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The "Sin" Archetype (Custom Archetype) (Fully Polished)


PrinceAsmodeus

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Embrace Sin, let your self be dragged down the depths of Hell, be banished from the Light and banish everyone in your way.
Well, quite literally as this is how the archetype works.
Banish hands, banish Graveyards, banish Deck, banish card, banish LP, banish your self, and banish the fun from your opponent.
Welcome, to the "Sin" archetype.
It's a pretty big archetype, 66 cards big to be exact (12 Extra Deck + 54 Main Deck)*72 cards, 15 Extra Deck + 57 Main Deck*
so get a drink, get something to eat, and take a deep dive into the archetype.
Reviews/Critiques/Help/Comments are always more than appreciated.
Let's begin.


*Edit: For the people that followed the original post, I advice you re-read the Seven Deadly Sins, as they have been tweaked-remade to better fit the theme, while keeping the Theme-oriented effects. Enjoy the archetype*

*Edit 4/4/2022: Added cards:

"Xyrax, The Primordial Herald"
"Soul Corruption"
"Primordial Dark Hole"

"Primordial Destruction"
"Alpha, The Primordial Beginning"
"Omega, The Primordial End"  
*




Main Deck:

Effect Monsters:

"Asmodeus, The Sin of Lust"
Level 10
DARK Fiend
Effect: Cannot be Normal Summoned or Set. Must be Special Summoned by the effects of "Sin" or "Primordial" cards. Once per turn: Send the top card of your Deck to the GY; Take control of 1 of your opponent's face-up monsters until the End Phase. That monster cannot attack and is banished if it leaves the field. If this card is changed to face-up Defense Position: Destroy this card.
ATK: 2700 / DEF: 0

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"Beelzebub, The Sin of Gluttony"
Level 10
DARK Fiend
Effect: Cannot be Normal Summoned or Set. Must be Special Summoned by the effects of "Sin" or "Primordial" cards. While this card remains face-up on the field: When a card is banished, banish 1 random card from your opponent's GY as well. If this card is changed to face-up Defense Position: Destroy this card.
ATK: 1000 / DEF: 0

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"Belphegor, The Sin of Sloth"
Level 10
DARK Fiend
Effect: Cannot Normal Summoned or Set. Must be Special Summoned by the effects of "Sin" or "Primordial" cards. This card cannot attack and cannot be destroyed in battle. During each of your Standby Phases: Place 1 Sin Counter on this card. When this card leaves the field: Banish random cards from your opponent's hand equal to the number of Sin Counters on this card. If the number of Sin Counters on this card is greater than the amount of cards in your opponent's hand when this card leaves the field: Banish cards from the top of your opponent's Deck as well. If this card is changed to face-up Defense Position: Destroy this card.
ATK: 0 / DEF: 0

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"Leviathan, The Sin of Envy"
Level 11
DARK Fiend
Effect: Cannot be Normal Summoned or Set. Must be Special Summoned by the effects of "Sin" or "Primordial" cards. Once per turn (Quick Effect): Target 1 monster on your opponent's field; Change this card's name and ATK to match the targeted monster. This card cannot be destroyed in battle with monsters with the same name. As long as this card remains face-up on your field: When a card that has the same name as this card leaves the field by any means; Banish it instead. If this card is changed to face-up Defense Position: Destroy this card.
ATK: 0 / DEF: 0

1390140738_LeviathanTheSinofEnvy.thumb.jpeg.e32c3bb5ef2c67d472bdd8d092dc45ac.jpeg

"Lucifer, The Sin of Pride"
Level 11
DARK Fiend
Effect: Cannot be Normal Summoned or Set. Must be Special Summoned by the effects of "Sin" or "Primordial" cards. While this card is face-up on your field: If your opponent declares an attack with a monster with less original ATK that this card; Banish the attacking monster and your opponent gains LP equal to half it's original ATK. If this card is changed to face-up Defense Position: Destroy this card.
ATK: 3000 / DEF: 0

1844823884_LuciferTheSinofPride.thumb.jpeg.5be6c4068f9d0fe2ae93bb6331f2a637.jpeg

"Mammon, The Sin of Greed"
Level 9
DARK Fiend
Effect: Cannot be Normal Summoned or Set. Must be Special Summoned by the effects of "Sin" or "Primordial" cards. As long as this card remains face-up on your field: Your hand limit is removed. During each Draw Phase: Draw 1 additional card. During your End Phase: Banish 1 card from your hand (if possible). If this face-up card is changed to Defense Position: Destroy this card.
ATK: 500 / DEF: 0

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"Sathanus, The Sin of Wrath"
Level 9
DARK Fiend
Effect: Cannot be Normal Summoned or Set. Must be Special Summoned by the effects of "Sin" or "Primordial" cards. If this card is destroyed by battle or card effect, except it's own: Special Summon it during the End Phase, and if you do, banish 1 card from your opponent's GY and deal 500 points of damage. If this effect has been resolved 5 times during the duel: Deal an additional 2500 points of damage to your opponent. If this card is changed to face-up Defense Position: Destroy this card.
ATK: 2000 / DEF: 0

