Ahmad Alzubi Posted March 5, 2022 Report Share Posted March 5, 2022 This is my first and most beloved Archtype, it's delivered from another lore, and it's story is a partial of a much larger fantasy world I was working on!This deck is based on normal small monsters who can have effects when detached as Xyz material. Jaika the Sokondian Crow lv4 Dark - Beast/Effect - 1600/400 If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can discard 1 card, then target 1 card in your opponent's GY; shuffle it into the Deck. If this card is sent to GY or banished and you control "Jaika the Ninja Sokondian" or "Brutal the Sokondian Dragon Knight", then, you can target 1 of those monsters; (Quick Effect): attach this card to it as an Xyz material. You can only use each effect of "Jaika the Crow Sokondian" once per turn. Juggernaut the Sokondian Tiger lv4 Fire- Beast/Effect - 1900/1500 If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect (Quick Effect): inflict 1000 damage to your opponent. If this card is sent to GY or banished and you control "Juggernaut the Sokondian Flame" or "Brutal the Sokondian Dragon Knight", then, You can target 1 of those monsters; (Quick Effect): attach this card to it as an Xyz material. You can only use each effect of "Juggernaut the Sokondian Tiger" once per turn. Layana the Sokondian Fox lv4 Water- Beast/Effect - 800/800 If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can add 1 "Sokondian" Spell/Trap card from your Deck to your hand. If this card is sent to GY or banished and you control "Layana the Sokondian Whisperer" or "Brutal the Sokondian Dragon Knight", then, You can target 1 of those monsters; (Quick Effect): attach this card to it as an Xyz material. You can only use each effect of "Layana the Sokondian Fox" once per turn. Sven the Sokondian Unicorn lv4 Water- Beast/Effect - 2000/1000 If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 monster you control; that monster gains 1000 ATK/DEF, until your opponent's next End Phase. If this card is sent to GY or banished and you control "Sven the Sokondian Storm-Hammer" or "Brutal the Sokondian Dragon Knight", then, You can target 1 of those monsters; (Quick Effect): attach this card to it as an Xyz material. You can only use each effect of "Sven the Sokondian Unicorn" once per turn. Some of those main deck monsters are founded to provided support in other ways, in addition they extend the deck to have access to Synchro monsters: Brutal the Sokondian Baby Dragon lv2 Dark - Beast/Tuner/Effect - 500/500 When a Spell/Trap Card, or monster effect, is activated, (Quick Effect): You can banish this card from your hand, and discard 1 another card from your hand to the GY, negate the activation, and if you do, destroy that card. During your Standby Phase while this card is banished: you can target 1 "Sokondian" card in your GY; shuffle it with this banished card into your deck, then, draw 2 cards. You can only use each effect of "Brutal the Sokondian Baby Dragon" once per turn. Brutal the Sokondian Dragon lv4 Dark - Beast/Tuner/Effect - 1500/1500 If this card is discarded: You can add 1 Field Spell from your Deck to your hand. If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 card in your opponent's GY; banish it. If this card is banished, or in your hand or GY and you control "Brutal the Sokondian Dragon Knight": You can target 1 of those monsters; attach this card to it as an Xyz Material. You can only use each effect of "Brutal the Sokondian Dragon" once per turn. Lydia the Sokondian baby Drogoness lv2 Dark- Beast/Tuner/Effect - 400/400 If a "Sokondian" card you control would be destroyed by battle or card effect[would be banished?!], you can banish this card from your Deck or GY instead. During your Standby Phase while this card is banished: you can target 1 banished "Sokondian" card; shuffle it into your deck, then, Special Summon this card. You can only use each effect of "Lydia the Sokondian baby Drogoness" once per turn. Kreek the Sokondian Earthshake lv8 Earth- Beast-Warrior/Effect - 1500/3300 If you control a "Sokondian" monster or "Sokonda": you can Special Summon this card from your hand or GY. While this card is on the field, your opponent's monsters cannot target monsters for attacks, except this one. While "Sokonda" is on the field, this card's battle position cannot be changed by cards' effects. When your opponent activates a card or effect that destroys a field spell card (Quick Effect): you can detach 1 material from an Xyz Monster you control instead[, also you cannot activate effects for the rest of this turn]. You can only use each effect of "Kreek the Sokondian Earthshaker" once per turn. On the other hand, the Extra deck monsters are all Xyz monsters with effect to be summoned using 1 named monster on the field, hence one of the normal summoned smaller monsters: Jaika the Sokondian Ninja [Still working on this card, and most likely it will get a new revise] r4 Dark - Beast-Warrior/Xyz/Effect - 2600/1200 2 Level 4 Beast monsters You can also Xyz Summon this card by using "Jaika the Crow Sokondian" you control as a material. If your opponent draws a card (Quick Effect): you can detach 1 material from this card; reveal the top card of your opponent's deck, then, You can only use this effect of "Jaika the Sokondian Ninja" once per turn. You can activate 1 of these effects; ● If it was a Spell/Trap card, banish it. ● If it was a monster, immediately after this effect resolves, you can Special Summon it to your side of the field in face-up position, ignoring its Summoning conditions. when that monster leaves the field; banish it instead. Juggernaut the Sokondian Flame r4 