TrashieBoi Posted March 10, 2022 Report Share Posted March 10, 2022 This is my first time making custom cards, let alone a whole archetype of them, and would greatly appreciate any feedback and critiques about these cards to make them balanced. The title kind of speaks for itself on what this archetype does, but I will go a bit more in-depth on the banishing part. Some cards here have effects that banish themselves and/or other copies of themselves to activate certain effects, such as Prince Adeen banishing himself from the hand to search a monster or spell/trap. By themselves, this has no inherent value but it will when the field spell and boss monsters come out. The boss monster will gain effects depending on whether or not a certain card is banished and the field spell will gain effects depending on the number of Ignatius cards banished. Anyways, here are the cards that have been created so far. EDIT: After looking at some of the cards I have decided to change some of the text of the field spell and trap card to help with wording and slightly changed some of their effects. I reworded the first sentence of the field spell's effect to "This card gains these effects depending on the number of your banished cards." Its last effect was also changed to "Your opponent cannot activate card effects in response to the activation of 'Ignatius' cards and the effects of Tribute Summoned monsters." For the trap card, I added "(You can only gain this effect once per turn.)" after "During your Main Phase, you can Tribute Summon 1 monster, in addition to your Normal Summon/Set. " Furthermore, I changed the effect: "When an 'Ignatius' card activates, you can Special Summon 1 'Ignatius' monster from your GY or that was banished in Defense Position, banish it when it leaves the field" to "Once per turn, when an 'Ignatius' card activates an effect; Special Summon 1 Level 4 or lower "Ignatius" monster from your GY or that was banished in Defense Position, banish it when it leaves the field." Lastly, the last line was changed to "You can only use this effect of 'Ruins of the Kingdom of Ignatius' once per turn." Hopefully, these changes help with the wording and make the cards fine as they are. Link to comment Share on other sites More sharing options...
Loleo Posted March 13, 2022 Report Share Posted March 13, 2022 In the future it would be helpful if you posted the text bellow the cards. On 3/10/2022 at 1:47 AM, TrashieBoi said: This is my first time making custom cards, let alone a whole archetype of them, and would greatly appreciate any feedback and critiques about these cards to make them balanced. The title kind of speaks for itself on what this archetype does, but I will go a bit more in-depth on the banishing part. Some cards here have effects that banish themselves and/or other copies of themselves to activate certain effects, such as Prince Adeen banishing himself from the hand to search a monster or spell/trap. By themselves, this has no inherent value but it will when the field spell and boss monsters come out. The boss monster will gain effects depending on whether or not a certain card is banished and the field spell will gain effects depending on the number of Ignatius cards banished. Anyways, here are the cards that have been created so far. EDIT: After looking at some of the cards I have decided to change some of the text of the field spell and trap card to help with wording and slightly changed some of their effects. I reworded the first sentence of the field spell's effect to "This card gains these effects depending on the number of your banished cards." Its last effect was also changed to "Your opponent cannot activate card effects in response to the activation of 'Ignatius' cards and the effects of Tribute Summoned monsters." For the trap card, I added "(You can only gain this effect once per turn.)" after "During your Main Phase, you can Tribute Summon 1 monster, in addition to your Normal Summon/Set. " Furthermore, I changed the effect: "When an 'Ignatius' card activates, you can Special Summon 1 'Ignatius' monster from your GY or that was banished in Defense Position, banish it when it leaves the field" to "Once per turn, when an 'Ignatius' card activates an effect; Special Summon 1 Level 4 or lower "Ignatius" monster from your GY or that was banished in Defense Position, banish it when it leaves the field." Lastly, the last line was changed to "You can only use this effect of 'Ruins of the Kingdom of Ignatius' once per turn." Hopefully, these changes help with the wording and make the cards fine as they are. Great card I just wish for the level 5 or higher effect it required monsters if the monster is level 7+ (literally add an s and take out the word one for that effect). I will say I wish this was way less guaranteed by having you have a more limited pool to work with... like excavating the top cards of your deck until you hit an Ignatios up to the number of your banished cards. If you control no Ignatius monsters is a very nice summoning condition making it infinitely more valuable in other decks. Nice card. Take the Vanities monster as inspiration and replace "If this card is Tribute summoned:" to "This card cannot be Special Summoned". Also you can just say "This card inflicts piercing battle damage" at the end. Get rid of the "Either player's turn" and make this a quick play spell then your golden. Change the 1+ effect to all monsters can count as up to 2 tributes for... you get the point. 2+ make it 300ATK per banished Ignatius for fun. 3+ say a card in your possession. 4+ specify top bottom or shuffle in. 5+ include tribute summoned monsters. I would like an addition to the additional tribute summon that you can tribute a monster your opponent controls... for fun. All in all love this as is as an engine to tribute decks like flunder, Monarch, Kaiju, Ogdo, egyptian god, etc. (check in the quote for the green text) Link to comment Share on other sites More sharing options...
TrashieBoi Posted March 14, 2022 Author Report Share Posted March 14, 2022 Sorry for the late response, but thank you for commenting on what could be changed about the cards and most of them will more likely be changed with this some, if not most of your input, as a lot of it was fair and seemed to be great additions for the archetype as a whole. I will also post the text below the cards the next time I do one of these posts. EDIT: I applied the changes for all the cards except Ruin & Adeen Prince (the latter got all the changes except one of them.) I didn't apply the ability to tribute one of your opponent's monsters because Adeen just kind of already does that for when you get a level 5 or higher Ignatius monster. Although, that change might be applied in the future anyway because it will 100% help out a lot of bricks and be great for when you don't have Adeen Prince in hand or don't have a way to get your monsters that need to be tribute summoned out on the field with everything else you have at the given moment. I didn't add the "excavate the top cards of your deck up to the number of your banished Ignatius cards" effect because I felt that excavating until an Ignatius card was excavated already made this card a lot more balanced since you're not guaranteed to get the card you may need/want. Link to comment Share on other sites More sharing options...
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