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"Arion, The Sinful Deity"
Level 8
DARK Fiend
Effect:
Cannot be Normal or Special Summoned, except by the effects of "Sin" or "Primordial" cards. When this card is Special Summoned: Declare one Monster type (Xyz/Fusion/Ritual):
 • Xyz: Banish 1 "Sin" Xyz monster from your Extra Deck: Special Summon 2 "Sinful Overlay Token" (Fiend/DARK/Level 1/ATK 0/DEF 0) and change their Level to any number between 1-8
 • Fusion: Target 1 "Primordial Fusion" or "Brimstone Dawn" from your Deck or GY; apply that target's effect, then banish that target.
 • Ritual: Target 1 Ritual "Sin" or "Primordial" monster card from your Deck: Banish monsters (from your field or GY) whose total levels equal or exceed the targeted monster's Level; Ritual Summon the targeted monster.  
If this card is changed to face-up Defense Position: Destroy this card.
ATK: 1000 / DEF: 0

1984202502_ArionTheSinfulDeity.thumb.jpeg.feeeb1c5cc02e14365eb547c0ad35594.jpeg

"Beleth, The Sinful Sorcerer"
Level 8
DARK Spellcaster
Effect: Cannot be Normal Summoned or Set. Must be Special Summoned (from your hard) when you have 5 or more "Sin" Spell Cards in your GY OR by the effects of "Sin" or "Primordial" cards. Once per turn: Target 1 Spell in your GY; apply that target's effect, then banish that target. If this card is changed to face-up Defense Position: Destroy this card.
ATK: 2500 / DEF: 0

1726598571_BelethTheSinfulSorcerer.thumb.jpeg.07ddc0338ac353d3285b455bb08e372d.jpeg

"Hellena, The Sinful Huntress"
Level 7
DARK Fiend
Effect: You can Tribute Summon this card by banishing 2 monsters from your GY instead of Tributing (It is still treated as a Tribute Summon). If your DARK Fiend monster attacks a Defense Position monster: Inflict half piercing damage to your opponent. When this card is Summoned: Special Summon 1 "Hellena, The Sinful Huntress" from your hand or GY. You can only use this effect of "Hellena, The Sinful Huntress" once per turn. If this card is changed to face-up Defense Position: Destroy this card.
ATK: 2500 / DEF: 0

1484925312_HellenaTheSinfulHuntress.thumb.jpeg.b7166d88bcca9fd5e4c067a5f243ea8e.jpeg

"Horribil, The Apostle of Sin"
Level 7
DARK Fiend
Effect: When this monster is Summoned: Special Summon 2 "Sin" monsters with the same level from your Deck, except Level 9 or above "Sin" monsters; Their effects are negated and their ATK becomes 0. You can only use the effect of "Horribil, The Apostle of Sin" once per turn. When this card is switched to face-up Defense Position: Destroy this card.
ATK: 700 / DEF: 0

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"Ixchtabal, The Sinful Nightmare"
Level 8
DARK Fiend
Effect: Cannot be Normal Summoned or Set. Must be Special Summoned by banishing 2 "Sin" monsters from your hand or GY OR by the effects of "Sin" or "Primordial" cards. Once per turn (Quick Effect): Banish 1 random card from your Extra Deck; Negate the effects of one face-up Spell or Trap card on the field. If this card is switched to face-up Defense Position: Destroy this card.
ATK: 2600 / DEF: 0

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"Ixchtabal, The Primordial Nightmare"
Level 12
DARK Fiend
Effect:
Cannot be Normal Summoned or Set. Must be Special Summoned by banishing 1 "Ixchtabal, The Sinful Nightmare" from your field and 2 "Sin" Spell or Traps from your hand. Once per turn (Quick Effect): Target 1 Spell or Trap card on the field;
  • If it is face-up, negate it's effects and banish it.
  • If it was face-down, it's forcefully activated, and if the activation timing is incorrect, banish it
If this card is changed to face-up Defense Position: Destroy this card.
ATK: 3500 / DEF: 0

185053093_IxchtabalThePrimordialNightmare.thumb.jpeg.aa3f732588517d240abac0be5732f9dc.jpeg

"Micolash, The Messenger of Sin"
Level 3
DARK Fiend
Effect: When this card is Summoned: Add 1 "Den of Sin" from your Deck to your hand. If you already have 1 "Den of Sin" activated on your field: Add 1 "Sin" Spell or Trap from your Deck to your hand instead. You can only use either effect of "Micolash, The Messenger of Sin" once per turn.
ATK: 1000 / DEF: 0

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"Orfen, The Sinful Predator"
Level 8
DARK Fiend
Effect: When this card is Summoned: Target up to 6 monsters on your opponent's side of the field and banish the same amount of "Sin" Spell or Traps from your GY; This card can attack each targeted monster once during this Battle Phase. If this effect successfully resolves: You cannot attack with any other monsters on your field during this Battle Phase, except this card. Monsters destroyed in battle with this card are banished instead. If all targeted monsters are banished during your End Phase, destroy this card and both players take damage equal to this card's original ATK. If this card is changed to face-up Defense Position: Destroy this card.
ATK: 3000 / DEF: 0

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"Sin-hound"
Level 2
DARK Fiend
Effect: When this card is destroyed in battle: Special Summon up to 2 "Sin-hound" from your Deck.
ATK: 500 / DEF: 0

Sin-hound.thumb.jpeg.511ce6e0e53e8edc6f8289c2343b2fbb.jpeg

"Skyla, The Avatar of Sin"
Level 10
DARK Fiend
Effect: Cannot be Normal Summoned or Set. Must first be Special Summoned by banishing 3 "Sin" monsters from your GY. When this card is Summoned: Return all banished monsters from both fields to their respective GY; Deal damage to your opponent equal to the number of returned cards x100. During your End Phase: Both players banish 5 cards from their GY. If this card is switched to face-up Defense Position: Destroy this card. You can use each effect of "Skyla, The Avatar of Sin" once per Duel.
ATK: 3000 / DEF: 0

