WhiteThunder777 Posted March 6, 2022 Report Share Posted March 6, 2022 There are some custom archetypes that take some skill to play. Some archetypes are not easy to play for beginners, while others are. By looking at the mechanic, one can deduce how easy it is for another player to look at the cards and play the custom archetype. A custom archetype can be designed as a difficult but rewarding experience - meaning that in this case, you have to know when the play what, and when should I use what. These archetypes are usually best reserved for experienced players. On the flip side, one can design an archetype that is easy to play but hard to master, meaning that users will enjoy the thrill, but they will have to know when to use when. It's always a good idea to try and design a custom archetype that's not too overpowered and easy to play when designing your custom archetype. And keep in mind,, going 1st or going 2nd does not dictate whether an archetype is easy to play. What determines whether a custom archetype is easy to play is the following: The intended game plan of the archetype. For example, an archetype that relies on a monster being the top card of the GY is a hard mechanic to play b/c you'd want to know when the monsters should be on top - this can be found out by understanding their effects). The mechanic the archetype has. For example, an archetype based on Morphtronics is about Battle position and effects, but the hard part is asking yourself when you want your monsters in what position (this is regarding the situation you are in). You can also meld in Karikuri ideas as well because BOTH Morphtronics and Karakuri follow the same principle. If you have any ideas to add on, feel free to do so. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.