PrinceAsmodeus Posted February 28, 2022 Report Share Posted February 28, 2022 It's been a while since I first posted my first custom archetype, the "Sin" Archetype. This is my baby, my beauty, although it's flawed still. Nevertheless, let me introduce you to pure "banish this banish that" chaos. And it all starts with the root of the archetype, the field spell.(Edit: After I've sat down for a bit and worked up some combos and whatnot, I realize that while I got many cards that SS "Sin" monsters, some, if not most "Sin" monsters deny their own selves from Special Summoning. Examples include all 7 Sins, Beleth, Antharas and more. So, for each "Sin" monster that is not a Boss monster or Skyla, assume the following effect:This card can only be Special Summoned by *insert card's original Summoning requirement here* OR by the effects of "Sin" cards)Den of Sin Field SpellTo be honest, I remade "Den of Sin" more than 3 times. And I wasn't fully satisfied with it's performance till now. But now I'm afraid it's a tad bit too strong. I'll let the people decide. Moving on.Asmodeus, The Sin of LustEffect Monster Belphegor, The Sin of SlothEffect MonsterBeelzebub, The Sin of GluttonyEffect MonsterLeviathan, The Sin of Envy Effect MonsterLucifer, The Sin of Pride Effect MonsterMammon, The Sin of Greed Effect MonsterSathanus, The Sin of Wrath Effect MonsterAbaddon, The Paragon of SinEffect Monster The first "boss" monster of the Deck.Birth of The Paragon Normal Spell The card that summons the boss monster. The Seven Princes of Hell, the Seven Sins. These were the first set of cards I made for this archetype. Their effects don't really co-exist with the rest of the cards in this archetype, but they are extremely appropriate THEME wise. Leviathan copying enemy monsters, envy. Sathanus coming back from the dead with more rage, meaning more power. Lucifer, eradicating everything weaker than him, pride. Etc, etc. The next set of cards however, are a bit more focused to the Banish theme, requiring you to banish things to activate them and/or banishing the enemy's cards. Let's begin.Antharas, The Sinful Destroyer Effect Monster (I wonder which Dark World deck would spam this first)Beleth, The Sinful Sorcerer Effect MonsterSpirit of The Brimstone Effect MonsterSpirit of The Plague Effect MonsterSpirit of The Permafrost Effect MonsterSpirit of The Storm Effect MonsterKlodis, The Ambassador of Sin Effect Monster*The Next 2 Monsters are Boss monsters*Eve of the Primordial Sin Effect MonsterAdam of The Primordial Sin Effect Monster*Moving on*Hellena, The Sinful Huntress Effect MonsterHorribil, The Apostle of Sin Effect MonsterIxchtabal, The Sinful Nightmare AND Ixchtabal, Nightmare Incarnate Effect MonstersKirinus, The Sinful Avenger Effect Monster Mardorias, The Sinful Abductor Effect MonsterMicolash, The Messenger of Sin Effect MonsterOrfen, The Sinful Predator Effect MonsterSin-hound Effect MonsterSkyla, The Governor of Sin Effect MonsterValakas, The Sinful Dragon Effect MonsterZaken, The Sinful Swordsman Effect MonsterAbel, The Primordial Martyr Effect Monster *boss*Well, that's it with all the Effect Monsters. Feedback, criticism and help with the descriptions or possible balancing is always appreciated. Now, on to the Spells/Trap cards.Bound By Sin Continuous Spell Card Brimstone Dawn Normal Spell Card The Services of The Ferryman Normal Spell Card Immoral Convergence Normal Spell Card Primordial Fusion Quick-Play Spell Card (This card is always treater as a "Sin" card)Primordial Massacre Quick-Play Spell CardRiver of Promotion Normal Spell CardRank-Up-Magic Sinful Force Quick-Play Spell CardRank-Up-Magic Primordial Force Quick-Play Spell CardSinful Fountain Continuous Spell CardSinful Ressurection Normal Spell CardSinful Ritual Normal Spell CardSinful Bargain Normal Spell CardSinful Dogma Quick-Play Spell CardConfronting Sin Normal Trap CardGarden of Eden Normal Trap CardHell's Necromancy Continuous Trap CardParagon's Mandate Counter Trap CardSinful Possession Normal Trap CardSinful Destruction Normal Trap CardTribunal of Sin Counter Trap CardAnd now, for the Extra Deck monsters. This includes Fusion/Xyz/Link. And at the end, I got 2 Pendulum monsters, but I made those just for the sake of making them.Abaddon, The Awakened Sin Fusion/Effect Monster *boss*Cain, The Primordial Sinner Fusion/Effect Monster *boss*Lindvior, The Primordial Destroyer Fusion/Effect MonsterNull, The Sinful Abomination Fusion/Effect MonsterBerith, The Sinful Elemental Fusion/Effect MonsterTheseus, The Sinful Titan Xyz/Effect MonsterBaium, The Sinful Colossus Xyz/Effect MonsterChiron, The Sinful Goliath Xyz/Effect MonsterAzazel, The Primordial Terror Xyz/Effect Monster *boss*Yvilnel, The Sinful Harbringer Xyz/Effect MonsterThe Sinful Choir Link/Effect MonsterEvellion, The Sinful Banisher Link/Effect MonsterSinful Sprite Normal/Pendulum MonsterCerberus of Sin Effect/Pendulum Monster(Don't know whether you can use Pendulum cards as Normal Spells when you put them on scale)Aaaand... That's it. Hope you like the content, and I would love to hear your critique and thoughts on it. I have no idea how to outro, so, make it sudden. Link to comment Share on other sites More sharing options...