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"Valakas, The Sinful Dragon"
Level 8
DARK Dragon
Effect: Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 DARK-Fiend monsters from your GY OR by the effects of "Sin" or "Primordial" cards. Once per turn: Banish 2 cards from your GY; Banish 1 random card from your opponent's hand. If this card is switched to face-up Defense Position: Destroy this card.
ATK: 2700 / DEF: 0

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"Zaken, The Sinful Swordsman"
Level 8
DARK Warrior
Effect: Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) when you have 5 or more "Sin" Traps in your GY OR by the effects of "Sin" or "Primordial" cards. Once per turn: Target 1 Trap in your GY; apply that target's effect, then banish that target. If this card is changed to face-up Defense Position: Destroy this card.
ATK: 2500 / DEF: 0

494231983_ZakenTheSinfulSwordsman.thumb.jpeg.35b78288c8df752199b16e911cfe4503.jpeg

"Spirit of The Brimstone" - "Spirit of The Plague" - "Spirit of The Permafrost" - "Spirit of The Storm"
Level 4
DARK Pyro - Insect - Aqua - Thunder (respectively)
Effects:
(This card is always treated as a "Sin" card)
If this card is Normal Summoned: Special Summon 1 DARK "Spirit" monster from your Deck, except "Spirit of The Brimstone". If this card was Special Summoned: Special Summon 1 DARK "Spirit" monster from your Deck, except "Spirit of The Brimstone" during your next Standby Phase. If either effect was activated: Destroy this card during the End Phase. (The effect is the same between all 4, the Name Specific restrictions change)
ATK: 1800 - 1900 - 1500 - 1600 / DEF: 0 (respectively)

1393728697_SpiritofTheBrimstone.thumb.jpeg.c7eb80ac9f9de4238d26e04612473d20.jpeg844482527_SpiritofThePermafrost.thumb.jpeg.8b3383b8d65e18f46afb13ef7c75518b.jpeg1063851699_SpiritofThePlague.thumb.jpeg.f6d7108d421429ff5d596040c74e6942.jpeg1565112102_SpiritofTheStorm.thumb.jpeg.29ca82a2e92c2476adcac8128cf1ddc3.jpeg


*Boss Effect Monsters*

"Abaddon, The Paragon of Sin"
Level 12
DARK Fiend
Effect: Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of "Birth of The Paragon". When this card is Special Summoned; Banish up to 5 "Sin" cards from your GY: This card gains 1000 ATK for each card banished by this effect until the End Phase. During the End Phase: Send 2 cards from the top of your Deck to the GY and banish 2 random cards from your GY; Banish 2 cards from your opponent's field. During the End Phase: Banish this card; Special Summon 2 banished "Sin" monsters.
ATK: ? / DEF: 0

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"Abel, The Primordial Martyr"
Level 12
DARK Fiend
Effect: Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of "Cain, The Primordial Sinner". Once per turn: Target 1 banished "Sin" or "Primordial" monster: This card gains ATK equal to the targeted monster's Level x500. During your Battle Phase: You can halve this card's ATK; It can attack directly during this Battle Phase. If this card is changed to face-up Defense Position: Destroy this card. If this card leaves the field: Special Summon the Fusion Materials used to Fusion Summon "Cain, The Primordial Sinner".
ATK: 0 / DEF: 0

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Ritual Monsters:


"Klodis, The Ambassador of Sin"
Level 7
DARK Fiend
Effect: You can Ritual Summon this card with "Ritual of Corruption". Must first be Ritual Summoned. When this card is Summoned: Summoned up to 3 "Corruption Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) on your opponent's side of the field. When a "Corruption  Token" is removed from the field: Deal 500 LP of effect damage to your opponent and banish 1 card from your opponent's GY. If this card is switched to face-up Defense Position: Destroy this card.
ATK: 2100 / DEF: 0

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"Kirinus, The Sinful Avenger"
Level 8
DARK Fiend
Effect: You can Ritual Summon this card with "Ritual of Corruption". Must first be Ritual Summoned. When this card is Special Summoned: Special Summon 1 Level 8 or below "Sin" monster from your Deck or GY. If the Special Summoned monster leaves the field while this card is face-up on the field: Deal damage to your opponent equal to the original ATK of the Special Summoned monster. If this card is changed to face-up Defense Position: Destroy this card.
ATK: 2400 / DEF: 0

718410724_KirinusTheSinfulAvenger.thumb.jpeg.d532920fc113d83ae2f4e088ed2eadde.jpeg

"Hellios, The Primordial Hunter"
Level 10
DARK Fairy
Effect: You can Ritual Summon this card with "Ritual of Corruption". Must first be Ritual Summoned. When a monster is Special Summoned on your opponent's field: If it has less than 1500 ATK, negate it's effects and banish it. While this card remains face-up on the field: Your opponent cannot activate the effects of banished cards. This card cannot attack your opponent directly. If this card is changed to face-up Defense Position: Destroy this card.

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Spell Cards:


"Birth of The Paragon"
Normal Spell
Effect:
(This card is always treated as a "Sin" card)
This card can only be activated when "Den of Sin" is face-up on your side of the field and you have 7+ Level 9 or higher banished "Sin" monsters. Return all banished cards on both fields to their respective GY; Special Summon "Abaddon, The Paragon of Sin" from your hand, Deck or GY.