Fire- Beast-Warrior/Xyz/Effect - 2800/2000 2 Level 4 Beast monsters You can also Xyz Summon this card by using "Juggernaut the Sokondian Tiger" you control as a material. Once per turn, during your Battle phase: You can detach 1 material from this card; This card can attack your opponent directly. Sven the Sokondian Storm-Hammer r4 Water- Beast-Warrior/Xyz/Effect - 2800/1500 2 Level 4 Beast monsters You can also Xyz Summon this card by using "Sven the Sokondian Unicorn" you control as a material. If this card declares an attack: This card cannot be destroyed by a battle while it has Xyz materials. Once per turn, when this card declares an attack on a face-up monster: You can detach 1 material from this card; until the End of this turn, this card gains ATK equal to half that monster's current ATK, also, destroy all monsters your opponent controls with ATK equals or less than half that monster's current ATK. Layana the Whisperer Sokondian r4 Water- Beast-Warrior/Xyz/Effect - 2000/1800 2 Level 4 Beast monsters You can also Xyz Summon this card by using "Layana the Sokondian Fox" you control as a material. While you control another "Sokondian" monster(s), your opponent's monsters cannot target this card for attacks or card effects. You can detach 1 material from this card; add 1 Level 4 or lower Beast monster from your Deck to your hand. You can only use this effect of "Layana the Sokondian Whisperer" once per turn. These are the bread and better of the deck:-These two spell cards are about flooding the field with these level 4 monsters and provide them with protection: Sokonda Field Spell When this card is activated: You can add 1 "Kreek the Sokondian Earthshaker" from your Deck to your hand. All your "Sokondian" monsters on the field cannot be targeted or destroyed by your opponent's card effects. You can target 1 level 4 or lower Beast monster in your hand or GY; special summon it, but it has its effects negated, also banish it during the End Phase. You can only use each effect of "Sokonda" once per turn. Arrival of the Sokondians Continuous Spell When this card is activated: You can add 1 Level 4 or lower Beast monster from your Deck to your hand. You can discard 1 card; add 1 Level 4 or lower "Sokondian" monster from your Deck or GY to your hand. You can only use one of the effects of "Arrival of the Sokondians" once per turn. Maidens of Sokonda Quick-Play Spell If you control a "Sokondian" monster or "Sokonda": Discard 1 card, then target up to 3 Spells/Traps on the field; destroy them. Sokondian Birth Normal Spell Banish 1 card you control; Special summon 2 level 4 or lower "Sokondian" monster(s) from your deck and/or GY, but they have their effects negated, also banish them during the End Phase. You can only activate 1 "Sokondian Birth" per turn. The ultimate negate bosses of the archtype require more materials to be summoned but do fairly worth it: Brutal the Sokondian Dragon Knight [Under testing] r8 Dark - Beast-Warrior/Xyz/Effect - 2500/2500 3 Xyz Monsters You can also Xyz Summon this card by using any 2 "Sokondian" Xyz monsters you control as materials. (Transfer its materials to this card.) Unaffected by other cards' effects. While "Sokonda" is on the field, this card cannot be Tributed, nor used as Fusion Material. Once per turn: You can target 1 monster in either field or GY; banish it, and if you do, this card gains ATK equal to that monster's ATK until the end of your opponent's next turn. Once per turn, When your opponent activates a Spell/Trap Card, or a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card. Brutal the Ragnarok Sokondian Dragon [Under testing] r12 Dark - Dragon/Xyz/Effect - 3000/3000 4 "Sokondian" Xyz Monsters Cannot be Tributed, nor used as material for a Fusion, Ritual, Synchro, Xyz, or Link Summon, also it's unaffected by other cards' effects. Gains 1000 ATK and DEF for each Xyz Material attached to it. If this card is Xyz Summoned: You can banish all cards your opponent controls. During your Standby Phase, you must detach 2 materials from this card; (this is not optional), or this card is destroyed. And, Finally the lady of this archtype and its Synchro extender: Lydia the Sokondian Dragoness [I revised this card more than 10 times, and still not very satisfied] [Under testing] l10 Dark - Dragon/Synchro/Effect - 3000/3000 1 Tuner + 1+ non-Tuner monsters This card cannot be targeted by your Opponent's Dragon cards for attacks or card effects. You can discard 1 card; All monsters in your opponent field or GY become Dragons, until your opponent's next End Phase. At the start of the Damage Step, if this card attacks a Dragon-Type opponent's monster: You can take control of it, but send it to the GY during the End Phase of the next turn. You can only use each effect of "Lydia the Sokondian Drogoness" once per turn. In addition to more than 10 other spell/trap cards that are still in draft versions, which I might never add :DI hope you enjoy it, Please provide a feedback so I can balance it and develop it evenmore! Link to comment Share on other sites More sharing options...
Loleo Posted March 5, 2022 Report Share Posted March 5, 2022 I love the gimmick and for now I can't tell whether it is over or under powered. If you could post the card's text it would be easier to review. Link to comment Share on other sites More sharing options...
Ahmad Alzubi Posted March 6, 2022 Author Report Share Posted March 6, 2022 6 hours ago, Loleo said: I love the gimmick and for now I can't tell whether it is over or under powered. If you could post the card's text it would be easier to review. High high, I added the text Link to comment Share on other sites More sharing options...