Problamatico Posted February 28, 2022 Report Share Posted February 28, 2022 You really thought through this. I'd be scared to go against this. Check out my Dark Realm archetype Link to comment Share on other sites More sharing options...
Loleo Posted March 5, 2022 Report Share Posted March 5, 2022 I will review the field spell and your favorite 10 cards, there is a lot here and would take a while to go through. Link to comment Share on other sites More sharing options...
PrinceAsmodeus Posted March 6, 2022 Author Report Share Posted March 6, 2022 3 hours ago, Loleo said: I will review the field spell and your favorite 10 cards, there is a lot here and would take a while to go through. I really can't pick any favorites. I would say maybe Immoral Convergence, Lindvior, R-U-M Sinful and Primordial, Ixchtabal, but i can't pick more favs. Just take your time if you wish, or pick at random Link to comment Share on other sites More sharing options...
Ahmad Alzubi Posted March 6, 2022 Report Share Posted March 6, 2022 That's a huge archtype, any shortcuts to to go through it? Link to comment Share on other sites More sharing options...
PrinceAsmodeus Posted March 6, 2022 Author Report Share Posted March 6, 2022 2 hours ago, Ahmad Alzubi said: That's a huge archtype, any shortcuts to to go through it? To be completely honest, no. I understand that it's massive (and it got more, btw xD), so the point is to slowly take it in. Of course, it's not meant to be played all in 1 deck (though it could, Anime style), it got 2-3 angles to go about it. It's up to your mood if you are willing to read em slowly or just pick some. Although you must read the field, since everything revolves around it to pull combos and bring out the bigger boys Link to comment Share on other sites More sharing options...
Ahmad Alzubi Posted March 9, 2022 Report Share Posted March 9, 2022 On 3/6/2022 at 7:32 PM, PrinceAsmodeus said: To be completely honest, no. I understand that it's massive (and it got more, btw xD), so the point is to slowly take it in. Of course, it's not meant to be played all in 1 deck (though it could, Anime style), it got 2-3 angles to go about it. It's up to your mood if you are willing to read em slowly or just pick some. Although you must read the field, since everything revolves around it to pull combos and bring out the bigger boys OKay, I've started to read them slowly, but something came to my mind, since "so far" most of them have 0 def and have self distruction if turned to def. So, won't that make them an easy target for Buster Blader deck? https://www.masterduelmeta.com/tier-list/deck-types/Buster Blader Since that deck can easily turn their Opponents into dragons, hence all dragons go to def and have their effects disabled! I'm still reading and this might be a prejudice! Link to comment Share on other sites More sharing options...
PrinceAsmodeus Posted March 9, 2022 Author Report Share Posted March 9, 2022 8 hours ago, Ahmad Alzubi said: OKay, I've started to read them slowly, but something came to my mind, since "so far" most of them have 0 def and have self distruction if turned to def. So, won't that make them an easy target for Buster Blader deck? https://www.masterduelmeta.com/tier-list/deck-types/Buster Blader Since that deck can easily turn their Opponents into dragons, hence all dragons go to def and have their effects disabled! I'm still reading and this might be a prejudice! Well. It's just the gimmick of the deck to be honest. It ain't bad if a deck can counter it, i didn't mean to make it omnipotent in the first place xD But yeah, if Buster Dragon+Destroyer Swordsman pop on the field, I get pretty much locked out of my mons. I could attempt to burn his hand, but that would need specific cards and planning. Bad thing is, Destroyer cancel the effect of my mons getting destroyed, and that let's him attack, if i had an empty field he wouldn't be able to attack anyway. Damn, trying to think of things to break a BD+DS board is painful xD Link to comment Share on other sites More sharing options...