1031543626_BirthofTheParagon.thumb.jpeg.0e1d027224786b287a520c950b2cc5e2.jpeg

"Bound by Sin"
Continuous Spell
Effect: While you control 1 face-up Level 9 or above "Sin" monster on your side of the field: Your opponent is forced to conduct his Battle Phase and attack with every monster on his field (if possible). If you control no face-up "Sin" monsters or your opponent controls no face-up monsters: Destroy this card.

2131765253_BoundbySin.thumb.jpeg.a5d0a3a297f2098c55fa6048bee80396.jpeg


"Brimstone Dawn"
Normal Spell
Effect:
(This card is always treated as a "Sin" card)
Fusion Summon 1 "Sin" or "Primordial" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or GY.

829333677_BrimstoneDawn.thumb.jpeg.744658fd62dfb742179261b5433c9270.jpeg

"Den of Sin" (The Field Spell of the Archetype, the "must have in all scenarios" card)
Field Spell
Effect: 
While this card is face-up on your field: You can choose to fulfill the activation conditions or Summoning requirements of "Sin" cards by returning banished cards to the GY instead of banishing. Once per turn: You can pay 500 LP to activate 1 of these effects;
•Special Summon 1 "Sin" monster from your hand or Deck: It cannot attack during the turn it is Summoned.
•Add 1 "Sin" Spell/Trap card from your Deck to your hand.
•Send 1 "Sin" monster from your hand or Deck to the GY.
Once per turn, during your End Phase: Gain LP equal to the number of banished "Sin" cards on the field x100.

640031987_DenofSin.thumb.jpeg.992ec4e27fc9c8f9834e959649fcd256.jpeg

"Fountain of Sin"
Continuous Spell
Effect: As long as this card remains face-up on the field: You gain 200 LP each time a card is banished OR returned to the GY by the effect of "Den of Sin". When a face-up monster on the field is destroyed: Banish it instead. When a face-up monster on the field is banished: Both players gain LP equal to half the monster's original ATK.

1453618137_FountainofSin.thumb.jpeg.473edc219cbe6a75337520742f53122d.jpeg

"Immoral Convergence"
Normal Spell
Effect:
(This card is always treated as a "Sin" card)
Pay 3000 LP: Special Summon 3 banished "Sin" monsters with different names; Their effects are negated and they cannot attack during the turn they are summoned. When this effect is resolved: You can pay half your LP; Add 1 "Sin" Spell or Trap from your Deck to your hand.

398076531_ImmoralConvergence.thumb.jpeg.4bb5a967d1b26fa0858570d4d2b45584.jpeg

"Primordial Fusion"
Quick-Play Spell
Effect:
(This card is always treated as a "Sin" card)
During your turn or your opponent's Battle Phase: Banish 1 "Sin" card from your hand; Fusion Summon 1 "Sin" or "Primordial" Fusion Monster from your Extra Deck by banishing Fusion Materials from your field or GY. The Fusion Summoned monster gains the following effect additionally on it's own effects:
•Once per turn:  If this card would leave the field; Banish 1 "Primordial Fusion" from your GY instead.

1098855521_PrimordialFusion.thumb.jpeg.47bf8b17b6ccabbaf9f8570423aad150.jpeg

"Primordial Massacre"
Quick-Play Spell
Effect:
(This card is always treated as a "Sin" card)
Target 1 Level 9 or above "Sin" or "Primordial" monster on your field: The targeted monster can attack each of your opponent's monsters once and monsters destroyed in battle with the targeted monster are banished instead. Other monsters cannot declare an attack until the End Phase.

1696336525_PrimordialMassacre.thumb.jpeg.c13f3f368efb7eda26af2817205fabbc.jpeg

"Rank-Up-Magic Sinful Force"
Quick-Play Spell
Effect: During either player's turn: Target 1 "Sin" Xyz Monster you control; Special Summon (from your Extra Deck), 1 "Sin" Xyz Monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster). You can banish this card from your GY: Add 1 "Sin" Spell from your Deck to your hand.

485647029_Rank-Up-MagicSinfulForce.thumb.jpeg.a375448f45ebc402e7e8118d2cdc7462.jpeg

"Rank-Up-Magic Primordial Force"
Quick-Play Spell
Effect:
(This card is always treated as a "Sin" card)
During either player's turn: Target 1 "Sin" Xyz Monster you control; Special Summon (from your Extra Deck), 1 "Primordial" Xyz Monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster). This card becomes an Xyz Material to the Special Summoned monster.

801741491_Rank-Up-MagicPrimordialForce.thumb.jpeg.b91c75867016d4a3430751c17c5ccdc6.jpeg

"Ritual of Corruption"
Ritual Spell
Effect:
(This card is always treated as a "Sin" card)
This card can be used to Ritual Summon any "Sin" Ritual Monster. You must also banish monsters from your hand, field or GY whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Monsters Ritual Summoned using this card gain the following effect:
    •When this card leaves the field: Banish cards from your opponent's GY equal to the number of monsters used to Ritual Summon it.

317790236_RitualofCorruption.thumb.jpeg.cef309f012eb90ce34fe7dd9deb233c9.jpeg

"River of Promotion"
Normal Spell
Effect:
(This card is always treated as a "Sin" card)
Banish 1 "Sin" monster from your GY: All face-up monsters on your field have their level changed to the level of the banished "Sin" monster until the End Phase. You can only Xyz Summon "Sin" monsters during the turn this card was activated. You can activate "River of Promotion" once per turn.

2113731091_RiverofPromotion.thumb.jpeg.08c88492c1bdc00c56e3e1885060de1f.jpeg

"Sinful Bargain"
Normal Spell
Effect: When this card is activated: Add 1 "Sin" card from your Deck to your hand, except "Sinful Bargain". After this effect resolves, your opponent gains 1000 LP.

