Thomas★Zero Posted April 4, 2022 Report Share Posted April 4, 2022 Burning Skull Horn lv 3 FIRE Zombie/Effect This card’s name becomes “Burning Skull Head” while in the hand, Deck, field, or GY. If this card is Special Summoned: Target 1 monster your opponent controls; destroy the targeted card, then, inflict damage to your opponent equal to half the destroyed monsters original ATK. You can only use this effect of "Burning Skull Horn" once per turn. ATK/1000 DEF/800 Burning Skull Base lv 5 FIRE Zombie/Tuner/Effect If you control no monsters or all monsters you control are FIRE Zombie monsters, you can Special Summon this card (from your hand.) You can only Special Summon "Burning Skull Base" once per turn this way. If this card is Normal or Special Summoned: Special Summon 1 "Burning Skull Head" from your hand, Deck or GY, also, if you summoned a monster from your hand with this effect, inflict 1000 points of damage to your opponents LP, then, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except FIRE Zombie Synchro monsters. You can only use this effect of "Burning Skull Base" once per turn. ATK/1600 DEF/1200 Burning Skull Flame lv 8 FIRE Zombie/Synchro/Effect 1 Zombie Tuner + 1+ non-Tuner monsters This cards name is treated as "Skull Flame" while in your GY or banished. Gains 200 ATK for each FIRE Zombie monster in your GY or banished. You can only use the following effects of "Burning Skull Flame" once per turn. * (Quick Effect): Special Summon 1 Level 5 or lower "Burning Skull" monster from your hand, GY or Banished Zone, then, inflict 800 points of damage to your opponents LP, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except FIRE Zombie Synchro monsters. * If this card is destroyed by an opponents card: Add 1 "Supersonic Skull Flame" from your Deck or GY to your hand, also, all battle damage you take for the rest of this turn becomes 0. ATK/2600 DEF/2000 Burning Skull Booster Spell Card After activation: Apply 1 of the following effects. * Add 1 "Burning Skull Base" from your Deck or GY to your hand. * Send 1 "Burning Skull Head" from your Deck to the GY; draw 2 cards. You can only activate 1 "Burning Skull Booster" per turn. Supersonic Burning Skull Flame Counter Trap Card If you control a "Skull Flame" monster, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap card or a monster effect while you control a FIRE Zombie monster or "Supersonic Skull Flame". Negate the activation and destroy it, then, inflict 400 points of damage to your opponent for each "Burning Skull Head" in your GY and thats banished. You can only activate 1 "Supersonic Burning Skull Flame" per turn. Link to comment Share on other sites More sharing options...
WhiteThunder777 Posted April 14, 2022 Report Share Posted April 14, 2022 Now those are some sweet support cards - Burning Skull does NOT see play nowadays. Skull Booster is ran at 3 copies when deck building. Skull Base is a free special summon - very good card. Run 3 copies of it when deck building. Link to comment Share on other sites More sharing options...
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