Ahmad Alzubi Posted March 10, 2022 Report Share Posted March 10, 2022 22 hours ago, PrinceAsmodeus said: Well. It's just the gimmick of the deck to be honest. It ain't bad if a deck can counter it, i didn't mean to make it omnipotent in the first place xD But yeah, if Buster Dragon+Destroyer Swordsman pop on the field, I get pretty much locked out of my mons. I could attempt to burn his hand, but that would need specific cards and planning. Bad thing is, Destroyer cancel the effect of my mons getting destroyed, and that let's him attack, if i had an empty field he wouldn't be able to attack anyway. Damn, trying to think of things to break a BD+DS board is painful xD Well, every deck should have a counter, otherwise the game will be stupid But, I wanted to share this idea with you, since BB+BD is a natural counter for your deck Link to comment Share on other sites More sharing options...
PrinceAsmodeus Posted March 10, 2022 Author Report Share Posted March 10, 2022 6 hours ago, Ahmad Alzubi said: Well, every deck should have a counter, otherwise the game will be stupid But, I wanted to share this idea with you, since BB+BD is a natural counter for your deck Also, I made an edit at the top that is important, so pay attention to it xD Link to comment Share on other sites More sharing options...
Loleo Posted March 11, 2022 Report Share Posted March 11, 2022 On 3/9/2022 at 12:54 AM, Ahmad Alzubi said: OKay, I've started to read them slowly, but something came to my mind, since "so far" most of them have 0 def and have self distruction if turned to def. So, won't that make them an easy target for Buster Blader deck? https://www.masterduelmeta.com/tier-list/deck-types/Buster Blader Since that deck can easily turn their Opponents into dragons, hence all dragons go to def and have their effects disabled! I'm still reading and this might be a prejudice! I'm actually wondering what happens first, them destroying themselves or their effects being negated because that matters. Link to comment Share on other sites More sharing options...
Ahmad Alzubi Posted March 11, 2022 Report Share Posted March 11, 2022 14 hours ago, Loleo said: I'm actually wondering what happens first, them destroying themselves or their effects being negated because that matters. BB says: "Change all Dragon monsters your opponent controls to Defense Position, also Dragon monsters in your opponent's possession cannot activate their effects." PSCT says: "In "Do A, also do B", both A and B happen simultaneously. Neither is required for the other to occur." Sin effects say: "If this card changed to face-up Defense Position; Destroy this card" In terms of timing; the sin effect activates only """If""" something happen"ed", and since BB changes their position and shuts them simultaneously, so the "cannot activate their effects" occurs before "Destroy this card". So I would like to think that BB will negate them first!! Link to comment Share on other sites More sharing options...
PrinceAsmodeus Posted March 21, 2022 Author Report Share Posted March 21, 2022 On 3/11/2022 at 7:51 PM, Ahmad Alzubi said: BB says: "Change all Dragon monsters your opponent controls to Defense Position, also Dragon monsters in your opponent's possession cannot activate their effects." PSCT says: "In "Do A, also do B", both A and B happen simultaneously. Neither is required for the other to occur." Sin effects say: "If this card changed to face-up Defense Position; Destroy this card" In terms of timing; the sin effect activates only """If""" something happen"ed", and since BB changes their position and shuts them simultaneously, so the "cannot activate their effects" occurs before "Destroy this card". So I would like to think that BB will negate them first!! Well good. It really does need a solid cockblock xD Link to comment Share on other sites More sharing options...
Booloomer Posted March 21, 2022 Report Share Posted March 21, 2022 Oh...wow. That's a lot of cards! I'll give a short review. - One thing I thought was that Belphegor was imbalanced in terms of strength. Having 4500 attack by three turns on the field, and being destroyed if it is ever in face-up defense position, there's no debuff that really comes from having this card not attack, as you aren't really desperate while it only has 1500 attack. Unless you have something like Gravity Shift, with good spell/trap defense, this card is quite strong; almost too strong, in my opinion. Still weak to spells, though. - If this is invalidated by other, later cards, ignore this, but I found Sathanus not making much sense. Moderate cost for very little reward. Ignore this if other cards can significantly suppor this. Link to comment Share on other sites More sharing options...
