Jump to content

White Support [Written]


Thomas★Zero

Recommended Posts

White Piranha
lv 1 WATER
Fish/Tuner/Effect
If you control no monsters or all monsters you control are WATER Fish monsters, you can Special Summon this card (from your hand or GY), also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except WATER Fish monsters. You can only Special Summon "White Piranha" once per turn this way. If you use this card you control for a Synchro Summon, you can treat it as a non-Tuner monster. If this card is used as Synchro Material to Synchro Summon a "White Aura" Synchro monster: Inflict damage to your opponent equal to the summoned monsters original ATK. You can only use this effect of "White Piranha" once per turn.
ATK/500 DEF/100

White Swordfish
lv 3 WATER
Fish/Effect
If this card is Special Summoned from your GY, you can treat this card as a Tuner monster. You can only use the following effects of "White Swordfish" once per turn.
* If this card is Normal or Special Summoned: You can Special Summon 1 WATER Fish monster from your GY in Defense Position.
* If this card is used as Synchro Material to Synchro Summon a "White Aura" Synchro monster: The summoned monster gains ATK equal to its DEF.
ATK/1000 DEF/700

White Aura Shark
lv 5 WATER
Fish/Synchro/Tuner/Effect
1 WATER Fish Tuner + 1+ non-Tuner monster
Gains 200 ATK for each WATER Fish monster in your GY. If this card attacks, your opponent cannot activate cards or effects until after damage calculation. You can only use the following effects of "White Aura Shark" once per turn.
* If this card destroys a monster by battle: Special Summon 1 WATER Fish monster from your GY.
* If this card is destroyed by an opponents card: Special Summon 1 Level 4 or lower WATER Fish monster from your GY.
ATK/2200 DEF/1000

White Ocean
Field Spell Card
After activation: Special Summon 1 WATER Fish monster from your GY. All WATER Fish monsters gain 500 ATK and DEF. Your opponent cannot activate cards or effects in response to the effect activations of WATER Fish Synchro monsters. You can only activate 1 "White Ocean" per turn.

White Wave
Counter Trap Card
If you control a "White Aura" Synchro monster, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap card or a monster effect while you control a WATER Fish monster. Negate the activation and destroy it, then, Special Summon 1 WATER Fish monster from your GY. You can only activate 1 "White Wave" per turn.
 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...