Thomas★Zero Posted March 12, 2022 Report Share Posted March 12, 2022 White Piranha lv 1 WATER Fish/Tuner/Effect If you control no monsters or all monsters you control are WATER Fish monsters, you can Special Summon this card (from your hand or GY), also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except WATER Fish monsters. You can only Special Summon "White Piranha" once per turn this way. If you use this card you control for a Synchro Summon, you can treat it as a non-Tuner monster. If this card is used as Synchro Material to Synchro Summon a "White Aura" Synchro monster: Inflict damage to your opponent equal to the summoned monsters original ATK. You can only use this effect of "White Piranha" once per turn. ATK/500 DEF/100 White Swordfish lv 3 WATER Fish/Effect If this card is Special Summoned from your GY, you can treat this card as a Tuner monster. You can only use the following effects of "White Swordfish" once per turn. * If this card is Normal or Special Summoned: You can Special Summon 1 WATER Fish monster from your GY in Defense Position. * If this card is used as Synchro Material to Synchro Summon a "White Aura" Synchro monster: The summoned monster gains ATK equal to its DEF. ATK/1000 DEF/700 White Aura Shark lv 5 WATER Fish/Synchro/Tuner/Effect 1 WATER Fish Tuner + 1+ non-Tuner monster Gains 200 ATK for each WATER Fish monster in your GY. If this card attacks, your opponent cannot activate cards or effects until after damage calculation. You can only use the following effects of "White Aura Shark" once per turn. * If this card destroys a monster by battle: Special Summon 1 WATER Fish monster from your GY. * If this card is destroyed by an opponents card: Special Summon 1 Level 4 or lower WATER Fish monster from your GY. ATK/2200 DEF/1000 White Ocean Field Spell Card After activation: Special Summon 1 WATER Fish monster from your GY. All WATER Fish monsters gain 500 ATK and DEF. Your opponent cannot activate cards or effects in response to the effect activations of WATER Fish Synchro monsters. You can only activate 1 "White Ocean" per turn. White Wave Counter Trap Card If you control a "White Aura" Synchro monster, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap card or a monster effect while you control a WATER Fish monster. Negate the activation and destroy it, then, Special Summon 1 WATER Fish monster from your GY. You can only activate 1 "White Wave" per turn. Link to comment Share on other sites More sharing options...
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