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[OCG] April 1st Banlist


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https://ygorganization.com/clearlynightassailantgankedverte/

BANNED:
Predaplant Verte Anaconda (Limited ⇒ Forbidden)
Imperial Order (Limited ⇒ Forbidden)

LIMITED:
Water Enchantress of the Temple (Semi-Limited ⇒ Limited)
Rite of Aramesir (Semi-Limited ⇒ Limited)
Fusion Destiny (Forbidden ⇒ Limited)

SEMI-LIMITED:
Tri-Brigade Fraktall (Unlimited ⇒ Semi-Limited)
Pot of Prosperity (Unlimited ⇒ Semi-Limited)
Branded Opening (Unlimited ⇒ Semi-Limited)
Eldlixir of Scarlet Sanguine (Unlimited ⇒ Semi-Limited)
Orcust Harp Horror (Limited ⇒ Semi-Limited)
Wind-Up Carrier Zenmaity (Limited ⇒ Semi-Limited)
Harmonizing Magician (Limited ⇒ Semi-Limited)
Night Assailant (Limited ⇒ Semi-Limited)
Trishula, Dragon of the Ice Barrier (Limited ⇒ Semi-Limited)
The Beginning of the End (Limited ⇒ Semi-Limited)
Raigeki (Limited ⇒ Semi-Limited)
Divine Wind of Mist Valley (Limited ⇒ Semi-Limited)

UNLIMITED:
Altergeist Multifaker (Limited ⇒ Unlimited)
Memories of Hope (Semi-Limited ⇒ Unlimited)
A Hero Lives (Semi-Limited ⇒ Unlimited)
Metaverse (Semi-Limited ⇒ Unlimited)

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The banned cards: Well-deserved of their spot on the list. Funny how TCG banned Imperial Order first, though.

I have no thoughts on Adventurer Token. I only have 1 Rite of Aramesir. But unbanning Fusion Destiny makes me smile.

I am satisfied with every card that went to semi-Limited. With the exception of Pot of Prosperity and Branded Opening (since I personally love those). It especially made me happy to see cards with such ancient places on the banlist go to 2, like Night Assailant. I remember over a decade ago, he was Limited.

The only unlimit I don't like is Multifaker. But that's just me

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Call me crazy but Night Assailant is the move that excited me the most here xD
Infinite discard fodder searchable by Tour Guide and general retriever of any FLIP strategy like Penguins or Subterrors. 
I don't think it is gonna make any impact but I find it interesting and fun.

HERO Lives and Metaverse are long overdue.

Trishula to 2? It doesn't have a hard OPT clause errata'd into it last time I checked so I wonder if this will get some abuse. I recall Infernity loops could make 3 back in the day turn 1 at times but engine is not exactly unrestricted and to be fair most handtraps did not exist back then and lately it feels like any and all decks I ever see are 25 to 50% handtraps.

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Bans are good. Verte especially it's about time. Imperial Order, good riddance.

Limits are good. Fusion Destiny is fine with Verte banned. Adventurer Token stuff is a bit broken and splashable so kind of deserved.

Semi-Limits are strange to me but the OCG handles them a bit differently to the TCG. Either nerfing without outright ruining a Deck or testing the waters with Limits to see if they're fine to let off the list. Weird seeing some of these here (Harp Horror and Zenmaity since they're banned in the TCG though Wind-Up Hunter is banned there in the case of the latter) but whatever. Night Assailant will be interesting to say the least.

Unlimits seem fine to me except Multifaker. Then again, I don't like playing against Altergeist so maybe a bit of bias on my part.

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