134051107_SinfulBargain.thumb.jpeg.433f15ae400c3ee8da64321b1c3f9692.jpeg

"Sinful Dogma"
Quick-Play Spell
Effect:
This card can only be activated when a "Sin" monster is removed from your field by your opponent:
    •If the monster was destroyed in battle: Special Summon it: It's ATK becomes 0 and it's effects are negated until the End Phase.
    •If it was removed from the field by a card effect: Banish it, then Special Summon a "Sin" monster (from your Deck) with lower Level than the destroyed monster.

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"Sinful Judgement"
Normal Spell
Effect: Must be activated when there are 40+ banished cards on the field. Return all cards from both hands and GY to their respective Decks, along with all banished cards from both fields. Both players shuffle their Decks and draw 5 cards: Both players reveal their hands; Both players deal 800 points of damage to their opponent for each card drawn that was banished when this card was activated. After this effect is resolved, both players banish their entire hand and then draw 5 new cards.
(This card is a typing HELL. I had literally 0 idea how to properly type the effects of this card, so I just used all my knowledge in order to ATTEMPT to type it properly. Still not sure if I have.)

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"Sinful Resurrection"
Normal Spell
Effect: Target 1 level 8 or below "Sin" monster in your GY: Special Summon it, but banish it when it leaves the field. You can activate "Sinful Resurrection" once per turn.

194498576_SinfulResurrection.thumb.jpeg.06c3ecf5968c5a44d8540c277367cf2e.jpeg

"The Services of The Ferryman"
Normal Spell
Effect:
(This card always counts as a "Sin" card)
Draw 2 cards: Banish 1 "Sin" monster from your hand that cannot be Normal Summoned or Set. If you have no such "Sin" monsters in your hand; Banish your entire hand.

1988730432_TheServicesofTheFerryman.thumb.jpeg.1224d89749b53b73e2d1928646bb90bd.jpeg

Trap Cards:



"Confronting Sin"
Normal Trap
Effect: Draw 3 cards and show them to your opponent, then place them on top of your Deck in any order. For each "Sin" card that was drawn, your opponent draws the same amount, then he banishes 2 random cards from his hand. If you didn't draw any "Sin" cards, banish your entire hand.

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"Demonic Backlash"
Counter Trap
Effect:
(This card is always treated as a "Sin" card)
When a Level 10 or above "Sin" or "Primordial" monster is destroyed on your field: Special Summon it on your opponent's field (ignoring summoning conditions); It's ATK points become 0 and its effects are negated. During the End Phase of the turn this card was activated, and if the Summoned monster is still on the field: Banish all face-up monsters on your opponent's field; Your opponent loses LP equal to half the combined original ATK of the banished monsters.

106358701_DemonicBacklash.thumb.jpeg.55b8406edf0c8e62f3cdcf267ac81e33.jpeg

"Hell's Necromancy"
Continuous Trap
Effect:
(This card always counts as a "Sin" card)
Can only be activated by having at least 1 Level 9 or above "Sin" monster on your side of the field. Summon up to 3 "Sin Token" (Fiend/DARK/Level 3/ATK 500/ DEF 0) on your side of the field in Attack Position. Banish Level 9 or below "Sin" monsters from your GY equal to the number of tokens summoned. Your opponent cannot target any cards on your side of the field for attacks or card effects, except "Sin Token". When a "Sin Token" is removed from the field: Both players banish 1 card from their GY. When all summoned tokens are removed from the field: Destroy this card, and then, deal 1500 LP effect damage to your opponent.

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"Hell's Tribunal"
Counter Trap
Effect:
(This card is always treated as a "Sin" card)
Must be activated in response to an opponent's effect that either Special Summons a monster(s) from the GY OR discards a card(s) from his Deck or hand to the GY. Pay half your LP; Negate the activation, then banish random cards from your opponent's GY equal to the number of "Sin" or "Primordial" monsters with different names in your GY. If your opponent doesn't have enough cards in his GY to resolve this effect fully: Banish random cards from his hand as well. Cannot be activated if there are 5 cards or less in your opponent's GY.

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"Moonlight of Corruption"
Continuous Trap
Effect:
(This card is always treated as a "Sin" card)
All face-up monsters (except DARK monsters) have their attribute changed to DARK. LIGHT monsters affected by this effect have their effects negated and their ATK and DEF becomes 0. Monsters affected by this effect are banished when they leave the field. If this card is destroyed (Quick Effect): Banish all face-up DARK monsters on the field.

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"Paragon's Mandate"
Counter Trap
Effect: 
(This card is always treated as a "Sin" card)
Must be activated as a Chain 2 or higher. Negate the effects of all cards involved in the chain (except "Sin" and "Primordial" cards) and banish them. After this effect resolves: Banish random cards from your opponent's GY equal to the number of effects negated by this card's effect.

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"Sinful Destruction"
Normal Trap
Effect: This card can only be activated if you control at least 1 Level 9 or above "Sin" monster. Deal damage to your opponent equal to the number of banished "Sin" cards on your field x100. If this card is in your GY: You can banish it, then banish 3 random cards from your opponent's GY.

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"Sinful Possession"
Normal Trap
Effect: Target 1 banished "Sin" monster: Banish from your field 1 "Sin" monster with lower level than the targeted monster; Special Summon the targeted monster, but it's Level and ATK/DEF become the same as the banished monster. Banish the Special Summoned monster during the End Phase.