Loleo Posted March 6, 2022 Report Share Posted March 6, 2022 On 3/5/2022 at 12:26 PM, Ahmad Alzubi said: This deck is based on normal small monsters who can have effects when detached as Xyz material. Jaika the Crow Sokondian lv4 Dark - Beast/Effect - 1600/400 Once per turn, if this card is detached as an Xyz material, (Quick Effect): You can discard 1 card, then target 1 card in your opponent's GY; shuffle it into the Deck. If this card is sent to GY or banished and you control "Jaika the Ninja Sokondian" or "Baiden the Dragon Knight Sokondian", then, you can target 1 of those monsters; (Quick Effect): attach this card to it as an Xyz material. Juggernaut the Tiger Sokondian lv4 Fire- Beast/Effect - 1900/1500 Once per turn, if this card is detached as an Xyz material, (Quick Effect): inflict 1000 damage to your opponent. If this card is sent to GY or banished and you control "Juggernaut the Sokondian" or "Baiden the Dragon Knight Sokondian", then, You can target 1 of those monsters; (Quick Effect): attach this card to it as an Xyz material. Layana the Fox Sokondian lv4 Water- Beast/Effect - 800/800 Once per turn, if this card is detached as an Xyz material, (Quick Effect): You can add 1 Level 4 or lower Beast monster from your Deck to your hand. If this card is sent to GY or banished and you control "Layana the Whisperer Sokondian" or "Baiden the Dragon Knight Sokondian", then, You can target 1 of those monsters; (Quick Effect): attach this card to it as an Xyz material. Sven the Unicorn Sokondian lv4 Water- Beast/Effect - 2000/1000 Once per turn, if this card is detached as an Xyz material, (Quick Effect): You can target 1 monster you control, until the End of your opponent's next turn; that monster gains ATK equals to half this monster's ATK. If this card is sent to GY or banished and you control "Sven the Sokondian" or "Baiden the Dragon Knight Sokondian", then, You can target 1 of those monsters; (Quick Effect): attach this card to it as an Xyz material. Some of those main deck monsters are founded to provided support in another way: Baiden the Baby Dragon Sokondian lv4 Dark - Beast/Effect - 500/500 This card is also treated as Dragon-Type. When a Spell/Trap Card, or monster effect, is activated, (Quick Effect): You can discard this card from your hand, with another "Sokondian" monster card from your deck, negate the activation, and if you do, destroy that card. When a Beast-Warrior monster to be banished from field or GY, (Quick Effect): You can banish this card from your deck or GY instead. During your Standby Phase while this card is banished: you can target 1 "Sokondian" card in your GY; shuffle it with this banished card into your deck. You can only use each effect of "Baiden the Baby Dragon Sokondian" once per turn. Baiden the Dragon Sokondian lv4 Dark - Beast/Effect - 1500/1500 This card is also treated as Dragon-Type. If this card is sent to GY: You can add 1 Field Spell from your Deck to your hand. You can only use this effect of "Baiden the Dragon Sokondian" once per turn. Once per turn, if this card is detached as an Xyz material, (Quick Effect): You can target 1 card in your opponent's GY; banish it. If this card is sent to GY or banished and you control "Baiden the Dragon Knight Sokondian", or, If "Baiden the Dragon Knight Sokondian" monster is Special Summoned to your field while this card is banished, or in your hand or GY: (Quick Effect): You can attach this card to it as an Xyz material. You can only use this effect of "Baiden the Dragon Sokondian" once per turn. Kreek the Earthshaker Sokondian lv8 Earth- Beast/Effect - 1500/3700 If you control a "Sokondian" monster or "Sokonda": you can Special Summon this card (from your hand). While this card is on the field, your opponent's monsters cannot target monsters for attacks, except this one. While "Sokonda" is on the field, this card cannot be switched to attack position by cards' effects. When your opponent activates a card or effect that destroys a field spell card, while this card is under your contol (Quick Effect): Target 1 Xyz monster in your field; detach 1 material from that card instead. On the other hand, the Extra deck monsters are all Xyz monsters with effect to be summoned using 1 named monster on the field, hence one of the normal summoned weak monsters: Jaika the Ninja Sokondian r6 Dark - Beast-Warrior/Xyz/Effect - 2600/1200 3 Level 4 Beast monsters You can also Xyz Summon this card by using "Jaika the Crow Sokondian" you control as a material. When your opponent draws a card (Quick Effect): you can detach 1 material from this card; pick 1 random card from your opponent's hand, then, You can only use this effect of "Jaika the Ninja Sokondian" once per turn. You can activate 1 of these effects; ● If it was a Spell/Trap card, banish it. ● If it was a monster, immediately after this effect resolves, you can Special Summon it to your side of the field in face-up position, ignoring its Summoning conditions. when that monster leaves the field; banish it instead. Juggernaut the Flame Sokondian r6 Fire- Beast-Warrior/Xyz/Effect - 2800/2000 3 Level 4 Beast monsters You can also Xyz Summon this card by using "Juggernaut the Tiger Sokondian" you control as a material. Once per turn, during your Battle phase (Quick Effect): You can detach 1 material from this card; This card can attack your opponent directly. Sven the Storm-Hammer Sokondian r6 Water- Beast-Warrior/Xyz/Effect - 2800/1500 3 Level 4 Beast monsters You can also Xyz Summon this card by using "Sven the Unicorn Sokondian" you control as a material. Once per turn, during your Battle phase, (Quick Effect): You can detach 1 material from this card; until the End of your opponent's next turn, this card gains ATK equal to half that monster's original ATK. Layana the Whisperer Sokondian r6 Water- Beast-Warrior/Xyz/Effect - 2000/1800 3 Level 4 Beast monsters You can also Xyz Summon this card by using "Layana the Fox Sokondian" you control as a material. While another "Sokondian" card(s) is