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Summoning Ideas


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So i wanted to make this for people who have ideas of different summonings or wanted to change the way some Summonings work so ill start first

Mastering or Master Summon

Area: Between both Extra Monster Zones

Mastering or Master Summoning is a Summoning that needs to meet these requirments: Remove (take it out of the Duel and then those cards will not exist in the current Duel) 1+ Specific Monster, Spell, and Trap. Subtract 1000+ LP. Has to be passed a certain amount of turns and when it would not be on the field Remove the Master card Summon the monster/monsters used for its summon but they cannot activate their effects that turn they are summoned and cannot attack the turn they are summoned also ignore the cards/card summoning effect and treat the summoning as the cards/cards required summon. the lesser amount of cards the weaker the effect also the effect cannot help them with gaining more effects and the lesser amount of turn count and/or LP the weaker the ATK and DEF also no effect can help them from not being destroyed by card effect. if it is balanced the the card is good say it must be past turn 8 -3000 LP "Buster Blader, the Dragon Destroyer Swordsman", "Emblem of Dragon Destroyer", "Destruction Sword of Memories" the Master card would be very powerful and when it is not on the field Remove it then Special Summon "Buster Blader, the Dragon Destroyer Swordsman".     So what do you think i know its a lot but i think it could be interesting and i will make a Master card of "Buster Blader, the Dragon Destroyer Swordsman"

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I think the Master Summon should only happen if the player has no other options. This is literally due to the fact that you can choose anything to be your deck master and you are able to ignore its summoning conditions and just call it to the field. Also, the card in question retains the Deck Master effect while having any other effects it may have as a normal card. So it's only fair that you only be able to summon the Deck Master when you have no other choice.

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