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Extra Deck: (For better or worse, most Boss monsters are in the Extra Deck. Specifically, Abaddon (Fusion), Cain, and Azazel, maybe even Lindvior are strong enough to be considered boss monsters, taking into account both the requirements of the summons and the strength they have. But this is Yu-Gi-Oh. Of course you can turbo most, if not all of them :) Let's proceed)


Fusion Monsters:


"Abaddon, The Primordial Sin"
Level 12
DARK Fiend
Effect: 
"Abaddon, The Paragon of Sin" + 2 Level 9 or above "Sin" monsters
Must be Fusion Summoned with the above Fusion Materials and cannot be Summoned by other means. When this card is Fusion Summoned: Special Summon as many banished Level 9 or above "Sin" monsters as possible. This card gains ATK equal to half the combined original ATK of the Special Summoned monsters. This card cannot be removed from the field, except by it's own effect. When this card is switched to face-up Defense Position: Banish all cards on the field; Both players lose 500 LP for each card banished by this effect.
ATK: 0 / DEF: 0

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"Berith, The Sinful Elemental"
Level 8
DARK Fiend
Effect:
1 "Spirit of The Brimstone" + 1 or more DARK "Spirit" monsters with different names
Must first be Fusion Summoned. This card gains 900 ATK for every Fusion Material used to summon it. Once per turn, during either player's Main Phase (Quick Effect): Banish 1 card from your GY and Target 1 monster in your opponent's GY; Banish it, and if you do, it's effects are negated. If this card is switched to face-up Defense Position: Destroy this card.
ATK: ? / DEF: 0

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"Cain, The Primordial Sinner"
Level 12
DARK Fiend
Effect: 
3 Level 9 or above "Sin" monsters
Must be Fusion Summoned with the above Fusion Materials and cannot be Summoned by other means. During your Battle Phase: Banish 1 card from your hand: This card gains ATK equal to the combined ATK of all other monsters on the field. During damage calculation (Quick Effect): You can banish 1 card from your hand; This card cannot be destroyed in battle. You can only use each effect of "Cain, The Primordial Sinner" once per turn. If this card is changed to face-up Defense Position: Destroy this card. If this card leaves the field: Special Summon 1 "Abel, The Primordial Martyr" from your hand, Deck or GY.
ATK: 0 / DEF: 0

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"Lindvior, The Primordial Destroyer" (My personal favorite)
Level 10
DARK Dragon
Effect:
"Antharas, The Sinful Destroyer" + "Valakas, The Sinful Dragon"
Must first be Fusion Summoned with the above Fusion Materials. Once per turn: Banish 2 cards from your GY; Move this card to an unoccupied Monster Zone, then destroy all cards your opponent controls in the same column as this card, and if you do, banish random cards from your opponent's hand equal to the number of cards destroyed by this effect. If this card is switched to face-up Defense Position: Banish it; Then banish all Spell/Traps on your opponent's field.
ATK: 4000 / DEF: 0

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"Null, The Sinful Abomination"
Level 10
DARK Fiend
Effect:
4 "Sin" monsters
This card gains ATK equal to the combined Levels of the Fusion Materials used to Summon this card x100. This card cannot be used as a Tribute, cannot be overlaid, and it cannot fulfill any Special Summon requirement (Fusion, Synchro, Xyz, Ritual, Link). If this card leaves the field: Special Summon 2 of the monsters used for it's Fusion Summon. If this face-up card is switched to Defense Position: Destroy this card.
ATK: ? / DEF: 0

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Xyz Monsters:



"Azazel, The Primordial Terror"
Rank 10
DARK Fiend
Effect:
3 Level 10 "Sin" monsters
During your End Phase: Your opponent loses 300 LP for each Xyz Material attached to this card. Once per turn (Quick Effect): Detach 1 Xyz Material from this card; Banish 1 card on the field and deal 500 LP effect damage to your opponent. If this card is switched to face-up Defense Position: Destroy all cards on the field; Both players lose 300 LP for each card destroyed by this effect.
ATK: 4200 / DEF: 0

796876626_AzazelThePrimordialTerror.thumb.jpeg.4312ac9f8234fc994ca15e573b6e7304.jpeg

"Baium, The Sinful Colossus"
Rank 8
DARK Fiend
Effect:
2 Level 8 "Sin" monsters
Once per turn, you can also Xyz Summon "Baium, The Sinful Colossus" by using "Theseus, The Sinful Titan" you control as the Xyz Material (Xyz Materials attached to that monster also become Xyz Materials on this card). Target 1 banished monster on your field; Attach it to this card as an Xyz Material. Detach 1 material from this card: Both players return all cards in their hand to their Deck and shuffle it, then both players draw the same number of cards that were added to their Deck. If this card is switched to face up defense position: Destroy this card and Special Summon 1 "Theseus, The Sinful Titan" from your GY. You can use each effect of "Baium, The Sinful Colossus" once per turn.
ATK: 2700 / DEF: 0

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"Chiron, The Sinful Goliath"
Rank 9
DARK Fiend
Effect:
2 Level 9 "Sin" monsters
Once per turn: Detach 1 Xyz Material from this card; Banish 2 monsters on the field. If this card would be destroyed by battle or card effect: You can detach 1 Xyz Material from this card instead. If this card is switched to face-up Defense Position: Destroy this card.
ATK: 3400 / DEF: 0