on the field, your opponent's monsters cannot target this card for attacks or card effects. (Quick Effect): You can detach 1 material from this card; add 1 Spell/Trap card from your Deck to your hand. You can only use this effect of "Layana the Whisperer Sokondian" once per turn. The spell/trap cards are about flooding the field with these level 4 monsters and provide them with protection: Sokonda Field Spell If you control no "Kreek the Earthshaker Sokondian" in your field (Quick-Effect): You can add 1 "Kreek the Earthshaker Sokondian" directly from your Deck or GY to your hand. All your "Sokondian" monsters on the field cannot be targeted or destroyed by your opponent's card effects. Once per turn, you can target 1 level 4 or lower Beast monster in your hand or GY; special summon it, but it has its effects negated, also banish it during the End Phase. Arrival of the Sokondians Continuous Spell All Beast/Beast-Warrior monsters you control gain 100 ATK/DEF for each Beast/Beast-Warrior monster on the field or GY. You can only use each of the following effects of "Arrival of the Sokondians" once per turn. ● If you control no monsters, add 1 Level 4 or lower "Sokondian" monster from your Deck or GY to your hand. ● Discard 1 card, then, you can add 1 Level 4 or lower "Sokondian" monster from your Deck or GY to your hand. You can only activate 1 "Arrival of the Sokondians" per turn. Sokondians' Faith Normal Trap If you control a Beast or a beast-Warrior monster: Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects, until the end of this turn. If this card's first effect got negated, then, Destroy all Spells and Traps your opponent controls. Your opponent cannot activate cards or effects in response to this card's second effect activation. You can only activate 1 "Sokondian Faith" per turn. Mettle of the Sokondians Counter Trap Card When an opponent's monster declares an attack, and you control no monsters: You can Target 1 level 4 or lower Beast monster in your GY; Special summon it face up, and if you do, you can reveal 1 Xyz Monster in your Extra Deck that specifically lists that special summoned material in its text; Xyz summon it using that monster as material. You can only activate 1 "Mettle of the Sokondians" per turn. The unltimate negate bosses of the archtypes requires more materials to be summoned but are fairly worth it: Baiden the Dragon Knight Sokondian r8 Dark - Beast-Warrior/Xyz/Effect - 2500/2500 3 Rank 6 or higher Xyz monsters You can also Xyz Summon this card by using any 2 "Sokondian" Xyz monsters you control as materials. (Transfer its materials to this card.). Unaffected by other cards' effects, except its own. While "Sokonda" is on the field, this card cannot be Tributed, nor used as Fusion Material. Once per turn; (Quick Effect): You can target 1 Monster in either field or GY, banish it; then this card gains ATK equal to that target's ATK until the end of your opponent's next turn. Your opponent cannot activate cards or effects in response to this effect's activation. When your opponent activates a Spell/Trap Card, or a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card. Baiden the Ragnarok Dragon Sokondian r12 Dark - Dragon/Xyz/Effect - 3000/3000 5 Rank 6 or higher Xyz monsters You can also Xyz Summon this card by using any 3 "Sokondian" Xyz monsters you control as materials. (Transfer its materials to this card.). This card cannot be Tributed, nor used as Link, Xyz, Synchro, Ritual or Fusion Material, also it's unaffected by other cards' effects, except its own. Gains 1000 ATK and DEF for each Xyz Material attached to it. If this card is Xyz Summoned using 3 "Sokondian" Xyz monsters: You can banish all cards your opponent controls. Once per turn, during the Standby Phase, you must detach 2 materials from this card; (this is not optional), or this card is destroyed. I hope you enjoy it, Please provide a feedback so I can balance it and develop it evenmore for the level 4 beast I think they are fine the way they are, but I would feel better if instead of the once per turn being where it is you added it to the end and made both effects a HOPT for cards of that name. And Sven would just give a flat thousand to save on text so. Sven the Unicorn Sokondian lv4 Water- Beast/Effect - 2000/1000 If this card is detached as an Xyz material, (Quick Effect): You can target 1 monster you control, until the End of your opponent's next turn; that monster gains 1000 ATK. If this card is sent to GY or banished and you control "Sven the Sokondian" or "Baiden the Dragon Knight Sokondian", then, You can target 1 of those monsters; (Quick Effect): attach this card to it as an Xyz material. You can only use each effect of "Sven the Unicorn Sokondian" once per turn. Sokonda Field Spell If you don't control "Kreek the Earthshaker Sokondian" (Quick-Effect): You can add 1 "Kreek the Earthshaker Sokondian" directly from your Deck or GY to your hand. All your "Sokondian" monsters on the field cannot be targeted or destroyed by your opponent's card effects. you can target 1 level 4 or lower Beast monster in your hand or GY; special summon it, but it has its effects negated, also banish it during the End Phase. You can only use each effect of "Sokonda" once per turn. Sokonda's first effect wasn't a OPT so you could grab all 3 copies whenever it wasn't on the field and that's broken. Made the effects a HOPT so you can't use multiple of the field spells to get the effects multiple times. Laina should only grab archetype specific field spells Jaika is broken... maybe if it worked on the top card of the deck instead? Sven r6 is weak, needs one more ability, also maybe make the attack gain work by targeting 2 monsters on the field and giving the first target the second target's ATK? I didn't review the Dragons The 2 big bosses seem perfectly fair if the knight's first effect required material detachment and the big boy only gained 500ATK and DEF per material. Link to comment Share on other sites More sharing options...