PrinceAsmodeus Posted March 21, 2022 Author Report Share Posted March 21, 2022 39 minutes ago, Booloomer said: Oh...wow. That's a lot of cards! I'll give a short review. - One thing I thought was that Belphegor was imbalanced in terms of strength. Having 4500 attack by three turns on the field, and being destroyed if it is ever in face-up defense position, there's no debuff that really comes from having this card not attack, as you aren't really desperate while it only has 1500 attack. Unless you have something like Gravity Shift, with good spell/trap defense, this card is quite strong; almost too strong, in my opinion. Still weak to spells, though. - If this is invalidated by other, later cards, ignore this, but I found Sathanus not making much sense. Moderate cost for very little reward. Ignore this if other cards can significantly suppor this. Well, these cards are the first i made of the archetype, and don't really sync with the rest of the archetype which is a heavy Banish archetype. Well, Belphegor can be too strong, but it's basically a dead card for 3 turns. 3 turns is A LOT to get rid of it. As for Sathanus, it's made to be an annoying, angry pest which always comes back. Link to comment Share on other sites More sharing options...
Booloomer Posted March 21, 2022 Report Share Posted March 21, 2022 "I always come back!" Thanks for letting me know! Yeah, three turns is plenty of time to destroy Belphegor. I doubt Sathanus would be that annoying with spells to change it to defense position, though. Link to comment Share on other sites More sharing options...
hello Broadway Posted March 21, 2022 Report Share Posted March 21, 2022 man cloudians got one HELL of an upgrade, but jokes aside great arctype and really good balance. It seems like it would be a pretty good deck but not broken. and all the cards also have really nice flavor. the one suggestion i have with the arctype is The Services of The Ferryman could just be shorted to banish 1 "sin" monster that cannot be normal summoned or set, if you can't banish your entire hand. but yeah really cool and realy flavorful. great job Link to comment Share on other sites More sharing options...
PrinceAsmodeus Posted March 23, 2022 Author Report Share Posted March 23, 2022 On 3/21/2022 at 8:45 PM, hello Broadway said: man cloudians got one HELL of an upgrade, but jokes aside great arctype and really good balance. It seems like it would be a pretty good deck but not broken. and all the cards also have really nice flavor. the one suggestion i have with the arctype is The Services of The Ferryman could just be shorted to banish 1 "sin" monster that cannot be normal summoned or set, if you can't banish your entire hand. but yeah really cool and realy flavorful. great job Thanks a lot! I worked hard on it, and I still make more support haha. Still not sure if it would pass for the Realistic Cards section Link to comment Share on other sites More sharing options...
hello Broadway Posted March 25, 2022 Report Share Posted March 25, 2022 balance wise I think it would, but I have a sneaking suspicion konami wouldn't want to print an archtype based on sin and biblical demons Link to comment Share on other sites More sharing options...
Problamatico Posted March 27, 2022 Report Share Posted March 27, 2022 On 3/25/2022 at 9:22 AM, hello Broadway said: balance wise I think it would, but I have a sneaking suspicion konami wouldn't want to print an archtype based on sin and biblical demons They could do what the WWE did and make them PG Link to comment Share on other sites More sharing options...
Horu Posted March 29, 2022 Report Share Posted March 29, 2022 Mefisto, Mammon, Baphomet, Baal, Satan, Leviathan.... yeah, Konami totally wouldn't make cards based on sin and biblical demons. Link to comment Share on other sites More sharing options...
PrinceAsmodeus Posted March 30, 2022 Author Report Share Posted March 30, 2022 3 hours ago, Horu said: Mefisto, Mammon, Baphomet, Baal, Satan, Leviathan.... yeah, Konami totally wouldn't make cards based on sin and biblical demons. Meanwhile Konami also made Darklords, which have many biblical demons. Lmao @hello Broadway @Problamatico @Loleo @Ahmad Alzubi So, do I post the archetype on Realistic Cards section? Still on the fence about it Link to comment Share on other sites More sharing options...
Horu Posted March 30, 2022 Report Share Posted March 30, 2022 I mean, if you're done workshopping the archetype, feel free to drop it in realistic. Link to comment Share on other sites More sharing options...
PrinceAsmodeus Posted March 30, 2022 Author Report Share Posted March 30, 2022 2 hours ago, Horu said: I mean, if you're done workshopping the archetype, feel free to drop it in realistic. Truth is, I have already posted a sub-archetype as an extension, or a new out to the archetype if you've seen it (if not, then: And I still have many arts and many ideas for the archetype and more support. But let's be real, how much more can it take? It will be become a Blue-Eyes type of big archetype if I keep going and going. Also, I guess I need to retype most of them, to avoid confusion with edits on the post like I made here. Link to comment Share on other sites More sharing options...
Horu Posted March 30, 2022 Report Share Posted March 30, 2022 Careful not to let your archetypes span beyond 90 cards. This is to count a full deck of 60 cards, a complete extra deck of 15 cards and full side deck of 15 cards. If your archetype surpasses the 90 card mark, it is fine as long as there is a valid reason. I just prefer it to be 90 cards or less. Link to comment Share on other sites More sharing options...
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