' imaginations!

 

But in general, I like the idea of the archtype, although there are many typos and some effects are a bit confusing!

Thanks for pointing out the typos, I didn’t even realize they were there until I reread through the archetype a knew I really screwed up when I saw “Once we turn” instead of “once per turn.” I’ll get to fixing them at some point. I also don’t see what effects might be confusing but maybe that’s because I’m the one who made the archetype in the first place but I do appreciate you pointing it out. Thanks for the feedback and have a good day!

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23 minutes ago, Kokoroshi_Games said:

Thanks for pointing out the typos, I didn’t even realize they were there until I reread through the archetype a knew I really screwed up when I saw “Once we turn” instead of “once per turn.” I’ll get to fixing them at some point. I also don’t see what effects might be confusing but maybe that’s because I’m the one who made the archetype in the first place but I do appreciate you pointing it out. Thanks for the feedback and have a good day!

My fault; I meant to say " there are many typos, hence, some effects are a bit confusing!"
that doesn't mean I was not able to understand them 

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