Ahmad Alzubi Posted March 7, 2022 Author Report Share Posted March 7, 2022 Thank you very much for your feedback, I will consider it. 8 hours ago, Loleo said: for the level 4 beast I think they are fine the way they are, but I would feel better if instead of the once per turn being where it is you added it to the end and made both effects a HOPT for cards of that name. And Sven would just give a flat thousand to save on text so. I would totally agree on making the first effect of each to HOPT, but making the second effect HOPT can easily leave most of the Xyz monsters of this archtype unarmed (i.e. with 0 materials) since most of them will enter the field with 1 single material attached, and this have the ability to hardly weakenen them! 8 hours ago, Loleo said: Sokonda Field Spell If you don't control "Kreek the Earthshaker Sokondian" (Quick-Effect): You can add 1 "Kreek the Earthshaker Sokondian" directly from your Deck or GY to your hand. All your "Sokondian" monsters on the field cannot be targeted or destroyed by your opponent's card effects. you can target 1 level 4 or lower Beast monster in your hand or GY; special summon it, but it has its effects negated, also banish it during the End Phase. You can only use each effect of "Sokonda" once per turn. Sokonda's first effect wasn't a OPT so you could grab all 3 copies whenever it wasn't on the field and that's broken. Made the effects a HOPT so you can't use multiple of the field spells to get the effects multiple times. Ooooh, never thought of that! I agree 8 hours ago, Loleo said: Laina should only grab archetype specific field spells Did you mean "archetype specific Spell/Trap cards"? because this is her original effect, except it works on general spell/trap cards 8 hours ago, Loleo said: Jaika is broken... maybe if it worked on the top card of the deck instead? I woudn't argue on that, this card I was hestiant about the most. and I had many thoughts about how abused this card can be!! I'll consider your suggestion to fix it 8 hours ago, Loleo said: Sven r6 is weak, needs one more ability, also maybe make the attack gain work by targeting 2 monsters on the field and giving the first target the second target's ATK? I was thinking of effect like this, but thought it might make the archtype alittle OP! "This card cannot be destroyed by a battle it declared while it has Xyz materials. Once per turn, when this card declares an attack on a monster: You can detach 1 material from this card; until the End of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved, also, destroy all monsters your opponent controls in adjacent Monster Zones to that monster with ATK less than half this card’s original ATK." 8 hours ago, Loleo said: I didn't review the Dragons They're essential support for this archtype, and understanding their impact on your strategy is important to have a full picture of how the cards of this archtype are harmonized together. 8 hours ago, Loleo said: The 2 big bosses seem perfectly fair if the knight's first effect required material detachment and the big boy only gained 500ATK and DEF per material. This might make the Knight alittle broken, since most of the materials in this archtype have an effect triggered when detached, and have the abitilty to return back to the monster that detached it once sent to GY (i.e. detached), hence the first effect will banish a card, gains ATK in addition to a third extra effect of your choice depending on the material you have detached!! Link to comment Share on other sites More sharing options...
WhiteThunder777 Posted March 7, 2022 Report Share Posted March 7, 2022 4 hours ago, Ahmad Alzubi said: Thank you very much for your feedback, I will consider it. I would totally agree on making the first effect of each to HOPT, but making the second effect HOPT can easily leave most of the Xyz monsters of this archtype unarmed (i.e. with 0 materials) since most of them will enter the field with 1 single material attached, and this have the ability to hardly weakenen them! Ooooh, never thought of that! I agree Did you mean "archetype specific Spell/Trap cards"? because this is her original effect, except it works on general spell/trap cards I woudn't argue on that, this card I was hestiant about the most. and I had many thoughts about how abused this card can be!! I'll consider your suggestion to fix it I was thinking of effect like this, but thought it might make the archtype alittle OP! "This card cannot be destroyed by a battle it declared while it has Xyz materials. Once per turn, when this card declares an attack on a monster: You can detach 1 material from this card; until the End of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved, also, destroy all monsters your opponent controls in adjacent Monster Zones to that monster with ATK less than half this card’s original ATK." They're essential support for this archtype, and understanding their impact on your strategy is important to have a full picture of how the cards of this archtype are harmonized together. This might make the Knight alittle broken, since most of the materials in this archtype have an effect triggered when detached, and have the abitilty to return back to the monster that detached it once sent to GY (i.e. detached), hence the first effect will banish a card, gains ATK in addition to a third extra effect of your choice depending on the material you have detached!! Love the gimmick of the archetype ... Keep working on it ... this has never been done before. Link to comment Share on other sites More sharing options...
Ahmad Alzubi Posted March 7, 2022 Author Report Share Posted March 7, 2022 2 hours ago, Surge77754 said: Love the gimmick of the archetype ... Keep working on it ... this has never been done before. Thanks for the support.. To be honest with you and @Loleo, I'm new to YGO community and I don't truely understand what the word "gimmick" means could you explain it :D Link to comment Share on other sites More sharing options...