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"Theseus, The Sinful Titan"
Rank 7
DARK Fiend
Effect:
2 Level 7 "Sin" monsters
Once per turn: You can detach 1 material from this card and target 1 card on the field; Banish it. If this face-up card is destroyed by battle or card effect, including it's own: Special Summon 2 Level 4 or below "Sin" monsters from your Deck; Their effects are negated. If this card is changed to face-up Defense Position: Destroy this card.
ATK: 2200 / DEF: 0

1689972771_TheseusTheSinfulTitan.thumb.jpeg.832bd07ea1d6ce6666c6ecf394e95470.jpeg

"Yvilnel, The Harbinger of Sin"
Rank 7
DARK Fiend
Effect:
2 Level 7 "Sin" monsters
When this card is Xyz Summoned: Apply 1 of these effects;
•If you have more cards in your hand than your opponent: Banish cards from your hand until you hold the same number of cards as your opponent.
•If you have less cards in your hand than your opponent: Draw cards until you hold the same amount of cards as your opponent.
If this card battles: Detach 1 Xyz  Material from this card; Destroy the monster involved in battle with this card before damage calculation. If this card is changed to face-up Defense Position: Destroy this card.
ATK: 2200 / DEF: 0

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Link Monsters:



"Evellion, The Sinful Banisher"
Link Rating 3
DARK Fiend
Effect:
2+ "Sin" monsters
"Sin" monsters co-linked to this card cannot change their face-up Positions. Once per turn, during either player's Battle Phase (Quick-Effect): Banish 1 monster co-linked to this card and then banish 1 face-up monster on your opponent's field.
ATK: 2400 / LINK-3

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"The Sinful Choir"
Link Rating 2
DARK Fiend
Effect:
2+ "Sin" monsters
The owner of monsters co-linked with this card needs to banish 1 card from their hand or field in order to activate their effects or attack with them. This monster can only be destroyed by attacks or effects from monsters co-linked with this card.
ATK: 0 / LINK-2

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*4/4/2022 Content*

"Primordial Dark Hole"
Normal Spell
Effect:
(This card is always treated as a "Sin" card)
Must be activated while you control a face-up Level 9 or above "Sin" or "Primordial" monster. Banish all monsters on the field.

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"Soul Corruption"
Quick-Play Spell
Effect:
(This card is always treated as a "Sin" card)
Target 2 monsters on your opponent's field. Compare their ATK: Banish the monster with the lowest ATK, then deal the difference to your opponent as battle damage. Once per turn, while this card is in your GY and during either player's Battle Phase or during damage calculation (Quick-Effect): Banish this card and target 1 monster on your side of the field; It's ATK points are doubled, but you deal halved battle damage to your opponent until the End Phase.

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"Primordial Destruction"
Normal Trap
Effect:
(This card is always treated as a "Sin" card)
Can only be activated while you control a face-up "Primordial" monster. Banish all cards on your side of the field; Deal 500 points of effect damage to your opponent for each card banished by this effect. During your End Phase: Draw 1 card.

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"Xyrax, The Sinful Herald"
Rank 4
DARK Fiend
Effect:
2+ Level 4 "Sin" monsters
Can be Xyz Summoned using 1+ Level 8 "Sin" monsters as materials. Once per turn, banish 1 Xyz Material from this card: Banish 2  Level 8 or below "Sin" monsters from your GY; Special Summon 1 Level 9 or above banished "Sin" monster. If this card is changed to face-up Defense Position: Destroy this card.
ATK: 2000 / DEF: 0

446003553_XyraxThePrimordialHerald.thumb.jpeg.4671d68f24567ad4b1d9a44cb9f4f86c.jpeg

"Alpha, The Primordial Beginning"
Level 12
DARK Fiend
Effect:
5 "Primordial" monsters with different names.
Must be Fusion Summoned using the appropriate Fusion Materials, and they must be fused from the field. Cannot be destroyed by card effects. When this card is Summoned: Banish all "Sin" and "Primordial" monsters from your hand, field, Deck and GY; This card gains 100ATK for each monster banished by this effect and can attack once for each monster banished by this effect. During the End Phase: Banish this card.
ATK: 0 / DEF: 0

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"Omega, The Primordial End"
Level 12
DARK Fiend
Effect:
5 "Primordial" monsters with different names.
Must be Fusion Summoned using the appropriate Fusion Materials, and they must be fused from the field. Unaffected by card effects. This card gains 100 ATK for each banished card on the field. If there are 60+ banished cards on the field, this card can attack your opponent directly. During the End Phase: Banish this card.
ATK: 4000 / DEF: 0

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Oh no, it's shitty outro time!

Storm.jpg

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So after like a solid hour of card effects and 3 decks worth of cards banished I have finished reading the whole archetype. So as a more casual player, I love this deck, it’s chaotic with a crap ton of massive monsters. “Lindvior, The Primordial Destroyer” is easily my favorite monster in the archetype, he just seems like the funnest boss in the deck. The spirit monsters do feel kind of irrelevant compared to the rest of the archetype but they are useful for link and fusion plays, which can be useful so I don’t mind them existing. Overall, I love the whole deck, it’s a fun chaotic deck that can shut down basically every deck in the game. 
 

by the way, while I was looking back over the card arts, I noticed that the art work for “Abaddon, The Primordial Sin” looks an awful lot like sin devil trigger Dante in DMC 5, I don’t know if that was intentional but I’m just pointing it out.