Loleo Posted March 8, 2022 Report Share Posted March 8, 2022 20 hours ago, Ahmad Alzubi said: Thank you very much for your feedback, I will consider it. I would totally agree on making the first effect of each to HOPT, but making the second effect HOPT can easily leave most of the Xyz monsters of this archetype unarmed (i.e. with 0 materials) since most of them will enter the field with 1 single material attached, and this has the ability to greatly weaken them! Fair but utopic future dragon and Zeus would be great contenders to the ED list and the ability to really keep the arcetype big boss on the field so easily and having some great turn one plays already makes this supper scary. Ooooh, never thought of that! I agree :) Did you mean "archetype specific Spell/Trap cards"? because this is her original effect, except it works on general spell/trap cards yes oops I wouldn't argue on that, this card I was hesitant about the most. and I had many thoughts about how abused this card can be!! I'll consider your suggestion to fix it :) I was thinking of effect like this but thought it might make the archetype a little OP! "This card cannot be destroyed by a battle it declared while it has Xyz materials. Once per turn, when this card declares an attack on a monster: You can detach 1 material from this card; until the End of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved, also, destroy all monsters your opponent controls in adjacent Monster Zones to that monster with ATK less than half this card’s original ATK." How about we compromise? This card cannot be targeted by card effects while it has XYZ material. drop the last part about destruction of adjacent monsters, and we're good! They're essential support for this archetype, and understanding their impact on your strategy is important to have a full picture of how the cards of this archetype are harmonized together. This might make the Knight a little broken, since most of the materials in this archetype have an effect triggered when detached, and have the ability to return back to the monster that detached it once sent to GY (i.e. detached), hence the first effect will banish a card, gains ATK in addition to a third extra effect of your choice depending on the material you have detached!! For that last one that's part of the reason I suggested both effects being HOPT, so you can't send it to the GY by card effect, attach it to a monster you control, detach it, reattach it all in one turn. Zoodiacs were broken as one card XYZ monsters but now you're doing that with infinitely reequipping monsters! If you want a compromise how about lowering the summoning requirement to 2+level 4 Beast monsters so you have a reason to summon them correctly sometimes. Actually 2nd biggest boss is infinite free negates as the effects sit now. Baby shouldn't be able to banish itself from deck instead of a beast warrior, it should be able to banish itself in place of any Sokondian or monster in general. Also the negate should require itself and any other card from hand, foolish burial is limited to one and a hand trap omni negate that also follishes is VERY strong and it does more! Regular dragon is great as is. Kreek shouldn't be an XYZ monster. Big boss is actually broken since the detached materials reattach as soon as detached, please require at least one XYZ monster to be detached and a total of 3 material to be detached I will say it bothers me that the low level XYZ aren't rank 4. Link to comment Share on other sites More sharing options...
Ahmad Alzubi Posted March 8, 2022 Author Report Share Posted March 8, 2022 4 hours ago, Loleo said: For that last one that's part of the reason I suggested both effects being HOPT, so you can't send it to the GY by card effect, attach it to a monster you control, detach it, reattach it all in one turn. Zoodiacs were broken as one card XYZ monsters but now you're doing that with infinitely reequipping monsters! If you want a compromise how about lowering the summoning requirement to 2+level 4 Beast monsters so you have a reason to summon them correctly sometimes. Actually 2nd biggest boss is infinite free negates as the effects sit now. Comparing to Zoodiacs, you're right! 4 hours ago, Loleo said: Baby shouldn't be able to banish itself from deck instead of a beast warrior, it should be able to banish itself in place of any Sokondian or monster in general. Also the negate should require itself and any other card from hand, foolish burial is limited to one and a hand trap omni negate that also follishes is VERY strong and it does more! In this case, I think this card needs a refactoring! otherwise the archtype will have draw issues. (Jaika the crow requires discard, Arrival requires discard and if the Baby will require discard as well then the player hand will run out of cards so often). 4 hours ago, Loleo said: Big boss is actually broken since the detached materials reattach as soon as detached, please require at least one XYZ monster to be detached and a total of 3 material to be detached Uhmmmm, lv4 monsters don't have the ability to reattach themselves to the big boss, otherwise it will be ubeatable. when I designed the card I was aware how strong it will be, so I designed it to be an immune beatstick that is drained by itself by time, so if you didn't manage to beat your opponent after summoning it, it will drain to death! So, a high cost to pay for not utilizing it! Still, the cost need to be revised again to make it even more balanced! Since detaching 2 materials each with effect at a time will be broken, and it won't be that hard for the archtype to have 3 of its Xyz monsters at the same time to summon the big boss! 4 hours ago, Loleo said: I will say it bothers me that the low level XYZ aren't rank 4. Is there any regulations or conventions in regard of card Rank? or is that since most Xyz monsters requires materials with levels equal to their ranks? Link to comment Share on other sites More sharing options...
Loleo Posted March 11, 2022 Report Share Posted March 11, 2022 On 3/8/2022 at 1:06 AM, Ahmad Alzubi said: Comparing to Zoodiacs, you're right! :) In this case, I think this card needs a refactoring! otherwise the archetype will have draw issues. (Jaika the crow requires discard, Arrival requires discard and if the Baby will require discard as well then the player hand will run out of cards so often). But discarding triggers their reattachment effect so really it's just a way to get them in rotation. Uhmmmm, lv4 monsters don't have the ability to reattach themselves to the big boss, otherwise it will be ubeatable. when I designed the card I was aware how strong it will be, so I designed it to be an immune beatstick that is drained by itself by time, so if you didn't manage to beat your opponent after summoning it, it will drain to death! So, a high cost to pay for not utilizing it! Still, the cost need to be revised again to make it even more balanced! Since detaching 2 materials each with effect at a time will be broken, and it won't be that hard for the archetype to have 3 of its Xyz monsters at the same time to summon the big boss! Missed that first part oops. Thanks for the latter revision Is there any regulations or conventions in regard of card Rank? or is that since most Xyz monsters requires materials with levels equal to their ranks? There is no XYZ monster that requires leveled monsters of material that differs from its rank the only exception I could find is the Draco Future cards that require XYZ monsters as material. Doesn't mean you can't it's just unconventional. Link to comment Share on other sites More sharing options...
Ahmad Alzubi Posted March 30, 2022 Author Report Share Posted March 30, 2022 @LoleoIf you are interested in seeing the changes! The Deck has access to these Extra Deck bosses: Link to comment Share on other sites More sharing options...
Kokoroshi Posted March 30, 2022 Report Share Posted March 30, 2022 I love the idea behind the archetype. I don’t feel like the archetype itself would end up being seen as amazing but I think all the boss monsters would see competitive play. Both Brutal boss monsters would probably see play in decks like utopia or lyrilusc for their ability to xyz summon so many monsters in one turn. Also, the synchro monster would 100% be played in buster blader decks because that effect is amazing for buster blader decks. I feel like it’s just a really good engine deck kind of like phantom knights. Link to comment Share on other sites More sharing options...
Ahmad Alzubi Posted April 1, 2022 Author Report Share Posted April 1, 2022 @Kokoroshi_Games Thanks for your feedback, it's appreciated! Do you have any ideas to make it better? or any specific thought about a specific card or a mechanic to improve? Link to comment Share on other sites More sharing options...
Kokoroshi Posted April 1, 2022 Report Share Posted April 1, 2022 3 minutes ago, Ahmad Alzubi said: @Kokoroshi_Games Thanks for your feedback, it's appreciated! Do you have any ideas to make it better? or any specific thought about a specific card or a mechanic to improve? I don’t think there is much of a way to make it much better, the archetype fits its niche perfectly and there are some really broken cards in there to where even if the archetype itself didn’t see to much competitive play, I feel like the deck would be used as an engine in a lot of different competitive decks, plus, it has access to some really good extra deck plays. Simply for Yu-GI-Oh!’s Competitive scene. This deck would be scene as too slow by itself to see competitive success. For casual play on the other hand, this is a really fun deck that I wish Konami would make something similar to. Link to comment Share on other sites More sharing options...
PrinceAsmodeus Posted April 2, 2022 Report Share Posted April 2, 2022 The way the archetype works is really really nice. Multiple and smooth combos all around, with cool effects that can freeze and play around many decks. Tho it has limited Spell/Trap support, the engine can work really well in multiple competitive decks and that's what it really makes it shine. I also like the 2 boss monsters, but they need severe tuning. Ragnarok can basically one-tap any opponent with it's effect (assuming 4 Xyz monsters, each of 2 overlay units attached, that's 4x3x1000= 12k bonus attack on 3k base, 15k attack. Minimum possible attack, taking in mind your Xyz monsters possibly needing only 1 unit, then it is minimum 4x2x1000+3000=11k. Along with the "banish field effect" which can pass easily because Destruction =/= banish). As for the Dragon Knight, his effect lasts 2 turns while you have OPT clause on it, so you can effectively stack it's effect twice before the first wears off. As for the Synchro, it's beautiful and you should act like it's already married to Buster Blader. Great work overall Link to comment Share on other sites More sharing options...
Ahmad Alzubi Posted April 2, 2022 Author Report Share Posted April 2, 2022 15 hours ago, Kokoroshi_Games said: I don’t think there is much of a way to make it much better, the archetype fits its niche perfectly and there are some really broken cards in there to where even if the archetype itself didn’t see to much competitive play, I feel like the deck would be used as an engine in a lot of different competitive decks, plus, it has access to some really good extra deck plays. Simply for Yu-GI-Oh!’s Competitive scene. This deck would be scene as too slow by itself to see competitive success. For casual play on the other hand, this is a really fun deck that I wish Konami would make something similar to. Since, you mentioned that, Does Konami really look after fan-made cards/Archtypes? I didn't think of that before, I was doing this for fun! Link to comment Share on other sites More sharing options...
Ahmad Alzubi Posted April 2, 2022 Author Report Share Posted April 2, 2022 6 hours ago, PrinceAsmodeus said: The way the archetype works is really really nice. Multiple and smooth combos all around, with cool effects that can freeze and play around many decks. Thanks, Appreciated! 6 hours ago, PrinceAsmodeus said: Tho it has limited Spell/Trap support, the engine can work really well in multiple competitive decks and that's what it really makes it shine. I had ideas of more than 10 different spell/traps, but none of them make it out of draft category, The deck mechanics is already smooth and synchronized! nonetheless, 1 or 2 spells will make their way out of the draft category very soon! 7 hours ago, PrinceAsmodeus said: Ragnarok can basically one-tap any opponent with it's effect (assuming 4 Xyz monsters, each of 2 overlay units attached, that's 4x3x1000= 12k bonus attack on 3k base, 15k attack. Minimum possible attack, taking in mind your Xyz monsters possibly needing only 1 unit, then it is minimum 4x2x1000+3000=11k. Along with the "banish field effect" which can pass easily because Destruction =/= banish). Well, Xyz summoning using Xyz materials does not work like this :) Since, unless you state that in the card text, like in Dragon Knight (Transfer its materials to this card.), the materials of the used Xyz monster will go the GY!! hence, Ragnarok will have only 4 starting materials! 7 hours ago, PrinceAsmodeus said: As for the Dragon Knight, his effect lasts 2 turns while you have OPT clause on it, so you can effectively stack it's effect twice before the first wears off. I think, that this is my my mistake, but it should work like this: "until your opponent's next End Phase." So. it will never stack-up! 7 hours ago, PrinceAsmodeus said: As for the Synchro, it's beautiful and you should act like it's already married to Buster Blader. Great work overall although, I didn't meant it to be like this :d, but you're right! Link to comment Share on other sites More sharing options...