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12 hours ago, Kokoroshi_Games said:

So after like a solid hour of card effects and 3 decks worth of cards banished I have finished reading the whole archetype. So as a more casual player, I love this deck, it’s chaotic with a crap ton of massive monsters. “Lindvior, The Primordial Destroyer” is easily my favorite monster in the archetype, he just seems like the funnest boss in the deck. The spirit monsters do feel kind of irrelevant compared to the rest of the archetype but they are useful for link and fusion plays, which can be useful so I don’t mind them existing. Overall, I love the whole deck, it’s a fun chaotic deck that can shut down basically every deck in the game. 

As mentioned in the previous post, my archetype can be destroyed by a Buster Blader deck, which I don't mind. The goal of this Deck is to be chaotic, while also being extremely well organized with itself. Every single card can work, but you can't just put them all in a single deck and call it a day (although I would, for anime-style Deck Building and duels). The Spirits are meant to be easy ways to summon bring out bigger cards while being free fodder to feed the engine with. As "Sin" monsters, they can be utilized to the fullest. 

 

by the way, while I was looking back over the card arts, I noticed that the art work for “Abaddon, The Primordial Sin” looks an awful lot like sin devil trigger Dante in DMC 5, I don’t know if that was intentional but I’m just pointing it out.


It wasn't really intentional, but I now I cannot unsee it
On the topic of the card arts, I am a HUGE fan of GOOD arts on cards. Scaled, cropped if needed etc. Most of the effort for me goes to the search for card arts, the effects are just brain-storming, writing down the raw thought and then polishing it to viable-fair-competitive standards with correct spelling and grammar. My favorite arts are Cain, Lindvior, Demonic Backlash, Sinful Judgement, Moonlight of Corruption, Abaddon The Primordial, Ixchtabal The Primordial, Immoral Convergence and Sinful Choir. Although my "Ascended" sub-archetype has even better arts


Thank you for your review and comments :)

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4/4/2022 Changelogs (lmao)
Added 6 new cards. The reason: Uncontainable imagination.
2 Win-con Boss Monsters that can single-handedly win the game, but they are extremely hard to Summon.
1 Xyz monster that can be used to Summon bigger monsters while utilizing Level 4 "Sin" monsters (The Spirits, basically) but can also be summoned with Level 8 Materials.
1 Monster-wipe Spell card
1 Self-Wipe Trap that can possibly blow up your opponent, for some kamikaze photo-finishes
1 Spell card with a unique/niche effect that can deal damage to your opponent while thinning his arsenal


@Kokoroshi_Games Enjoy more content

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1 hour ago, PrinceAsmodeus said:

4/4/2022 Changelogs (lmao)
Added 6 new cards. The reason: Uncontainable imagination.
2 Win-con Boss Monsters that can single-handedly win the game, but they are extremely hard to Summon.
1 Xyz monster that can be used to Summon bigger monsters while utilizing Level 4 "Sin" monsters (The Spirits, basically) but can also be summoned with Level 8 Materials.
1 Monster-wipe Spell card
1 Self-Wipe Trap that can possibly blow up your opponent, for some kamikaze photo-finishes
1 Spell card with a unique/niche effect that can deal damage to your opponent while thinning his arsenal


@Kokoroshi_Games Enjoy more content

Uncontainable imagination is always better than none, in which case there are some fun cards here (even if alpha will basically deck you out instantly if you don’t end the duel the turn he’s summoned). Any dark hole card is a good card and “Primordial Dark Hole” is no exception. “Soul Corruption” is good monster removal/burn card, also great battle protection.  “Primordial Destruction” is now one of my favorite cards In the archetype mostly because I can pull a Hero from smash bros and just KAMIKAZE. “Xyrax, The Primordial Herald” makes those spirit monsters really useful and also has one of my favorite cards arts (don’t ask me why because idk lol). Finally, alpha and omega are great boss monsters with effects that blend well together though alpha is better because it’s win condition is easier to pull off but with a cost where if your opponent does something like decreasing alpha’s attack to 0, you basically lose to deck out.

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3 minutes ago, Kokoroshi_Games said:

Uncontainable imagination is always better than none, in which case there are some fun cards here (even if alpha will basically deck you out instantly if you don’t end the duel the turn he’s summoned). Any dark hole card is a good card and “Primordial Dark Hole” is no exception. “Soul Corruption” is good monster removal/burn card, also great battle protection.  “Primordial Destruction” is now one of my favorite cards In the archetype mostly because I can pull a Hero from smash bros and just KAMIKAZE. “Xyrax, The Primordial Herald” makes those spirit monsters really useful and also has one of my favorite cards arts (don’t ask me why because idk lol). Finally, alpha and omega are great boss monsters with effects that blend well together though alpha is better because it’s win condition is easier to pull off but with a cost where if your opponent does something like decreasing alpha’s attack to 0, you basically lose to deck out.

I'm gonna say yesn't on the deck out, because only monsters are banished, not spells and traps. And again, as always, thank you for the review <3

 

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1 minute ago, PrinceAsmodeus said:

I'm gonna say yesn't on the deck out, because only monsters are banished, not spells and traps. And again, as always, thank you for the review <3

 

Well, I guess that’s what happens when you misread, and I misread that card at least twice because I originally that it was a bad boss because I glossed over the up to 60 ATTACKS part which is busted and I love it. You can basically Hit them with a Chimeratech Overdragon times like 30

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8 minutes ago, Kokoroshi_Games said:

Well, I guess that’s what happens when you misread, and I misread that card at least twice because I originally that it was a bad boss because I glossed over the up to 60 ATTACKS part which is busted and I love it. You can basically Hit them with a Chimeratech Overdragon times like 30

Berserker Spirit vibes without the "Doro! Monsta Cardo!"

 

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