Ahmad Alzubi Posted April 2, 2022 Author Report Share Posted April 2, 2022 @Kokoroshi_Games @PrinceAsmodeus Btw, I've added a new card (Sokondian Birth) that waited too long to make to the list! Link to comment Share on other sites More sharing options...
PrinceAsmodeus Posted April 2, 2022 Report Share Posted April 2, 2022 3 hours ago, Ahmad Alzubi said: Thanks, Appreciated! I had ideas of more than 10 different spell/traps, but none of them make it out of draft category, The deck mechanics is already smooth and synchronized! nonetheless, 1 or 2 spells will make their way out of the draft category very soon! Well, Xyz summoning using Xyz materials does not work like this :) Since, unless you state that in the card text, like in Dragon Knight (Transfer its materials to this card.), the materials of the used Xyz monster will go the GY!! hence, Ragnarok will have only 4 starting materials! I think, that this is my my mistake, but it should work like this: "until your opponent's next End Phase." So. it will never stack-up!That is actually the same thing hahahaha. You can either make it "until your opponent's End Phase" which is "your turn+your opponent's turn" OR you can make the effect once every 2 turns. The first option is the most balanced haha although, I didn't meant it to be like this :d, but you're right! 3 minutes ago, Ahmad Alzubi said: @Kokoroshi_Games @PrinceAsmodeus Btw, I've added a new card (Sokondian Birth) that waited too long to make to the list! Really good card, you could say "oh no he can do 2 Xyz summons with 1 card", but with the effects negated you lose the "when detached effects" which makes it balanced overall. Cool card Link to comment Share on other sites More sharing options...
Kokoroshi Posted April 2, 2022 Report Share Posted April 2, 2022 9 hours ago, Ahmad Alzubi said: Since, you mentioned that, Does Konami really look after fan-made cards/Archtypes? I didn't think of that before, I was doing this for fun! I don’t know, I don’t think so but if they did it would be nice, especially with the amount of creativity, time, and effort the community uses to create archetypes and cards that I doubt even Konami has thought of. 5 hours ago, Ahmad Alzubi said: @Kokoroshi_Games @PrinceAsmodeus Btw, I've added a new card (Sokondian Birth) that waited too long to make to the list! Amazing card, this gives you the ability to xyz some 2 monsters in the same turn, three if you normal summon a “Sokondian” monster meaning if you get this in your starting hand, you could technically get “Brutal The Sokondian Dragon Knight” out first turn. Also, if I remember the ruling, because the ruling in yugioh is weird, because the monsters you use to xyz summon are now Xyz materials, I’m pretty sure they get their detach effects as well which could make for even bigger plays. Which (if I’m right) makes this card kind of busted. You’ll have to fact check me on that one though. Link to comment Share on other sites More sharing options...
Ahmad Alzubi Posted April 3, 2022 Author Report Share Posted April 3, 2022 @Kokoroshi_Games @PrinceAsmodeus Thank you for your support! As @Kokoroshi_Games said; referring to the ruling, the Xyz materials are no longer in the field, hence they are a new cards (during the Duel), hence, their detach effects can be activated! So, this card opens the gates for you to combo multiple cards, and if you play your cards very well, you could using "Layana" and this card, to endup with a board with “Brutal The Sokondian Dragon Knight”, with another Xyz/Synchro monster and/or "Baby Dragon" in your hand for 2 omni negates! including "Sokonda" (the field spell) which should be your first target to put into the field! which by its turn will protect your board! Link to comment Share on other sites More sharing options...
Ahmad Alzubi Posted April 3, 2022 Author Report Share Posted April 3, 2022 This is a board I could set using "Layana" and "Birth", in addition to any 3 cards you draw! Link to comment Share on other sites More sharing options...
PrinceAsmodeus Posted April 3, 2022 Report Share Posted April 3, 2022 2 hours ago, Ahmad Alzubi said: This is a board I could set using "Layana" and "Birth", in addition to any 3 cards you draw! Damn, I want to port my archetype there too haha Link to comment Share on other sites More sharing options...
Ahmad Alzubi Posted April 3, 2022 Author Report Share Posted April 3, 2022 @PrinceAsmodeus Here you go: access there FB page: https://www.facebook.com/ProjectIgnisYGO/ from there you can access their discord server (you can find the link in the about section) download the game from the download channel of the server, then, horray you can start scripting your own cards they also have a channel on the server for scripting only, and many can help there if you're struggling! i've already scripted all my archtype and I play using it Link to comment Share on other sites More sharing options...
PrinceAsmodeus Posted April 3, 2022 Report Share Posted April 3, 2022 9 hours ago, Ahmad Alzubi said: @PrinceAsmodeus Here you go: access there FB page: https://www.facebook.com/ProjectIgnisYGO/ from there you can access their discord server (you can find the link in the about section) download the game from the download channel of the server, then, horray you can start scripting your own cards they also have a channel on the server for scripting only, and many can help there if you're struggling! i've already scripted all my archtype and I play using it Alas, I'm too dumb to script 66 cards, and now that I got a job, time is too limited for that haha Link to comment Share on other sites More sharing options...
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